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Switch to Forum Live View The Tinker class + paragon paths & epic destiny (PEACH)
4 years ago  ::  Dec 05, 2008 - 11:12PM #11
Lumovanis
Date Joined: Nov 27, 2008
Posts: 189
(moved)
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4 years ago  ::  Dec 05, 2008 - 11:58PM #12
Lumovanis
Date Joined: Nov 27, 2008
Posts: 189
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4 years ago  ::  Dec 06, 2008 - 1:00PM #13
Lumovanis
Date Joined: Nov 27, 2008
Posts: 189
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4 years ago  ::  Dec 06, 2008 - 1:34PM #14
Qube
Date Joined: Nov 1, 2002
Posts: 4,315
all IMO (I'm untrained in diplomacy, and i'm tired, but a bad comment is better then no comment, right?)...


I'm missing explenation about tools/ thechnology / ...
edit ... I see their some posts down. Perhaps you can put that in your original post. It would make it easier to read


- Piercing Round: overpowered, if technology weapons have a proficiency bonus.
- Spark shower: slightly overpowered: thunderwave his as problem that wizards don't automatically get armor proficiency ...
- Shrapnel Grenade ... thats 7 on 7 squares, isn't that way to big?
- new feats: perhaps use 'code', (ref to my sig - how to use tables)


Other then that: I see many of your powers are based on core powers, (I see cleave, ...) so it seems balanced ...
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For years, I've lived a double life. In the day, I do my job - I ride the bus, roll up my sleeves with the hoi-polloi. But at night, I live a life of exhilaration, of missed heartbeats and adrenalin. And, if the truth be known a life of dubious virtue. I won't deny it - I've been engaged in violence, even indulged in it. I've maimed and killed adversaries, and not merely in self-defence. I've exhibited disregard for life, limb and property, and savoured every moment. You may not think it, to look of me but I have commanded armies, and conquered worlds. And though in achieving these things I've set morality aside, I have no regrets. For though I've led a double life, at least I can say - I've lived.

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XDMC 19 (silver): A full fledged assassins guild (with stats, skill challenges, ...)link
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4 years ago  ::  Dec 06, 2008 - 2:20PM #15
Shinikama
Date Joined: Feb 25, 2008
Posts: 396
Still reading this, but Shard Launcher should have the Zone keyword. It alters the terrain there until the end of the fight, right?
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4 years ago  ::  Dec 06, 2008 - 10:32PM #16
Lumovanis
Date Joined: Nov 27, 2008
Posts: 189

Qube wrote:

all IMO (I'm untrained in diplomacy, and i'm tired, but a bad comment is better then no comment, right?)...


I'm missing explenation about tools/ thechnology / ...
edit ... I see their some posts down. Perhaps you can put that in your original post. It would make it easier to read


- Piercing Round: overpowered, if technology weapons have a proficiency bonus.
- Spark shower: slightly overpowered: thunderwave his as problem that wizards don't automatically get armor proficiency ...
- Shrapnel Grenade ... thats 7 on 7 squares, isn't that way to big?
- new feats: perhaps use 'code', (ref to my sig - how to use tables)


Other then that: I see many of your powers are based on core powers, (I see cleave, ...) so it seems balanced ...


-Yes I do apologize for the mess, I really have been meaning to organize it, I have just been throwing it on here as I thought about it.

-For piercing round I might remove the +dex to damage or simply change it to hit AC and switch it up a bit. Yea it seemed a bit much after looking at rangers.

-Spark shower has been interesting, I wanted to give them a close blast at will, but I didn't want to clone thunderwave, so the next choice was attack penalty to each target it struck, though I may reduce it to -1, open to suggestions to keep it balanced and unique.

-Shrapnel, yes o man, originally it was a blast, but I forgot to shrink it after changing it. :P

-Thanks for that code bit, I searched for awhile for something like that after I found I couldn't use multi-spaces in the text box.
EDIT: MAJOR thanks on that code bit, im sure I'll deck things soon enough, is there any way to change the color of the deck title (to match at-will green/encounter red, etc?). How many decks can you have in one post without using spoiler blocks?

Shinikama wrote:

Still reading this, but Shard Launcher should have the Zone keyword. It alters the terrain there until the end of the fight, right?


Ah thanks Shin, I'll change that to a zone. Yes it alters the terrain, at least until creatures step through it (like caltrops).

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4 years ago  ::  Dec 06, 2008 - 10:36PM #17
Lumovanis
Date Joined: Nov 27, 2008
Posts: 189
-Piercing Round changed to Steady Aim, I believe this is more in line with other ranged at-will powers.

-Shrapnel Grenade's area fixed.

-Shard launcher now has the zone descriptor.

-Feats section given code (yea it's not perfect, but it looks a lot better now!)

-Spark Shower has had it's attack penalty reduced to -1 from -2.

-Going to be tidying up a bit, pardon my reorganization!

EDIT: Finished condensing it all into blocks, much neater, and space saving!
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4 years ago  ::  Dec 07, 2008 - 1:58AM #18
Lumovanis
Date Joined: Nov 27, 2008
Posts: 189
Level 6 utilities added
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4 years ago  ::  Dec 07, 2008 - 10:44AM #19
Kaiterra
Date Joined: Sep 18, 2007
Posts: 11
This is pretty cool, I'll be watching it.
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4 years ago  ::  Dec 07, 2008 - 1:12PM #20
Lumovanis
Date Joined: Nov 27, 2008
Posts: 189
Thanks :D


-Level 7 encounter powers added
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