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Switch to Forum Live View Homebrewing some Shadow classes; anyone willing to help?
4 years ago  ::  Jul 07, 2009 - 7:04AM #281
Johnathan_Vagabond
  • Hero Artisan Gold Medalist
Date Joined: Sep 9, 2006
Posts: 3,800
I think those look fine, save that I'd change both effects on Writhing Wound and Word of Pain to "Until the end of your next round" effects.

Level 1 Dailies

Barbed Hide Reaver 1 Daily Attack Power
Boney protrusions fire out from your skin, spilling blood on the ground that you readily pull into yourself.
Daily, Shadow - Armor, Implement
Standard Action, Close Burst 1
Target: All creatures in burst.
Attack: Str vs Ref
Hit: 2d6+Str damage and you gain 5+Int temporary hit points.
Miss: Half damage and you gain Int temporary hit points.
Special: If you are wearing Scalemail, the target takes on-going 3 damage (save ends).

Deathly Coils Reaver 1 Daily Attack Power
Serpentine coils slither out from you, chewing at your foe and tying them down.
Daily, Shadow - Necrotic, Armor, Implement
Standard Action, Ranged 10
Target: One creature.
Attack: Str vs Will
Hit: 2d8+Cha Necrotic Damage and Immobilised (save ends).
Miss: Half damage and slowed until the beginning of your next turn.
Special: If you are wearing Chainmail, you may slide the target one square at the beginning of each turn (save ends both).

Cerberus's Bite Reaver 1 Daily Attack Power
The great three-headed dog lashes out through your ties to the afterlife.
Daily, Shadow - Armor, Weapon
Standard Action, Melee Weapon
Target: Up to Three Creatures.
Attack: Str vs. AC
Special: You make three attacks, dividing them amongst your targets as desired.
Hit: 1[W]+Str damage.
Special: If you are wearing Hide and you miss with all attacks, the attack is not expended.

Beshadow Reaver 1 Daily Attack Power
An inky haze spills from your enemy's wound, roiling back over you with inky darkness.
Daily, Shadow - Poison, Armor, Weapon
Standard Action, Melee Weapon
Target: One Creature
Attack: Str vs. AC
Hit: 2[W]+Str damage and you gain concealement against the target (save ends)
Miss: Half damage and you gain concealement against the target until the end of your next turn.
Special: If you are wearing Leather, the target grants you combat advantage (save ends both)

Visions of Nightmare Reaver 1 Daily Attack Power
Eerily descriptive words roil across your armor, burning torments of the afterlife on a foe's mind.
Daily, Shadow - Psychic, Armor, Implement, Charm
Standard Action, Close Burst 5
Target: One Creature within the Burst.
Attack: Str vs. Will
Hit: 2d6+Cha damage and Dazed until the beginning of your next round.
Miss: Half damage.
Special: If you are wearing Cloth or Plate, until the end of the encounter, any enemy that moves adjacent to you takes Cha mod Psychic Damage.

A favor for Mist Bound Show

[noparse]Barbed Hide
Reaver 1 x Daily Attack Power
Boney protrusions fire out from your skin, spilling blood on the ground that you readily pull into yourself.
Daily, Shadow - Armor, Implement
Standard Action, Close Burst 1
Target: All creatures in burst.
Attack: Str vs Ref
Hit: 2 x d6+Str damage and you gain 5+Int temporary hit points.
Miss: Half damage and you gain Int temporary hit points.
Special: If you are wearing Scalemail, the target takes on-going 3 x damage (save ends).

Deathly Coils
Reaver 1 x Daily Attack Power
Serpentine coils slither out from you, chewing at your foe and tying them down.
Daily, Shadow - Necrotic, Armor, Implement
Standard Action, Ranged 1 x 0
Target: One creature.
Attack: Str vs Will
Hit: 2 x d8+Cha Necrotic Damage and Immobilised (save ends).
Miss: Half damage and slowed until the beginning of your next turn.
Special: If you are wearing Chainmail, you may slide the target one square at the beginning of each turn (save ends both).

Cerberus's Bite
Reaver 1 x Daily Attack Power
The great three-headed dog lashes out through your ties to the afterlife.
Daily, Shadow - Armor, Weapon
Standard Action, Melee Weapon
Target: Up to Three Creatures.
Attack: Str vs. AC
Special: You make three attacks, dividing them amongst your targets as desired.
Hit: 1 x +Str damage.
Special: If you are wearing Hide and you miss with all attacks, the attack is not expended.

