How about: Armor of Earth: while you are wearing light armor or no armor and are on solid ground (this includes vehicles) (maybe while in (or on) water too?), you get a +2 (or +3 idk since ur prof with leather armor) power bonus to AC.
Change that to how you like (or dont use it at all :D ) and quote it and bold what you changed inside the quote (thats prolly easiest way)
I think "you can use your Wis mod for AC instead of your Dex or Int mod while in light armour." is better. I think i'll also add chain to the proficiencies list.
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
Qube is this uses all traits psionic gona be one whole class? Looks like a hard job ahead :D
no, I was thinking 6 different classes, but all with a symelar mechanics
For example, if the 'unique mechanism' would be once per turn as minor action (not very unique, as warlorck, ranger, leaders (their word), ... work like that)
the psion who controlls time/space could slow a target
a psion telekinetist could create difficult terrain around a target (a sand storm or something ...)
a psion telepath could grant -2 on defenses
...
edit: maybe an idea: a dual mechanism: (1) class features and powers create a status (2) powers have: if the target was subjected to that status -> deal (more) damage.
for example:
sand storm: a psion telekinetist creates difficult terrain around a target. this is a burst 1 power that creates a telekinetic zone.
telekinetic projectile con vs refl. 1d10+con damage. if the target was already in a telekinetic zone, this power deals an aditional 1d6 damage per tier
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For years, I've lived a double life. In the day, I do my job - I ride the bus, roll up my sleeves with the hoi-polloi. But at night, I live a life of exhilaration, of missed heartbeats and adrenalin. And, if the truth be known a life of dubious virtue. I won't deny it - I've been engaged in violence, even indulged in it. I've maimed and killed adversaries, and not merely in self-defence. I've exhibited disregard for life, limb and property, and savoured every moment. You may not think it, to look of me but I have commanded armies, and conquered worlds. And though in achieving these things I've set morality aside, I have no regrets. For though I've led a double life, at least I can say - I've lived.
Scipio: And Chihuahuas have definitely improved in the "attacking ankles, yapping, and being generally annoying" environment. Me: OK, am I the only who sees an analogy between forum trolls & Chihuahuas?
XDMC 19 (silver): A full fledged assassins guild (with stats, skill challenges, ...)link XDMC 14 (Bronze): a one shot campaign for beginning DMs/players. link XDMC 16: Paragon path: the Epitome: being better then all then any one else. link (note: this is balanced) XDMC 25: The Gelatinous Cube mount Guide To Disreality: a collection of houserules - Introduction & table of content
type of the psionics (their main stat / name of the psion )
Clairsentience ( Wisdom / Seer ) Clairsentience powers enable the manifester to learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden things, and to generally know what is normally unknowable. Many Clairsentience powers have cone-shaped areas. These move with the manifester and extend in the direction he or she looks. The cone defines the area that the manifester can sweep each round. If the manifester studies the same area for multiple rounds, he or she can often gain addition
Metacreativity ( Intelligence / Shaper ) Metacreativity powers create objects, creatures, or some form of matter. Creatures the manifester creates usually, but not always, obeys his or her commands. A creature or object brought into being cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it. The creature or object must appear within the power’s range, but it does not have to remain within the range. The power draws raw ectoplasm from the Astral Plane to create an object or creature in the place the psionic character designates (subject to the limits noted above). Objects created in this fashion are generally as solid and durable as a normal object, despite their originally diaphanous substance. If the power has a duration other than instantaneous, psionic energy holds the creation together, and when the power ends or is negated, the created creature or object vanishes without a trace. Some metacreative powers have instantaneous durations. In these cases, the created object or creature is merely assembled through psionics. It lasts indefinitely and does not depend on psionics for its existence.
Psychokinesis (Constitution / Savant) Psychokinesis powers manipulate energy or tap the power of the mind to produce a desired end. Many of these powers produce interesting visual effects above and beyond the standard secondary display, such as moving, melting, transforming, or blasting a target. Psychokinesis powers can deal large amounts of damage.
