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Switch to Forum Live View Homebrewing some Shadow classes; anyone willing to help?
4 years ago  ::  Jul 06, 2009 - 1:51PM #271
ShadowGuard
Date Joined: Mar 21, 2006
Posts: 331
Well I am up for Encounter powers now so shoot away.

Mist-Bound wrote:

::Edit::
Nice work, Shadowguard! I thought you would only want those three general Reaver At-Wills, seeing as how there's already one for each of the four paths as well. I presume we'll aim for 5 spells per level afterwards? One for each path, one general?


Yeah 5 sounds fine.

As for the Necromancer, I am sure with my horrible English skills that there are many grammatical errors, and other sentences that could use a rework. Also formatting and inserting fluff should take place as well to really flesh out the classes. I would say the basics are done for the Necromancer, but there is always room for improvements. Also other builds could be introduced and feats would need to be done as well. So it might be a while before putting it all together in a nice, tight package.

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4 years ago  ::  Jul 06, 2009 - 1:52PM #272
Johnathan_Vagabond
  • Hero Artisan Gold Medalist
Date Joined: Sep 9, 2006
Posts: 3,800
Biting Curses is far too strong. A Close Burst 1 1d8+Cha that deals another 1d6+Cha on a condition is dreadfully powerful.

To keep this a close Burst 1, I'd suggest toning it down to 1d8 damage, with 1d6 to enemies that remain within range. Or Cha damage, with 1d6+Cha for those that stay close. OR 1d8+Cha, with Cha for those that stay close.

Any way it goes, that's got to get toned down.

Perhaps instead:

Biting Curses
Baneful hexes woven into your armor spring to life, a thousand tiny mouths snapping and rending at flesh.
At-will, Shadow, Armor, Necrotic
Standard Action, Close Burst 1
Target: One or Two creatures within the Burst
Attack: Str vs. Reflex
Hit: 1d6+Cha necrotic damage
Effect: Targets hit by this power that end their turn adjacent to the caster takes Cha necrotic damage.
Special: Increase to 2d8+Cha at 21st level.

The Warlock Non-EB powers deal 1d6+Stat to 1 creature, with 1d6+Stat on a condition (either a hit or an approach). Granted, they're ranged, but the Warlock is a ranged class and the Reaver is a melee class (so far).
Resident Shakespeare
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4 years ago  ::  Jul 06, 2009 - 1:59PM #273
ShadowGuard
Date Joined: Mar 21, 2006
Posts: 331

Johnathan_Vagabond wrote:

Biting Curses is far too strong. A Close Burst 1 1d8+Cha that deals another 1d6+Cha on a condition is dreadfully powerful.

To keep this a close Burst 1, I'd suggest toning it down to 1d8 damage, with 1d6 to enemies that remain within range. Or Cha damage, with 1d6+Cha for those that stay close. OR 1d8+Cha, with Cha for those that stay close.

Any way it goes, that's got to get toned down.

Perhaps instead:

Biting Curses
Baneful hexes woven into your armor spring to life, a thousand tiny mouths snapping and rending at flesh.
At-will, Shadow, Armor, Necrotic
Standard Action, Close Burst 1
Target: One or Two creatures within the Burst
Attack: Str vs. Reflex
Hit: 1d6+Cha necrotic damage
Effect: Targets hit by this power that end their turn adjacent to the caster takes Cha necrotic damage.
Special: Increase to 2d8+Cha at 21st level.

The Warlock Non-EB powers deal 1d6+Stat to 1 creature, with 1d6+Stat on a condition (either a hit or an approach). Granted, they're ranged, but the Warlock is a ranged class and the Reaver is a melee class (so far).


Okay I will make the changes.

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4 years ago  ::  Jul 06, 2009 - 2:17PM #274
Mist-Bound
Date Joined: Mar 22, 2005
Posts: 1,390
Okay, if we're going to aim for 5 powers per level, Im really going to need your and Vagabond's help reaching the goal. I'm not certain I have that much imagination... but I'll give it my best. Alright, level 1 encounters...

