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Switch to Forum Live View Super Mario Campaign!
4 years ago  ::  May 06, 2009 - 3:35AM #41
Aryxbez
Date Joined: Aug 11, 2006
Posts: 450
Well then, I just find this simply an awesome idea indeed, and I hope I'm not too late in contributing to this thread.

In regards to monsters, Novacat made some excellent versions of the creatures in the mario universe I feel. I would like to see these guys get used, even if they're not official monsters.

Novacat's Nintendo Monsters

In regards to races, maybe Half Orc could actually = Kong's? As Halforcs do have the whole ability to deliver one deadly punch. Otherwise, I'm sure some other strong race could possible fit in there, maybe.

As for Toadstool race, ye could consider the Wilden Playtest race, they be fairy plant people. If ye have Insider, or a friend does, ye could make use of it, here's the link: Wilden Playtest

I also support the idea of Yoshi's being half elves, Bomb-Omb's = Bladelings, and Kobolds = Goombas.

Humans=Humans
Dwarves=Koopa Troopas
Gnomes=Boos
Eladrin=Star People
Devas=Ancients (Merlin People)
Dragonborn=Bowser Koopas
Goliaths=Kongs
Half-Orcs=Goombas

Also to maybe help add to that galaxy idea, perhaps it can be thought of as the "planar" equivalent it is in 4th edition. Also that, 21st-30th level, space faring adventures will be commonplace, maybe they'll even face a villain from the Kirby series if ye desired.

So, 1-10th, mushroom kingdom, Yoshi's Island perhaps,
11th-20th, the other lands of course, bean realm, perhaps sunshine place as well.
21-30th, entire Super Mario Galaxies

Also, ye could implement idea such as there being a galactic tournament, where the greatest warriors gather, called "Super Smash Bros". Also, Yoshi races could be doable as well.

I'm glad such a thread is made, I hope I was some help in some form. I was thinking of a different approach to this universe, the idea of a Justice League for Nintendo, a JLN, or as I'd call it, "Nintendo All Stars". If ye do use that idea, perhaps the PC's would get hired by the "All Stars" at around 11th-20th level or so.

Oh I'm aware you're using 4th edition and all, but there was also a D20 version of this game made prior, "Mario D20" it was called, here's the site to where ye can find it. It might help ye with some ideas for things, and it has some other minor stuff too.

Mario D20

EDIT: Also, here's a Donkey Kong someone created over on "some other forum", by the name of "LogicNiinja". As thus it is not my creation, this was shown to me by a friend of mine in fact.

Donkey Kong Show

Donkey Kong
Level 11 Solo Brute
Initiative: +10 ------ Senses: Perception +8; low-light vision
HP 428; Bloodied 214
AC 25; Fortitude 24, Reflex 24, Will 22
Saving Throws +5
Speed 8
Action Points 2
Kong Smash (standard; at-will)
--Reach 2; +14 vs. AC; 1d6+4 damage and knock prone.

Kong Fury (standard; at-will)
--Donkey Kong makes two Kong Smash attacks. These can be against the same or two different targets.

Barrel Toss (standard; at-will)
Donkey Kong seizes a barrel or other suitable object and hurls it at the target. Ranged 5/10; +12 vs. Reflex; 2d6+6 and knock prone. The sq -Miss: the square behind the target becomes difficult terrain.

Ground Pound(standard; encounter; recharge 6)
--Close Burst 2; +12 vs. Fort; 2d8+6 damage and knock prone.

Monkeying Around (standard; encounter; recharge 5 6)
Donkey Kong jumps 4 squares, and can end this movement in an enemy's square. If he does, he makes a Kong Smash attack against that enemy and gainst Combat Advantage for that attack. He can then either slide the enemy 1 and end his movement, or jump 4 more squares, but must end this movement in an unoccupied square.
-Critical hit: If Donkey Kong gets a critical hit while using this power, he immediately recovers and uses this power again rather than completing his movement. When using this power, Donkey Kong scores critical hits on a roll of 19 or 20.

Donkey Punch (immediate reaction, when an enemy moves to a position where it flanks Donkey Kong; at-will)
--Donkey Kong attacks the enemy with a Kong Smash attack, except instead of knocking it prone he pushes it 1 square.