Beshadow
Reaver 1 x Daily Attack Power
An inky haze spills from your enemy's wound, roiling back over you with inky darkness.
Daily, Shadow - Poison, Armor, Weapon
Standard Action, Melee Weapon
Target: One Creature
Attack: Str vs. AC
Hit: 2 x +Str damage and you gain concealement against the target (save ends)
Miss: Half damage and you gain concealement against the target until the end of your next turn.
Special: If you are wearing Leather, the target grants you combat advantage (save ends both).

Visions of Nightmare
Reaver 1 x Daily Attack Power
Eerily descriptive words roil across your armor, burning torments of the afterlife on a foe's mind.
Daily, Shadow - Psychic, Armor, Implement, Charm
Standard Action, Close Burst 5
Target: One Creature within the Burst.
Attack: Str vs. Will
Hit: 2 x d6+Cha damage and Dazed until the beginning of your next round.
Miss: Half damage.
Special: If you are wearing Cloth or Plate, until the end of the encounter, any enemy that moves adjacent to you takes Cha mod Psychic Damage.[/noparse]
Resident Shakespeare
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4 years ago  ::  Jul 07, 2009 - 8:47AM #282
ShadowGuard
Date Joined: Mar 21, 2006
Posts: 331
I think you need a hug, or a cookie or both. I will make the changes you suggested, but could talk about some of yours? As an overarching thing, the class name is Reaver, because I feel that Reaper might bring in some feelings of the manga Bleach and thats the last thing I want.


Johnathan_Vagabond wrote:

I think those look fine, save that I'd change both effects on Writhing Wound and Word of Pain to "Until the end of your next round" effects.

Level 1 Dailies

Barbed Hide Reaper 1 Daily Attack Power
Boney protrusions fire out from your skin, spilling blood on the ground that you readily pull into yourself.
Daily, Shadow - Armor, Implement
Standard Action, Close Burst 1
Target: All creatures in burst.
Attack: Str vs Ref
Hit: 1d6+Str damage and you gain 5+Int temporary hit points.
Miss: Half damage and you gain Int temporary hit points.
Special: If you are wearing Scalemail, the target takes on-going 3 damage (save ends).


The power looks good except that the damage seems kinda low for a daily power. Mabye 2d6 might be better.

Deathly Coils Reaper 1 Daily Attack Power
Serpentine coils slither out from you, chewing at your foe and tying them down.
Daily, Shadow - Necrotic, Armor, Implement
Standard Action, Ranged 10
Target: One creature.
Attack: Str vs Will
Hit: 2d6+Cha Necrotic Damage and Immobilised (save ends).
Miss: Half damage and slowed until the beginning of your next turn.
Special: If you are wearing Chainmail, you may slide the target one square at the beginning of each turn (save ends both).


It has great controller power but the damage seems low for a single target. Just a bump to 2d8 and I would be happy with it.

Cerberus's Bite Reaper 1 Daily Attack Power
Serpentine coils slither out from you, chewing at your foe and tying them down.
Daily, Shadow - Armor, Weapon
Standard Action, Melee Weapon
Target: One, Two, or Three Creatures.
Attack: Str vs. AC
Hit: 1[W]+Str damage.
Special: If you are wearing Hide and you miss with this attack, it is not expended.


The flavor text is the same as the one above so that should change. Once again it seems to low on damage. Maybe 2[W] and then its fine.

Beshadow Reaper 1 Daily Attack Power
An inky haze spills from your enemy's wound, roiling back over you with inky darkness.
Daily, Shadow - Poison, Armor, Weapon
Standard Action, Melee Weapon
Target: One Creature
Attack: Str vs. AC
Hit: 1[W]+Str damage and you gain concealement against the target (save ends)
Miss: Half damage and you gain concealement against the target until the end of your next turn.
Special: If you are wearing Leather, the target grants you combat advantage (save ends both)


Just a little bump to 2[W] and I am happy.

Visions of Nightmare Reaper 1 Daily Attack Power
Eerily descriptive words roil across your armor, burning torments of the afterlife on a foe's mind.
Daily, Shadow - Psychic, Armor, Implement, Charm
Standard Action, Close Burst 5
Target: One Creature within the Burst.
Attack: Str vs. Will
Hit: 2d6+Cha damage and Dazed until the beginning of your next round.
Miss: Half damage.
Special: If you are wearing Cloth or Plate, until the end of the encounter, any enemy that moves adjacent to you takes Cha mod Psychic Damage.


