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Switch to Forum Live View Homebrewing some Shadow classes; anyone willing to help?
4 years ago  ::  Jun 18, 2009 - 1:35PM #21
ShadowGuard
Date Joined: Mar 21, 2006
Posts: 331

"Summon Augmentations" was my makeshift title for you "Summons have more health than would normally be the case" feature.


Ah okay.

To be honest, I hadn't thought about the "healing feature" taking healing surges at all. These were the formats that occured to me:

At Will
Standard Action
One of your Summons gains hit points equal to your Int modifier
Possible special option; the feature can instead key off of the "resonance" ability (Charisma for Corruptors, Wisdom for Phantasmagorists)


I feel like its to small of a hit points to regain if you spending a whole standard action to do it. At will may be to much.

Encounter
Minor Action
One of your Summons gains hit points equal to your healing surge amount


Its equal to the 12th level Bonded Summoner spell, which may be a problem.

Hmm... are you suggesting that the Necromancer should get more healing surges than the average Controller? If you are, then I'd agree with that... come to think of it, the Druid gets 7 + Con mod surges per day, and it's a Controller, so I think we could justify the Necromancer having 7, maybe even 8 + Con surges per day, especially seeing as how it makes just as much use of them as the Druid, but doesn't have Con as a favored stat.


I agree on 8 healing surges and will change the skeleton of the class to reflect that.

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4 years ago  ::  Jun 18, 2009 - 1:52PM #22
Mist-Bound
Date Joined: Mar 22, 2005
Posts: 1,390
Hmm... so, do you think a healing feature is a good one at all, or should it be dumped? If it is an idea worth pursuing, what about this?

Encounter
Minor Action
One of your Summons regains Int modifier + Level hit points (or perhaps Int modifier + [Resonance Ability] modifier hitpoints?)
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4 years ago  ::  Jun 18, 2009 - 2:22PM #23
ShadowGuard
Date Joined: Mar 21, 2006
Posts: 331
Let me try this out and see what you think of it.

I personally like the idea of using your own healing surges to fuel the power so I thought maybe:
Dread Vitality Show
Dread Vitality
Encounter (Special) Shadow, Healing
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three time per encounter.
Minor Action Range 10
Target: One creature you have summoned
Effect: You can spend one healing surge but do not regain any hit points, instead your summon regains an amount of hit points equal to your healing surge value + your Int modifier.


This way it doesn’t make the paragon path power worthless because it feeds off of your healing surges. I would imagine that you could have a Heroic tier feat that would allow you to add you’re “Resonance” bonus to this healing power for your summons.

On another note I like the idea of the tiered attack bonus for summons, but instead of having it as the Corpse Necromancer class feature just make it a class feat. I have an Idea that would reward the high Cha Corpse Necromancer that would make them play well with summons.

Secrets of the Dark Arts:
Path of the False Life: You determine the amount of healing surges you have by using your Cha modifier or Con modifier, which ever is higher.
Path of Reaping Life: You may add your Wis modifier to damage to any attack power with the conjuration keyword.

This and the healing power would make the Corpse Necromancer the better at summoning and the Phantasm Necromancer a striker-ish character.
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4 years ago  ::  Jun 18, 2009 - 2:48PM #24
Mist-Bound
Date Joined: Mar 22, 2005
Posts: 1,390
Those look good, yes, they both look very good. Now, we just need to write up the "Increased Summons Health" feature, and then we have all of the Necromancer's features ready and I believe it's on to the powers?

Speaking of which, would one suitable At-Will be something like "Scream of Pain"? Basically, you invoke a tortured soul that promptly shrieks in agony before slipping back into the Shadowfell, which manifests in game terms as a Close Blast of damage. Though... Thunder? Or Psychic? or even Necrotic? Also, what if this power resonates with the Path of Reaping Life, which allows you to make it a ranged blast (say, Bast 3 within 5 squares? While otherwise it's just Blast 3?), which ties into the theme that the Path of Reaping Life specialises in calling upon the spirits of the dead?

Also, I've been thinking about your proposed "Grafter"; what if we make it into two Paragon Paths? The Necromancer gets a "caster" version, where the Necromancer grafts undead body parts to themselves in order to strengthen their connection to the Shadowfell, while the Baneblade gets a "slayer" version, where they replace and augment bodyparts with undead grafts in order to become more lethal in close combat?
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4 years ago  ::  Jun 18, 2009 - 3:02PM #25
ShadowGuard
Date Joined: Mar 21, 2006
Posts: 331

Those look good, yes, they both look very good. Now, we just need to write up the "Increased Summons Health" feature, and then we have all of the Necromancer's features ready and I believe it's on to the powers?


I don't know a good name for it but I would imagine it would be 5 + half level bonus hit points or something. Oh are you going to edit the second post to include the classes or do you want me to just edit my post with the changes?

Speaking of which, would one suitable At-Will be something like "Scream of Pain"? Basically, you invoke a tortured soul that promptly shrieks in agony before slipping back into the Shadowfell, which manifests in game terms as a Close Blast of damage. Though... Thunder? Or Psychic? or even Necrotic? Also, what if this power resonates with the Path of Reaping Life, which allows you to make it a ranged blast (say, Bast 3 within 5 squares? While otherwise it's just Blast 3?), which ties into the theme that the Path of Reaping Life specialises in calling upon the spirits of the dead?


