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Switch to Forum Live View Avatar the Last Airbender: Elemental Heroes
4 years ago  ::  Jun 26, 2009 - 7:32AM #1
Ekio
  • Dragon Slayer
Date Joined: Nov 20, 2008
Posts: 637
Theoretically, if you were making the benders (air/earth/fire/waterbenders) as classes, what kind of paragon paths could you do for each?

I'm kind of stuck for ideas.
Homebrew classes:  Guerrilla, Airbender, Earthbender, Firebender, and Waterbender. (PHASE 2 BEGINS! Tell us how we could make these classes better.
The Shadow power source done right.
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4 years ago  ::  Jun 26, 2009 - 4:29PM #2
ceiling90
Date Joined: Jan 23, 2007
Posts: 383
It really depends how far you can stretch the idea of paragon paths for each bender type.

Water has at least two distinct possibilities: Especially if they're a leader
A path more focused on healing, granted that your waterbender brew has healing at all... or a path the is pretty much a bloodbender; the whole controlling other people bits from third season ep 8. I could reasonably see a third part taking on more of the martial type, like an ice warrior bender or the like; but water is pretty expanded in terms of ideas.

Fire has maybe one or two: Striker style anyway...
The lightning adept style would be a good paragon path, as it's supposed to be something only master, or seasoned, or genius benders are supposed to do... but it's plausible as a feat which could be expanded via PP. Or since we see Zuko; which could be a multiclass firebender/ranger or whatever, have a paragon path that specializes in blending more martial styles...

Earth: Defender? Striker? controller?
I suppose metalbender or some such could be a decent path, though it'd be hard to differentiate effects and purpose between rock and metal really. Other than it being something akin to an anti-magic field for earthbenders...

Air: Striker? Controller?
Lost here. We don't see enough, save for avatars and low levels mooks which basically emulated aang. So I wouldn't know..
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4 years ago  ::  Jun 26, 2009 - 5:06PM #3
Ekio
  • Dragon Slayer
Date Joined: Nov 20, 2008
Posts: 637

ceiling90 wrote:

It really depends how far you can stretch the idea of paragon paths for each bender type.

Water has at least two distinct possibilities: Especially if they're a leader
A path more focused on healing, granted that your waterbender brew has healing at all... or a path the is pretty much a bloodbender; the whole controlling other people bits from third season ep 8. I could reasonably see a third part taking on more of the martial type, like an ice warrior bender or the like; but water is pretty expanded in terms of ideas.

Fire has maybe one or two: Striker style anyway...
The lightning adept style would be a good paragon path, as it's supposed to be something only master, or seasoned, or genius benders are supposed to do... but it's plausible as a feat which could be expanded via PP. Or since we see Zuko; which could be a multiclass firebender/ranger or whatever, have a paragon path that specializes in blending more martial styles...

Earth: Defender? Striker? controller?
I suppose metalbender or some such could be a decent path, though it'd be hard to differentiate effects and purpose between rock and metal really. Other than it being something akin to an anti-magic field for earthbenders...

Air: Striker? Controller?
Lost here. We don't see enough, save for avatars and low levels mooks which basically emulated aang. So I wouldn't know..


Waterbender is a leader, the firebender is a striker, the earthbender is a defender, and the airbender is a controller. The playtest showed that.

Bloodbender's a definite shoo-in. I'd like to do a more ice-based bender, and a vanilla tsunami type.

Firebender's going to have a lightningbender and a "Dragon of the West" type paragon, which deals with a lot of breaths and closeblasts. Though I'm not sure about much else.

The earthbender's metalbending paragon path will be a sort of debuffer, similar to the rust monster's rusting capabilities in the MM2. Not sure much else though.

And airbender I'm completely clueless on.

It's definitely going to require a bit more thought and less "from the show" ideas. Hm.

Homebrew classes:  Guerrilla, Airbender, Earthbender, Firebender, and Waterbender. (PHASE 2 BEGINS! Tell us how we could make these classes better.
The Shadow power source done right.
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4 years ago  ::  Jun 26, 2009 - 7:35PM #4
ThePhilosopherKing
Date Joined: Aug 8, 2008
Posts: 83

Ekio wrote:

And airbender I'm completely clueless on.