I like this one as is. Its single target so at first the damage seems a little low, but Dazed is powerful enough so it balances out in my eyes.

Most of my things were turning up the damage for the class. It is a striker so I want to make sure it deals out the damage.

I will say that I thank you so much for doing the powers. Also for doing the noparse thing is great and now I know how to do it for Mist-bound so maybe we could get all the classes on the first page.

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4 years ago  ::  Jul 07, 2009 - 8:54AM #283
Johnathan_Vagabond
  • Hero Artisan Gold Medalist
Date Joined: Sep 9, 2006
Posts: 3,800

ShadowGuard wrote:

I think you need a hug, or a cookie or both. I will make the changes you suggested, but could talk about some of yours? As an overarching thing, the class name is Reaver, because I feel that Reaper might bring in some feelings of the manga Bleach and thats the last thing I want.


That was purely a typo. A typo that got copied and pasted into all 5 powers.

The power looks good except that the damage seems kinda low for a daily power. Mabye 2d6 might be better.


Are you sure? It's a close burst 1 power, which allows him to hit any creature adjacent to him. I could see 2d6 being ok with this one though.

It has great controller power but the damage seems low for a single target. Just a bump to 2d8 and I would be happy with it.


I based it (mostly) off a similar rogue power. 2d8 sounds fine.

The flavor text is the same as the one above so that should change. Once again it seems to low on damage. Maybe 2[W] and then its fine.


Hawhoops! This I'm pretty sure needs to remain 1[W]+Str. 3 attacks at 1[W]+Str is like being granted 3 melee basics in a round (in addition to the armor benefit of not being expended on a miss. Ooh, which needs to be changed to "If you miss all targets with this attack, the power is not expended."

Just a little bump to 2[W] and I am happy.


Ok, I can roll with that.

I like this one as is. Its single target so at first the damage seems a little low, but Dazed is powerful enough so it balances out in my eyes.

Most of my things were turning up the damage for the class. It is a striker so I want to make sure it deals out the damage.

I will say that I thank you so much for doing the powers. Also for doing the noparse thing is great and now I know how to do it for Mist-bound so maybe we could get all the classes on the first page.


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4 years ago  ::  Jul 07, 2009 - 9:07AM #284
ShadowGuard
Date Joined: Mar 21, 2006
Posts: 331

Johnathan_Vagabond wrote:

That was purely a typo. A typo that got copied and pasted into all 5 powers.


Don’t worry about it. I probably make many more typos than you.

Are you sure? It's a close burst 1 power, which allows him to hit any creature adjacent to him. I could see 2d6 being ok with this one though.


Yeah if it were burst 2 then I would be fine with 1d6 but burst 1 seems better with 2d6


I based it (mostly) off a similar rogue power. 2d8 sounds fine.


Glad we agree

Hawhoops! This I'm pretty sure needs to remain 1[W]+Str. 3 attacks at 1[W]+Str is like being granted 3 melee basics in a round (in addition to the armor benefit of not being expended on a miss. Ooh, which needs to be changed to "If you miss all targets with this attack, the power is not expended."


Okay I see your point, and I will keep the damage the same but make the correction to the miss part.

Ok, I can roll with that.


Great

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4 years ago  ::  Jul 07, 2009 - 11:24AM #285
Johnathan_Vagabond
  • Hero Artisan Gold Medalist
Date Joined: Sep 9, 2006
Posts: 3,800

ShadowGuard wrote:

...


I went back and put the edits into the old post, to save time.

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4 years ago  ::  Jul 08, 2009 - 7:17AM #286
ShadowGuard
Date Joined: Mar 21, 2006
Posts: 331
Well I think I will take a stab at some level 2 utilities.

Level 2 Utility Show


Shout of Black Speech

You shout words of a forbidden language that fill the ears of your foes, each understanding that you are a harbinger of destruction
Daily, Shadow
Minor Action, Close burst 3
Target: Each enemy in burst
Effect: You can make an Intimidate check against each target within the burst. Intimidate checks made with this power do not take the penalty if you don’ x ;t speak the language the target can understand. Creatures that have been success fully Intimidated take a -2 to attack rolls against you until the end of the encounter.

Follow the Cursed

As long as your curse remains strong, the foe can’ x ;t out run your onslaught.
Encounter, Shadow
Immediate Reaction, Range 1 x 0
Trigger: A creature within range under the effect of your Curse of Vulnerability moves away.
Target: The triggering creature
Effect: You can teleport to a square adjacent to the triggering creature

Reckless Fate

You spin a bit of black magic into the fate of your next attack, but the price of this could be dire.
Encounter, Shadow
Free action, Personal
Trigger: You make an attack roll you dislike
Effect: You Re-roll the attack roll and gain a +2 x bonus to the attack. You grant combat advantage to foes until the beginning of your next turn.