Psychometabolism (Strength / Egoist) Psychometabolic powers change the physical properties of the psionic character.
Psychoportation (Dexterity / Nomad) Psychoportation powers move the manifester, an object, or another creature through space and time.
Telepathy (Charisma / Telepath) Telepathy powers can spy on and affect the minds of others, influencing or controlling their behavior. Most telepathic powers are mind-affecting. Two types of powers grant the manifester influence over a subject creature: Charm: The power changes the way the subject views the manifester, typically making the subject see him or her as a good friend. Compulsion: The power forces the subject to act in some manner or changes the way his or her mind works. Some powers determine the subject’s actions (or the effects on the subject), some allow the manifester to determine the subject’s actions when the manifester manifests them, and others give the manifester ongoing control over the subject.
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For years, I've lived a double life. In the day, I do my job - I ride the bus, roll up my sleeves with the hoi-polloi. But at night, I live a life of exhilaration, of missed heartbeats and adrenalin. And, if the truth be known a life of dubious virtue. I won't deny it - I've been engaged in violence, even indulged in it. I've maimed and killed adversaries, and not merely in self-defence. I've exhibited disregard for life, limb and property, and savoured every moment. You may not think it, to look of me but I have commanded armies, and conquered worlds. And though in achieving these things I've set morality aside, I have no regrets. For though I've led a double life, at least I can say - I've lived.
Scipio: And Chihuahuas have definitely improved in the "attacking ankles, yapping, and being generally annoying" environment. Me: OK, am I the only who sees an analogy between forum trolls & Chihuahuas?
XDMC 19 (silver): A full fledged assassins guild (with stats, skill challenges, ...)link XDMC 14 (Bronze): a one shot campaign for beginning DMs/players. link XDMC 16: Paragon path: the Epitome: being better then all then any one else. link (note: this is balanced) XDMC 25: The Gelatinous Cube mount Guide To Disreality: a collection of houserules - Introduction & table of content
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
I was just thinking ... maybe something that emulates power points ....
Each psion has 3 power point. at the end of the encounter the pool is reset to 3. as a minor action the psion can add 1 to the pool.
psions have something lower (about 3): attack, damage,...
when they make an attack roll they burn any power point to roll that many d6, and they add the highest number.
I was thinking
attack roll for the shapechanging Egoist defender (just like fighters get +1 attack
damage for the savant striker
range for the Nomad, master of space/time
saves vs seer
suggestions for shaper and telepath ?
A friend of said he missed the 'nova' effect wizards could have ...
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For years, I've lived a double life. In the day, I do my job - I ride the bus, roll up my sleeves with the hoi-polloi. But at night, I live a life of exhilaration, of missed heartbeats and adrenalin. And, if the truth be known a life of dubious virtue. I won't deny it - I've been engaged in violence, even indulged in it. I've maimed and killed adversaries, and not merely in self-defence. I've exhibited disregard for life, limb and property, and savoured every moment. You may not think it, to look of me but I have commanded armies, and conquered worlds. And though in achieving these things I've set morality aside, I have no regrets. For though I've led a double life, at least I can say - I've lived.
Scipio: And Chihuahuas have definitely improved in the "attacking ankles, yapping, and being generally annoying" environment. Me: OK, am I the only who sees an analogy between forum trolls & Chihuahuas?
XDMC 19 (silver): A full fledged assassins guild (with stats, skill challenges, ...)link XDMC 14 (Bronze): a one shot campaign for beginning DMs/players. link XDMC 16: Paragon path: the Epitome: being better then all then any one else. link (note: this is balanced) XDMC 25: The Gelatinous Cube mount Guide To Disreality: a collection of houserules - Introduction & table of content
One sort of class I really wish we had(for my campaign world) is an elemental mage of sorts. Storm sorcerer works pretty much PERFECT for a thunder/lightning Mage, but I'm wanting versions for Fire, Earth, Water and Air(thunder not withstanding). I'm hoping the elemental power source will ehlp but who knows when we're getting that?