Writhing Blade
Where your weapon inflicts damage, ravenous maggots gestate within the wound, gnawing hungrily.
*This could be a General or Mournblade power. [W] Poison damage, attack vs. Fortitude, and extra penalty of -2 to Fortitude (save ends).

Word of Pain
You spit a curse that wracks a foe in torment.
*Hexblade power. A Ranged attack, likely within 5 squares, Necrotic or Psychic damage, and a -2 penalty to attack rolls (save ends).

Darkblade
Your weapon wreathes itself in dark fire that consumes enemies bodies and soul.
*Baneblade power. A simple [W] Necrotic damage attack.

Shadowweb
You ensnare a foe with strands of silken darkness, then pull them into reach of your weapon.
*Bladethief Power. Pull and/or Shift target in addition to striking them for [W] untyped damage.

Serpent's Tooth
Your weapon takes on the sheen of polished bone, bilous fluid seeping from its surface. A touch burns like fire.
*Mournblade power. Definately a [W] attack, but could deal either untyped or Poison damage. Definately inflicts ongoing poison damage (save ends) as a secondary effect.
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4 years ago  ::  Jul 06, 2009 - 2:38PM #275
ShadowGuard
Date Joined: Mar 21, 2006
Posts: 331

Mist-Bound wrote:

Okay, if we're going to aim for 5 powers per level, Im really going to need your and Vagabond's help reaching the goal. I'm not certain I have that much imagination... but I'll give it my best. Alright, level 1 encounters...

Writhing Blade
Where your weapon inflicts damage, ravenous maggots gestate within the wound, gnawing hungrily.
*This could be a General or Mournblade power. [W] Poison damage, attack vs. Fortitude, and extra penalty of -2 to Fortitude (save ends).

Word of Pain
You spit a curse that wracks a foe in torment.
*Hexblade power. A Ranged attack, likely within 5 squares, Necrotic or Psychic damage, and a -2 penalty to attack rolls (save ends).

Darkblade
Your weapon wreathes itself in dark fire that consumes enemies bodies and soul.
*Baneblade power. A simple [W] Necrotic damage attack.

Shadowweb
You ensnare a foe with strands of silken darkness, then pull them into reach of your weapon.
*Bladethief Power. Pull and/or Shift target in addition to striking them for [W] untyped damage.

Serpent's Tooth
Your weapon takes on the sheen of polished bone, bilous fluid seeping from its surface. A touch burns like fire.
*Mournblade power. Definately a [W] attack, but could deal either untyped or Poison damage. Definately inflicts ongoing poison damage (save ends) as a secondary effect.


The first two and Shadow Web sound good. Serpents Tooth feels to much like the at-will and Darkblade needs some umpf. Maybe we should bump it up to 6 powers a level. 4 Path powers, 2 or 1 General powers, and an Armor power. Also keep in mind that a Path power could be an armor power as well. I do feel like this is more of a group class so I will contribute more with ideas for powers. If any rub you the wrong way let me know. Shadow Web sounds like a good general power.

Which reminds me I need to put in the Special tag to the two at-will powers.

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4 years ago  ::  Jul 06, 2009 - 2:53PM #276
Mist-Bound
Date Joined: Mar 22, 2005
Posts: 1,390
No offense is taken, but just to point out, the Baneblade path is more of a damage dealer then the others, and Strikers are somewhat orientated towards straight up damage output compared to the other classes. Extra effects aren't bad, but they're not their speciality; that's more of a Controller or Defender schtick.
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4 years ago  ::  Jul 06, 2009 - 3:07PM #277
ShadowGuard
Date Joined: Mar 21, 2006
Posts: 331

Mist-Bound wrote:

No offense is taken, but just to point out, the Baneblade path is more of a damage dealer then the others, and Strikers are somewhat orientated towards straight up damage output compared to the other classes. Extra effects aren't bad, but they're not their speciality; that's more of a Controller or Defender schtick.