Armor of Curses

You spit a slew of hexes to form an armor of curses that plagues those who strike at you.
Daily, Shadow
Minor Action, Personal
Effect: Until the end of your next turn any foe that attacks you gains the Curse of Vulnerability.
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4 years ago  ::  Jul 09, 2009 - 7:03PM #287
ShadowGuard
Date Joined: Mar 21, 2006
Posts: 331
Well to keep this thread alive here are the level 3 powers

Level 3 Encounter Powers Show

Weight of Sins

You curse a foe to feel the weight of all the crimes and sins it has committed, slowing it down for every soul it has taken.
Encounter, Shadow, Weapon, Psychic
Standard Action, Melee Weapon
Target: One creature
Attack: Str vs. Will
Hit: 2 x + Str modifier Necrotic damage and the target is slowed until the end of your next turn.
Hexblade: The target is Immobilized until the end of your next turn.

Noxious Onslaught

poisonous pus oozes from your weapon, leaving your foes infections in their wounds.
Encounter, Shadow, Weapon, Poison
Standard Action, Close burst 1
Target: One creature
Attack: Str vs. Fortitude
Hit: you deal 1 x + Str modifier Poison damage and the target ongoing 5 Poison damage (Save ends)
Mournblade: You deal an additional amount of damage equal to your Int modifier

Burry into the Grave

You strike your foe with a mighty blow to make sure they never rise again, its demise inspires you to fill the graveyard further.
Encounter, Shadow, Weapon, Necrotic
Standard Action, Melee Weapon
Target: One creature
Attack: Str vs. AC
Hit: you deal 2 x + Str modifier Necrotic damage and you knock the target prone
Effect: If the target is reduced to hit points you gain a +2 to attack rolls until the end of your next turn.
Baneblade: If the target is bloodied you gain a +2 x to attack rolls until the end of your next turn.

Strike from the Illusion

A foe finds itself striking an illusion, while you find yourself striking your foe.
Encounter, Shadow, Weapon, Psychic, Illusion, Teleportation
Immediate Interrupt, Close burst 5
Trigger: A Creature within the burst attacks you
Target: The creature that triggered this power.
Special: You teleport to an unoccupied square adjacent to the creature.
Attack: STR vs. Reflex
Hit: you deal 2 x + Str modifier Psychic damage
Bladethief: If you miss with this attack you do not expend the power.

Armor of the Black Tar

Your armor spews a black tar that coats you and your foes.
Encounter, Shadow, Armor, Necrotic
Standard Action, Close burst 2
Target: One creature
Attack: Str vs. Reflex
Hit: you deal 2 x d8 + Str modifier Necrotic damage
Effect: Until the end of your next turn any creature that attacks you takes 5 x ongoing Necrotic damage (save ends)
Special: If the caster is wearing Heavy armor you may reduce forced movement by a number of squares equal to you Str modifier
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4 years ago  ::  Jul 09, 2009 - 7:08PM #288
Mist-Bound
Date Joined: Mar 22, 2005
Posts: 1,390
I really don't know what to say. You guys have been going great without me so far. Do you even need me around for this anymore, or should I hang back and let you do the powers and save my suggestions for Paragon Paths?
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4 years ago  ::  Jul 09, 2009 - 7:20PM #289
ShadowGuard
Date Joined: Mar 21, 2006
Posts: 331

Mist-Bound wrote:

I really don't know what to say. You guys have been going great without me so far. Do you even need me around for this anymore, or should I hang back and let you do the powers and save my suggestions for Paragon Paths?


Didn’t we have this conversation before? You are defiantly a worth while part of this project. Do you not like this current situation? I would hate to have you have any doubts in this project. If I have done something to offend you, let me know. Please let me know whats wrong so we can work it out.

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4 years ago  ::  Jul 09, 2009 - 7:46PM #290
Mist-Bound
Date Joined: Mar 22, 2005
Posts: 1,390
I'm not offended; I'm impressed! You've put together two whole levels worth of powers without even the slightest comment from me: I was just wondering if you had enough inspiration that you could finish this class on your own without needing any further comments from me.

If you do still want my concepts for powers, shall I try and conceive of the level 5 Dailies?
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