Seriously, though, you should check out the PbP Haven. You might also like Real Adventures, IF you're cool.
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DalorBloodmane]Qube, i have no input right now but i just wanted you to know your posts didn't go unnoticed.
Maybe you could put everything you have so far (including the link) into 1 post instead of 3 small ones.
OK, thanks.
I got half an idea:
For those who remember 3.0 psionics:
There was a sub-class for each stat (there was a psion who casts on STR, on who casts on DEX ) This was broken in the d20 ruleset (seriously, a caster on CON? ) but its much more balanced in 4rd edition (we already have inferlock, wizard,cleric,sorcerer,...).
Unlike normal spellcasting, psionic had a little twist (it used a pool of points instead of spellslots, and some feats instead of spells (mage armor was a feat) )
So, what I am looking for is a mechanism for the 6 original psion types
They don't need to be the same (in fact I'dd make the STR based shapechanger a defender, while the telepath a controller, ...)
The mechanism needs to have something unique (I'dd like the feeling that psionics was something different then spellcasting) but on the other hand all the 6 psions need the same twist (they are all psions). oh, and it needs to be balanced ...
So, I'm looking to make 6 classes with a symelar mechanic.
Information about the 6 types of psionic power from the 3rd edition srd: Spoiler:Show
type of the psionics (their main stat / name of the psion )
Clairsentience ( Wisdom / Seer ) Clairsentience powers enable the manifester to learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden things, and to generally know what is normally unknowable. Many Clairsentience powers have cone-shaped areas. These move with the manifester and extend in the direction he or she looks. The cone defines the area that the manifester can sweep each round. If the manifester studies the same area for multiple rounds, he or she can often gain addition
Metacreativity ( Intelligence / Shaper ) Metacreativity powers create objects, creatures, or some form of matter. Creatures the manifester creates usually, but not always, obeys his or her commands. A creature or object brought into being cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it. The creature or object must appear within the power’ wrote:
Qube, i have no input right now but i just wanted you to know your posts didn't go unnoticed.
Maybe you could put everything you have so far (including the link) into 1 post instead of 3 small ones.[/quote] OK, thanks.
I got half an idea:
For those who remember 3.0 psionics:
There was a sub-class for each stat (there was a psion who casts on STR, on who casts on DEX ) This was broken in the d20 ruleset (seriously, a caster on CON? ) but its much more balanced in 4rd edition (we already have inferlock, wizard,cleric,sorcerer,...).
Unlike normal spellcasting, psionic had a little twist (it used a pool of points instead of spellslots, and some feats instead of spells (mage armor was a feat) )
So, what I am looking for is a mechanism for the 6 original psion types
They don't need to be the same (in fact I'dd make the STR based shapechanger a defender, while the telepath a controller, ...)
The mechanism needs to have something unique (I'dd like the feeling that psionics was something different then spellcasting) but on the other hand all the 6 psions need the same twist (they are all psions). oh, and it needs to be balanced ...
So, I'm looking to make 6 classes with a symelar mechanic.
Information about the 6 types of psionic power from the 3rd edition srd: Spoiler:Show
type of the psionics (their main stat / name of the psion )
Clairsentience ( Wisdom / Seer ) Clairsentience powers enable the manifester to learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden things, and to generally know what is normally unknowable. Many Clairsentience powers have cone-shaped areas. These move with the manifester and extend in the direction he or she looks. The cone defines the area that the manifester can sweep each round. If the manifester studies the same area for multiple rounds, he or she can often gain addition
Metacreativity ( Intelligence / Shaper ) Metacreativity powers create objects, creatures, or some form of matter. Creatures the manifester creates usually, but not always, obeys his or her commands. A creature or object brought into being cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it. The creature or object must appear within the power’s range, but it does not have to remain within the range. The power draws raw ectoplasm from the Astral Plane to create an object or creature in the place the psionic character designates (subject to the limits noted above). Objects created in this fashion are generally as solid and durable as a normal object, despite their originally diaphanous substance. If the power has a duration other than instantaneous, psionic energy holds the creation together, and when the power ends or is negated, the created creature or object vanishes without a trace. Some metacreative powers have instantaneous durations. In these cases, the created object or creature is merely assembled through psionics. It lasts indefinitely and does not depend on psionics for its existence.