True, but there is always a way to spice it up. So maybe instead of just Necrotic damage, we could add some fire and have it that you can deal extra fire damage with attacks unil the end of your next turn. Just an idea.

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4 years ago  ::  Jul 06, 2009 - 3:16PM #278
Mist-Bound
Date Joined: Mar 22, 2005
Posts: 1,390
Makes sense to me- in fact, that sounds like a good way to spice it up.
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4 years ago  ::  Jul 06, 2009 - 3:49PM #279
ShadowGuard
Date Joined: Mar 21, 2006
Posts: 331
Level 1 Encounter Powers Show

Shadow web

You ensnare a foe with strands of silken darkness, and then pull them into reach of your weapon.
Encounter, Shadow, Weapon, Force
Standard Action, close burst 5
Target: One creature in burst
Attack: Str vs. Reflex
Hit: You pull the target a number of squares equal to your Str modifier and you deal 1 x + Str modifier Force damage

Writhing Wound

Where your weapon inflicts damage, ravenous maggots gestate within the wound, gnawing hungrily.
Encounter, Shadow, Weapon, Poison
Standard Action, Melee Weapon
Target: One creature
Attack: Str vs. Fortitude
Hit: you deal 1 x + Str modifier Poison damage and the target takes a -2 penalty to its Fortitude defense until the end of your next turn.
Mournblade: The penalty equals 1 x + half your Int modifier (rounded up).

Word of Pain

You spit a curse that wracks a foe in torment.
Encounter, Shadow, Implement, Psychic
Standard Action, Range 5
Target: One creature within range
Attack: Str vs. Will
Hit: you deal 1 x + Str modifier Psychic damage and the target takes a -2 penalty to its attack rolls until the end of your next turn.
Hexblade: The penalty equals 1 x + half your Cha modifier (rounded up).

Dark flame Blade

Your weapon wreathes itself in dark fire that consumes enemies bodies and soul.
Encounter, Shadow, Weapon, Necrotic, Fire
Standard Action, Melee Weapon
Target: One creature
Attack: Str vs. AC
Hit: you deal 2 x + Str modifier Necrotic and Fire damage
Baneblade: Until the end of your next turn you deal additional Fire damage equal to your Cha modifier with Weapon Attack powers. This bonus to damage is included with this attack.

Shadow Assailant

You land a shadow infused blow, implanting a ghastly illusion in your foes mind that leaves it open for another attack.
Encounter, Shadow, Weapon, Psychic, Illusion
Standard Action, Melee Weapon
Target: One creature
Attack: STR vs. Will
Hit: you deal 1 x + Str modifier Psychic
Effect: If the target is struck by the initial attack make the secondary attack
Secondary Target: Initial target
Secondary Attack: Str vs. Reflex
Hit: you deal 1 x + Str modifier Psychic
Bladethief: You gain a bonus to the second attack roll equal to half your Int modifier (round down)

Armor of Souls

you absorb parts of the souls of your enemies to fuel newfound powers in your armor
Encounter, Shadow, Armor, Necrotic
Standard Action, Close burst 2
Target: Each enemy in burst
Attack: Str vs. Fortitude
Hit: you deal 2 x d6 + Str modifier Necrotic damage
Special: If you are wearing Heavy armor you gain a +2 x bonus to Fortitude defense. If you are wearing Light armor you gain a +2 bonus to Reflex defense.

Whew. Making all these powers takes alot of time.
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4 years ago  ::  Jul 06, 2009 - 4:15PM #280
Mist-Bound
Date Joined: Mar 22, 2005
Posts: 1,390
Not bad, not bad at all. Do you want to go ahead and make the level 1 dailies, or should we wait for Vagabond to chime in on whether or not the level 1 encounters are balanced?
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