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Dungeons & Dra.. Homebrew Campaigns The Channeler Class & Paths (Wheel of Time)...
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4 years ago  ::  Jan 18, 2009 - 8:00PM #31
Lumovanis
Date Joined: Nov 27, 2008
Posts: 189

Vebrandsson wrote:

Actually after seeing the dhampyr article in dragon I had been considering how to do the Wolf Brother useing the bloodline feat system introduced there. I personally see that as the most interesting way to do it if one can write up enough feats for it to be useful. I'm just personally having dificulty figuring out enough wolf brother powers to do the feats.


Ah, I don't have dragon, so I wouldn't know. I was pondering on giving them the ability to "summon" a wolf minion or two in specific terrain and split actions with them or give DM full control of them. The rest of their abilities lie in lowlight vision, tracking and insight.

Fragsie wrote:

The tie off weave paragon feat should probably be: standard becomes move, move becomes minor, minor becomes free. I haven't looked through your powers properly yet, will do so within the next week


There aren't any move action sustains.. at least not yet, I will update it if that changes though. The feat from 3rd ed simply allowed one to keep an effect active for days or even weeks on end, so it should remain powerful, but the restriction on uses per day and the fact it still can only be held for so long has kind of gutted the original feat's intent a bit already.

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4 years ago  ::  Jan 19, 2009 - 12:41AM #32
Lumovanis
Date Joined: Nov 27, 2008
Posts: 189
-Level 7 encounter powers added

-Level 9 daily powers added

-Fixed several typos that listed encounter powers as at-will (oops :P )
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4 years ago  ::  Jan 19, 2009 - 8:24AM #33
Fragsie
Date Joined: Aug 29, 2008
Posts: 302

Lumovanis wrote:

There aren't any move action sustains.. at least not yet, I will update it if that changes though. The feat from 3rd ed simply allowed one to keep an effect active for days or even weeks on end, so it should remain powerful, but the restriction on uses per day and the fact it still can only be held for so long has kind of gutted the original feat's intent a bit already.


I suppose that's true, but i have seen some homebrew powers with sustain move. As for putting the gumph back into it, perhaps you could make another feat with tie off weave as a prerequisite, that let's you sustain a zone power indefinately, or for a whole day, by tieing the weave to the location, you would loose any part of the power that allows you to move the zone, It's just an idea and will probably need tweaking?

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4 years ago  ::  Jan 19, 2009 - 9:08AM #34
Vebrandsson
  • Stampeding Hybrid
  • Dragon Slayer
Date Joined: Dec 12, 2008
Posts: 883

Lumovanis wrote:

Ah, I don't have dragon, so I wouldn't know. I was pondering on giving them the ability to "summon" a wolf minion or two in specific terrain and split actions with them or give DM full control of them. The rest of their abilities lie in lowlight vision, tracking and insight.


Hmm... Those are good ideas actually, I had not considered summoning, that combined with the monster manual wolf abilities of knocking prone and attacking prone creatures I think I could make something that works. Mind if I borrow the idea and run with it?

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4 years ago  ::  Jan 19, 2009 - 9:28PM #35
Lumovanis
Date Joined: Nov 27, 2008
Posts: 189

Fragsie wrote:

I suppose that's true, but i have seen some homebrew powers with sustain move. As for putting the gumph back into it, perhaps you could make another feat with tie off weave as a prerequisite, that let's you sustain a zone power indefinately, or for a whole day, by tieing the weave to the location, you would loose any part of the power that allows you to move the zone, It's just an idea and will probably need tweaking?


I think perhaps I will keep it in it's current incarnation, though I did add the option to take it (and multi-weave) again at epic granting an additional daily use.

Vebrandsson wrote:

Hmm... Those are good ideas actually, I had not considered summoning, that combined with the monster manual wolf abilities of knocking prone and attacking prone creatures I think I could make something that works. Mind if I borrow the idea and run with it?


Well, I do plan on implementing it as a general path (with Nature as a trained skill perhaps being the only real requirement), and having it's powers and class abilities revolve around the wolf minions. I'm still looking into it though.

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4 years ago  ::  Jan 20, 2009 - 7:03PM #36
Lumovanis
Date Joined: Nov 27, 2008
Posts: 189
-Beginnings of Aes Sedai implemented, looks to be quite an endeavor! :P
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4 years ago  ::  Jan 20, 2009 - 7:15PM #37
Vebrandsson
  • Stampeding Hybrid
  • Dragon Slayer
Date Joined: Dec 12, 2008
Posts: 883
Wow, going a lot further with the paragon path than I thought you would, Its very impressive work and a surprising undertaking. I wish you the best of luck, looks like you won't need it though. Will you do something like a true wilder as well as the Aes Sedai and Asha'man, or will you instead be doing things like Windfinders, and Wise Ones? Sorry if I ask too much, but I think you are doing a really great job here and are quite good. (wizards should hire you :P )
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4 years ago  ::  Jan 21, 2009 - 3:51AM #38
Lumovanis
Date Joined: Nov 27, 2008
Posts: 189
Yes I plan on doing ashaman and the wise ones. The wise ones will revolve around the dream world, and be able to bring others into with them. For the wilders I am creating a class called the Unstable that will revolve around overchannel and embrace the source. Windfinders are also going to be up on there.
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4 years ago  ::  Jan 24, 2009 - 8:21AM #39
Lord_Tirian
Date Joined: Dec 21, 2005
Posts: 524
Interesting class so far! Keep up the good work!

Cheers, LT.
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4 years ago  ::  Jan 24, 2009 - 5:14PM #40
Lumovanis
Date Joined: Nov 27, 2008
Posts: 189
Thanks! I've been pretty busy lately, haven't had time to finish updating Aes Sedai, I promise to get back to this soon however!
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