Psychokinesis (Constitution / Savant) Psychokinesis powers manipulate energy or tap the power of the mind to produce a desired end. Many of these powers produce interesting visual effects above and beyond the standard secondary display, such as moving, melting, transforming, or blasting a target. Psychokinesis powers can deal large amounts of damage.
Psychometabolism (Strength / Egoist) Psychometabolic powers change the physical properties of the psionic character.
Psychoportation (Dexterity / Nomad) Psychoportation powers move the manifester, an object, or another creature through space and time.
Telepathy (Charisma / Telepath) Telepathy powers can spy on and affect the minds of others, influencing or controlling their behavior. Most telepathic powers are mind-affecting. Two types of powers grant the manifester influence over a subject creature: Charm: The power changes the way the subject views the manifester, typically making the subject see him or her as a good friend. Compulsion: The power forces the subject to act in some manner or changes the way his or her mind works. Some powers determine the subject’s actions (or the effects on the subject), some allow the manifester to determine the subject’s actions when the manifester manifests them, and others give the manifester ongoing control over the subject.
For example, if the 'unique mechanism' would be once per turn as minor action (not very unique, as warlock, ranger, leaders (their word), ... work like that)
the psion who controlls time/space could slow a target
a psion telekinetist could create difficult terrain around a target (a sand storm or something ...)
a psion telepath could grant -2 on defenses
...
A couple idea's about the mechanism I've been playing with:
a dual mechanism:[list=1]
class features and powers create a status
powers have: if the target was subjected to that status -> deal (more) damage. for example:
sand storm: a psion telekinetist creates difficult terrain around a target. this is a burst 1 power that creates a telekinetic zone.
telekinetic projectile con vs refl. 1d10+con damage. if the target was already in a telekinetic zone, this power deals an aditional 1d6 damage per tier
psions use a special attack roll this one requires special rules though concerning criticals... (and what happens to 'you crit on 19-20' ...) instead of 1d20 one could take: 1d12+4 or 3d6
a charging mechanism: power points psionics start an encounter with a fixed number of powerpoints, and can spend minor actions to increase them. then they could use them to improve ... stuff (maybe the leader could buff up his healing word (just like the clerics get buffed with his wisdom mod))
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For years, I've lived a double life. In the day, I do my job - I ride the bus, roll up my sleeves with the hoi-polloi. But at night, I live a life of exhilaration, of missed heartbeats and adrenalin. And, if the truth be known a life of dubious virtue. I won't deny it - I've been engaged in violence, even indulged in it. I've maimed and killed adversaries, and not merely in self-defence. I've exhibited disregard for life, limb and property, and savoured every moment. You may not think it, to look of me but I have commanded armies, and conquered worlds. And though in achieving these things I've set morality aside, I have no regrets. For though I've led a double life, at least I can say - I've lived.
Scipio: And Chihuahuas have definitely improved in the "attacking ankles, yapping, and being generally annoying" environment. Me: OK, am I the only who sees an analogy between forum trolls & Chihuahuas?
XDMC 19 (silver): A full fledged assassins guild (with stats, skill challenges, ...)link XDMC 14 (Bronze): a one shot campaign for beginning DMs/players. link XDMC 16: Paragon path: the Epitome: being better then all then any one else. link (note: this is balanced) XDMC 25: The Gelatinous Cube mount Guide To Disreality: a collection of houserules - Introduction & table of content