It would be thunder since thunder more or less equals sonic damage. It would be cool if we did that, but that would go against all the class build structures because only encounter powers get the path like bonuses.

Also, I've been thinking about your proposed "Grafter"; what if we make it into two Paragon Paths? The Necromancer gets a "caster" version, where the Necromancer grafts undead body parts to themselves in order to strengthen their connection to the Shadowfell, while the Baneblade gets a "slayer" version, where they replace and augment bodyparts with undead grafts in order to become more lethal in close combat?


Sounds great to me. I am glad you like the stuff that I am posting, but feel free to change any of the name you don't like or if you think of name that sounds better.

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4 years ago  ::  Jun 18, 2009 - 3:15PM #26
Mist-Bound
Date Joined: Mar 22, 2005
Posts: 1,390
Hmm... for the health boost feature (I like the rules you came up for it, by the way), what about "Secrets of Binding Life"?

Can you edit your post with the Necromancer class details to include the features?

Actually, there are classes where the At-Wills can get "path benefits", but I think that's reserved for Strikers; the Warlock and the Sorcerer, particularly the latter, are the best examples.

Alright, so, are we ready to begin work on the At-Will powers now?
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4 years ago  ::  Jun 18, 2009 - 3:22PM #27
ShadowGuard
Date Joined: Mar 21, 2006
Posts: 331

Hmm... for the health boost feature (I like the rules you came up for it, by the way), what about "Secrets of Binding Life"?


Thanks, and the name sounds good enough to me.

Can you edit your post with the Necromancer class details to include the features?


Sure

Actually, there are classes where the At-Wills can get "path benefits", but I think that's reserved for Strikers; the Warlock and the Sorcerer, particularly the latter, are the best examples.


Ah, well I stand corrected then. Thanks for setting it straight with me and if you want the riders on the at-wills then I will be fine with it.

Alright, so, are we ready to begin work on the At-Will powers now?


Sure, just post your idea for them and I will get to work editing in the class features and such.

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4 years ago  ::  Jun 18, 2009 - 3:39PM #28
Mist-Bound
Date Joined: Mar 22, 2005
Posts: 1,390
Alright then... I'm going to need your help turning any powers I come up with from concept to reality- I'm not very good at statting them.

Agonized Screams
A tortured shade momentarily slips into existence at your side, wailing its pain before fading away.
*Hmm... perhaps this should do Psychic damage or Necrotic damage (it is a Ghost's attack, after all, and I'm pretty sure that Psychic/Necrotic are the usual damages for hauntings in Open Grave)? At the very least, it makes it distinct from Thunderwave.
*Also, should we allow for At-Wills to have path benefits, or not?

Deathly Agent
With a click of your fingers, a minor spirit materializes from the Shadowfell, racing through the air to deliver death's icy touch to your foe.
*I'm thinking this might be the Necromancer's "magic missile"; a single target power, possibly ranged basic attack, and dealing Necrotic damage

Grasping Claws
Ghoulish, spectral limbs reach out from the darkness or the very air to rake and tear at a foe with their icy touch, pulling them this way and that.
*Cold damage, single target and Slide, that's what this power says to me.

Hmm... would Conjuration and/or Summoning be allowed at this level? Because one At-Will that occurs to me is something I tenatively call Eye of the Reaper, which creates a zone of... Necrotic damage? Weakness? Not sure, but it it's a Conjuration effect centered around a kind of "death totem" (which is whatever the caster wants it to be; a shrouded figure watching silently, a floating skull that laughs maniacally whenever a blow is struck, you get the idea).
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4 years ago  ::  Jun 18, 2009 - 3:47PM #29
Mist-Bound
Date Joined: Mar 22, 2005
Posts: 1,390
Uh, just to let you know, I'll probably take a while to respond to your next post- I don't know where you are, but I'm in Australia and, as I post this, it's quarter to 9 in the morning and I need to go to an appointment. Go ahead and post; I'll respond when I get back.

Out of curiosity, do you think you can try and think up three more At-Will concepts? I was thinking that, to begin with, we'd settle for 6 At-Wills and 3 powers for each level thereafter as a base for classes- once we have at least that many, we can then focus on expanding the power list.
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4 years ago  ::  Jun 18, 2009 - 4:06PM #30
ShadowGuard
Date Joined: Mar 21, 2006
Posts: 331
Agonized Screams
A tortured shade momentarily slips into existence at you side, wailing in pain before fading away.
At-Will Shadow, Implement, Psychic
Standard Action Close burst 3
Target: All Creatures in Burst
Attack: Intelligence vs. Will
Effect: 1d8 + Intelligence modifier
Level 21: 2d8 + Intelligence modifier

Deathly Agent
With a click of you fingers, a minor spirit materializes from the Shadowfell to slowly deliver death to your foe
At-Will Shadow, Implement, Necrotic
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Fortitude
Effect: 1d6 + Intelligence modifier Necrotic damage and creature takes 5 ongoing Necrotic damage (Save ends)
Level 21: 2d6 + Intelligence modifier
Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.

Grasping Claw
Ghoulish, spectral limbs reach out from the darkness or the very air to rake and tear at a foe with their icy touch, pulling them this way and that.
At-Will Shadow, Implement, Cold, Necrotic
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Reflex
Effect: 1d8 + Intelligence modifier cold damage and you may slide the target 2 squares.
Level 21: 2d8 + Intelligence modifier

Do these look okay to you?
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