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5 years ago ::
Dec 15, 2008 - 1:22PM
#61
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Date Joined:
Aug 29, 2008
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I'd ;love to hear how it goes  im going to run a couple of film based encounters for a party with the navigator and your tinker in the mix (i.e. the building in the first matrix, the final fight in aliens and probaly a fight scene from firefly), in the next couple of days, i will report back after
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5 years ago ::
Dec 15, 2008 - 1:49PM
#62
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Date Joined:
Feb 25, 2008
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I've gotta say, no complaints from me as of yet. I really like it. Here's hoping my DM will let me use it.
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5 years ago ::
Dec 15, 2008 - 1:52PM
#63
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Date Joined:
Nov 27, 2008
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Our group consists of a lot of single-target classes. So I will be rolling up an explosives focus tinker, looking like I will be rolling a kobold (for flavor). I'll let you know how it turns out.
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5 years ago ::
Dec 15, 2008 - 10:44PM
#64
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Date Joined:
Nov 27, 2008
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-Level 19 dailies added
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5 years ago ::
Dec 15, 2008 - 11:55PM
#65
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Date Joined:
Nov 27, 2008
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-Maker, epic destiny added
----------------------------------- Phew! Almost done with the basic 1-30, just have a few more levels of baseline abilities before I delve into the item stuff and more detailed feats.
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5 years ago ::
Dec 16, 2008 - 2:05PM
#66
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Date Joined:
Nov 27, 2008
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-Level 22 utilities added
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5 years ago ::
Dec 16, 2008 - 4:29PM
#67
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Date Joined:
Aug 29, 2008
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Hi again, you seem to still be putting a lot of work in, i still haven't had a proper look through the higher level stuff yet, but will do after xmas. I thought i would let you know about the tinker character i've made for my test game tomorrow (there is a link to the race details below), i've made a few tweaks here and there to fit it with my homebrew setting (eg Gunsmith was the name of a class feature for my 3.5 Engineer class): [SIZE="3"][b][thread=1108989]Moban[/thread] Tinker 6[/b][/SIZE]
[b]Initiative[/b] = 8 [b]Speed[/b] = 6
[b][u]Score Mod[/u][/b] [b]STR[/b] 12 + 1 [b]CON[/b] 12 + 1 [b]DEX[/b] 16 + 3 [b]INT[/b] 18 + 4 [b]WIS[/b] 14 + 2 [b]CHA[/b] 10 + 0
[b]HP[/b] = 49 [b]Bloodied[/b] = 24 [b]Surge Value[/b] = 12
[b]Surges/Day[/b] = 7
[b]AC = 10 + ½ Arm/ab Class Feat Enh Misc Misc[/b] 20 = 13 +6 +1
[b]FORT = 10 + ½ Ability Class Feat Enh Misc Misc[/b] 14 = 13 +1
[b]REF = 10 + ½ Ability Class Feat Enh Misc Misc[/b] 20 = 13 +4 +3
[b]WILL = 10 + ½ Ability Class Feat Enh Misc Misc[/b] 15 = 13 +2
[b]Passive Insigh[/b]t = 15 [b]Passive Perception[/b] = 20 [b]Low-light vision[/b]
[b][u]Skills[/u][/b] + 6 Acrobatics +6 + 7 Psychic +7 + 13 Athletics +6 +5 +2 + 3 Bluff +3 + 3 Diplomacy +3 + 5 Exploration +5 + 3 Endurance +3 + 5 Heal +5 + 7 History +7 + 5 Insight +5 + 3 Intimidate +3 + 5 Nature +5 + 10 Perception +5 +5 + 7 Religion +7 + 6 Stealth +6 + 3 Streetwise +3 + 11 Thievery +6 +5 + 14 Engineering +7 +5 +2
[b][u]Class Features[/u][/b] [b]Parts & Salvage[/b]: Parts weigh 6 lb. needed for powers with the Parts keyword. [b]Explosives Focus[/b]: +1 Ref, fire resist 3. [b]Gunsmith[/b]: Can craft firearms for 1/5 market price, ammo for ½ market price. At 1st lvl, craft a single firearm at 1/10 market price. [b]Improvised Gadget[/b]: Use improvised gadget as an encounter power (4/day).
[b][u]Racial Features[/u][/b] [b]Amphibious[/b]: Breathe underwater for 1 day. [b]Master Engineer[/b]: +5 on saves vs tech. Add engineering to class skills list. [b]Tentacle Snare[/b]: Use tentacle snare as an encounter power.
[b][u]Feats[/u][/b] [b]Adrenaline Junkie Quick draw Weapon Focus: Shotgun Prehensile Tentacles[/b]
[b][u]Powers[/u][/b] 1@W Spark Shower 1@W Zap
*Enc Tentacle Snare *Enc Improvised gadget (4/enc) 1Enc Firebomb 3Enc Thunder Cracker
1Day Shrapnel Grenade 5Day Dragon Gun
2Util Flare 6 Util Madman’s Glee
[b][u]Equipment[/u][/b]
+1 Leather Solar Collector armour (sunleaf) [i]PHB231[/i] +2 Wrench (Mace) +1 Gauss Shotgun (lightning) [i]PHB235[/i] +1 Cutting Tools He'll be fighting with a Sirian (fire) guardian Fighter and an Averoux spatial Navigator.
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5 years ago ::
Dec 16, 2008 - 8:47PM
#68
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Date Joined:
Nov 27, 2008
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Mine will be 6 as well, same focus I do plan on adding feats that are race specific (like the ones in martial power), not that it will help custom races out :P. I plan on adding at least one more paragon path and epic destiny. I still need to work on the ritual replacement that represents engineering crafted items vs magic, but going to wait on that until after I finish the class basics.
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5 years ago ::
Dec 17, 2008 - 10:28PM
#69
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Date Joined:
Nov 27, 2008
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-Level 23 encounter powers added
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5 years ago ::
Dec 17, 2008 - 10:53PM
#70
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Date Joined:
Nov 27, 2008
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-3 epic tier feats added
-Feats moved down (after paths and destinies)
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