Skills: Athletics +20; Acrobatics +20
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4 years ago  ::  May 06, 2009 - 8:58AM #42
Ramen_Hood
Date Joined: Mar 23, 2008
Posts: 29
I've been trying to find that mario d20 again thx. I ran 2 campains with it a few years back and my players loved it! The only problem I have with the system is that armor gives DR (which can become very unbalanced very quickly). The monsters are a little tough to componsate but it really just makes magic-users feel even more squishy. Besides that the enlargement mushrooms got out of hand on several ocassions (especially with our puni pc who had taken feats to increase his size already). I oventually decided that no greater enlargement shrooms would be allowed in the campain.

Besides the balance issues (which aren't to terrible) it's a fun system and it's already made for you if you want something quick.

Maybe we should all look at it for some more conversion ideas.

I'd really like to do a complete 4e write up. I think 4e will end up being a much better system for mario based campains.

Could use www.asmor.com for number crunching on monsters, that'd sure speed up monster creation.
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4 years ago  ::  May 06, 2009 - 4:44PM #43
abraham
Date Joined: Jun 15, 2004
Posts: 808
Anybody do yoshi's boot as a artifact?(super mario bros. 3 version)
hello everybody!!!!!!!
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4 years ago  ::  May 06, 2009 - 6:38PM #44
Ramen_Hood
Date Joined: Mar 23, 2008
Posts: 29
Yoshi's boot? You mean goomba's boot? Yoshi didn't make an apperance in SMB3.
I would probably do it as a vehicle tho, not an artifact. They were really cool but not a powerful artifact. I should be getting my books back tomorrow so i'll take a look at the vehicles in AV and try to find something good to base it off.

Seems like use of vehicles would be cool in a mario campain.
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4 years ago  ::  May 06, 2009 - 8:03PM #45
Novatack
Date Joined: Feb 27, 2009
Posts: 221

Xeadin wrote:

True. But in the Mario Series, she was almost always the Damsel in Distress. In this one, it seems as though there would be some random character to save or something out of the ordinary. Hey! Maybe we could have the adventures end with saving one of the Toads from a boss, or something of the sort! I don't know... I'm just throwing ideas out here. It could work, somehow.

I wonder how it would work without having to reconstruct the ENTIRE Mario structure. That seems like the main challenge.


Hehe... I can picture it now:
PCs: Allright, time to open the door down and finally rescue the princess!
*Opens door, finds Toad*
Toad: "Thank you for rescuing me... but the princess is in another castle."
PCs: "DAMMIT TOAD, WE CAN SEE THAT!"

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4 years ago  ::  May 07, 2009 - 4:24PM #46
abraham
Date Joined: Jun 15, 2004
Posts: 808
Acturally in mb3 the boot was called yoshi's boot/shoe,I think.
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4 years ago  ::  May 07, 2009 - 4:30PM #47
Dreamstryder
Date Joined: Jul 5, 2001
Posts: 867
On weapons & stomping, perhaps charging can be stomping. Weapon groups can be replaced with Mario groups: hammer (easy), koopa shell (bows?), staff (easy), wrench (heavy blades), knife or bone (light blades), chain chomp (flail; Bowser uses one as a ball-&-chain in SM RPG).

PS: Kuribo's Shoe, tho' in Japan, Koopa paratroopas/troopas & goombas have different names, so it might be Goomba's Shoe. Bowser is called "Koopa," but Mario, Luigi, Yoshi, Peach, et al have the same names.
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4 years ago  ::  May 07, 2009 - 4:45PM #48
abraham
Date Joined: Jun 15, 2004
Posts: 808
The frog suit probibly would give the wearer better swim speed!
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4 years ago  ::  May 07, 2009 - 4:57PM #49
Xeadin
Date Joined: Feb 26, 2009
Posts: 3,726
I wonder what Bullet Bill would be? Possibly as an item that would dramatically increase Strength, or...?

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4 years ago  ::  May 07, 2009 - 5:06PM #50
abraham
Date Joined: Jun 15, 2004
Posts: 808
In the super mario bros. movie they had boots that basically allowed you to moon jump like one of the codes from the now obsolite game genie!
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