A specialized form of Airbending in which the bender is able to generate sound waves and manipulate already existing ones as they travel through the air?

Soundbender
"The paths of magical knowledge are many and varied, none more so than the enchanting melodies of a Soundbender. "

Prerequisites: Airbender

A Soundbender is an airbender who delves deeply into the arcane power locked within the simplest of tunes, seeking to unlock that power to affect the world around him.
Due to the nature of their profession, most Soundbenders tend to be vivacious, loud and full of life. There passion for sound and music makes these arcane spellcasters appear so unlike the standard image of an airbender, that of a sage, hunched over his tomes in a dark and lonely library. In contrast, the Soundbender can normally be found in taverns and other places where music can be found, entertaining the crowds with his newest melody.

Ekio wrote:

Waterbender is a leader, the firebender is a striker, the earthbender is a defender, and the airbender is a controller. The playtest showed that.


Where is this play test?

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4 years ago  ::  Jun 27, 2009 - 12:43AM #5
Goober4473
Date Joined: Sep 24, 2007
Posts: 304
Air: Soundbending, controlling other peoples' breathing, some sort of trickster like Aang (floating on a sphere of air).

Earth: Metalbending, sandbending, mudbending, maybe one that lets you surround you body in earth for extra melee capability.

Fire: Lightning focus, breath focus, close combat focus, some sort of rage-based path, something to do with living flame (regeneration as an ability).

Water: Ice focus, plantbending, bloodbending, healing focus.

Then for each, a pure element path that enhances the main traits of the class.
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4 years ago  ::  Jun 28, 2009 - 12:03AM #6
Sinasilver
Date Joined: Aug 29, 2007
Posts: 792
You might be able to dig up some of the community thoughts on the matter in this forum as well as in the campaign forum. I know there's been 3 or 4 starts to avatar conversions, that never seemed to finish.

Hopefully you'll be the one to carry it through to completion. :D
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4 years ago  ::  Jun 28, 2009 - 10:53AM #7
OldMasterSaru
Date Joined: May 21, 2009
Posts: 48
sigh

the air bender is an easy...hell all them are
look for jade empire they did this effectively
air benders become tempests
earth benders become stone immortal
and so fourth....
now that i am thinking about this we should just take the magic styles and make a class out of that so at least it some what original....
yes this could work make...
i got some work to do......
Drop the PC nonsense. Laying waste to thousands of enemies by raining fire and death from the sky is women's work, dammit!
By: Boraxe
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4 years ago  ::  Jun 28, 2009 - 12:11PM #8
Ekio
  • Dragon Slayer
Date Joined: Nov 20, 2008
Posts: 637
The playtest is at my work computer. The air/earth/fire/waterbender is completed to level 3, with 5-7 feats.

It was a shitload of fun at the playtest, but I'll upload and post the PDF tomorrow.

Until then.

EDIT: The playtest me and my group did was level 3, but now I'm up to level 7 to 9 roughly.
Homebrew classes:  Guerrilla, Airbender, Earthbender, Firebender, and Waterbender. (PHASE 2 BEGINS! Tell us how we could make these classes better.
The Shadow power source done right.
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4 years ago  ::  Jun 28, 2009 - 12:13PM #9
Ekio
  • Dragon Slayer
Date Joined: Nov 20, 2008
Posts: 637

Goober4473 wrote:

... maybe one that lets you surround you body in earth for extra melee capability.


The Shaper Earthbender is a build in my incarnation of the Benders.

Homebrew classes:  Guerrilla, Airbender, Earthbender, Firebender, and Waterbender. (PHASE 2 BEGINS! Tell us how we could make these classes better.
The Shadow power source done right.
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4 years ago  ::  Jun 29, 2009 - 7:20AM #10
Ekio
  • Dragon Slayer
Date Joined: Nov 20, 2008
Posts: 637
Boom!

Excuse the mess. The PDF is everywhere and no where all at once.

But, there it is, nonetheless. If you guys need me to upload it somewhere else, just ask. Some computers HAET Scribd (my home computer does).
Homebrew classes:  Guerrilla, Airbender, Earthbender, Firebender, and Waterbender. (PHASE 2 BEGINS! Tell us how we could make these classes better.
The Shadow power source done right.
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