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4 years ago ::
Apr 20, 2009 - 11:35AM
#21
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Date Joined:
Jun 10, 2008
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Hammer Bros, I think, would be more of an equipment/class/stat choice than a sepparate race. They're still koopa, but wear different styled shell armor, are proficient with what are likely exotic weapons, and buffed to various degrees depending on what game you see them in.
Assuming you're talking about the ninja turtles wannabees from PM1, are definitely just regular koopas with a few class levels at best. You're right-- I also prefer the idea of having just "Koopa" as one race, rather than Hammer Bros or Magikoopa. I was trying to fill out some of the races for the sake of filling them out, which is probably a bad idea.
As such...
Maybe: Devas=Merlins Eladrin=Star People Magikoopas=Koopas with the Wizard class
Any thoughts? Sounds like a pretty good idea to me.
Although it does make a lot of sense in the Mario games, I personally don't like the idea of a weapon occupying a magic item slot. I think a non-slotted, implement-like item would be a better fit from a 4e mechanics perspective.
Though I guess you could also allow feet slot items to also be enchanted as weapons at the same time. Actually, that would probably work quite well. I think I'm going to steal that from myself. I think I'll steal that idea from you too. :D
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4 years ago ::
Apr 20, 2009 - 1:09PM
#22
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Date Joined:
Apr 19, 2009
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Okay, so far the race list looks like thus:
Humans=Humans Dwarves=Koopa Troopas Gnomes=Boos Eladrin=Star People Devas=Ancients (Merlin People) Dragonborn=Bowser Koopas Goliaths=Kongs Half-Orcs=Goombas
Of the PHB/PHB2 races left we have:
Shifters, Elves, Tieflings, and Half-Elves
Of the most probable races left in the Mario-verse, we have:
Bob-Ombs, Mousers, Ninjis, Yoshis (they may or may not be PCs), and, Lord help me, Bumpties (penguin people)
So far everyone's given great advice. If anyone has any ideas about fitting Mario baddies to MM creatures or changes in the class fluff/feats, that would be great.
Thanks again!
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4 years ago ::
Apr 20, 2009 - 1:35PM
#23
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Date Joined:
Dec 19, 2008
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Okay, so far the race list looks like thus: (snip) You forgot halflings, which would bet better as Ninjis than anyone else at the moment.
Teiflings could be (If we're going there) podoboos.
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4 years ago ::
Apr 21, 2009 - 8:10AM
#24
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Date Joined:
Mar 11, 2007
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Mario Double Jump At-will * Martial Standard action Target: One creature Attack: Strength vs reflex Hit: 1d6+ strength mod damge. Effect: You leap on to the enemies head causing them to be daze till the end of your next turn. Something like this.
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4 years ago ::
Apr 21, 2009 - 9:13AM
#25
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Date Joined:
Oct 12, 2007
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Elves = Ninjis or Bumpties -Fast, accurate and downright annoying to the enemy. Sounds like an elf.
Half-Elves = Yoshis - Yoshi's do anything, carry plenty and are (said in as masculine a way as possible) adorable. A High Con and Charisma seems to suit them. Plus Dilettante fits the different colored yoshis pretty well as their "tongue" power, with the option of replacing a class feature with "you may grab with reach 2".
bob-ombs self destructive nature kind of makes me wonder if they're all that playable. Perhaps as Shifters? I'd have a look at the Monster Manual races too. They may not be too supported but they can be interesting options *points at Gnoll for Chain Chomps*
ps. What about other game characters in the same universe? Hyrulean = Human. Kirby = ... well never mind but still. If you're going to include the Kongs why not make this a Smash Bros sort of thing? Or is my inner fanboy showing?
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4 years ago ::
Apr 21, 2009 - 9:39AM
#26
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Date Joined:
Apr 29, 2006
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@ Ace_of_time: Daze is far too powerful an effect for an at-will.
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4 years ago ::
Apr 21, 2009 - 2:03PM
#27
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Date Joined:
Apr 19, 2009
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You forgot halflings, which would bet better as N injis than anyone else at the moment.
Agreed. I was originally thinking of making Halfling=Toads but I believe Halfling=Ninjis and Half-Elf=Toads will work out much better.
bob-ombs self destructive nature kind of makes me wonder if they're all that playable. Perhaps as Shifters? Those were my thoughts. However, I agree more with Fireclave in that they aren't K.O.'ed after they explode. Bob-Ombs fit the self-destructive/furious nature of shifters. So, Shifters=Bob-Ombs.
What about other game characters in the same universe? I included the Kongs as both a Homage to Donkey Kong, Jr. and because they appear in SMRPG.
So, we have elves and Teiflings left. Here's something I didn't include in the post about the remaining, viable races of the Mario-verse: Shy Guys. They're quick and prone to hiding/ranged weapons. I think they'll do just fine as Elves. Also, because Mousers seem charismatic and intelligent in PM, they'll have to do as Teiflings. Finally, now that Fireclave has brought Warforged to my attention, they'll make it into the campaign. They'll simply be a Mechakoopa or something of the like.
Daze is far too powerful an effect for an at-will. Super agree. Besides, I want less to change and/or add mechanics to the already well-balanced game. I want simply to change the fluff associated with powers, exploits, spells, etc. If anyone has any suggestions regarding those and/or monsters, please, feel free to post.
*points at Gnoll for Chain Chomps* Like this! Dully noted. Thanks!
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4 years ago ::
Apr 21, 2009 - 4:31PM
#28
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Date Joined:
Feb 26, 2009
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Well, I see that you are very creative.
There is a problem with the races: Koopa Troopas, Goombas, and the like are not very suitable to become PC's- they will most likely become Monsters of the sort.
-Humans, Toads, Star People, and Bumpties are good for PC's -Most of the races are good for NPC's
Representing the worlds will be difficult, as there are no Super Mario tiles, although you could make some homemade Tiles. Just be sure that the tiles are 1" x 1" squares as always. Making difficult terrain is also a headache, but there are so many things to manage in a world as well.
Also, representing the Characters will be difficult to manage. Ther are no Super Mario miniatures, but it would be neat if there were. It is a challenge to manage characters when the character you are playing as doesn't exist as a miniature, although it is essential to have at least something to represent your character (don't get me wrong).
Getting the feats and the powers will take some time, as you need to come up with how the powers will work in any given situation.
If the Abilities (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma) are kept, then you probably have saved some stress for yourself, for coming up with a new ability(ies) will cause some twists and turns in your creation. Renaming an ability will not be so hard, but you need to carry that over to other pieces of information that had the original ability's name into them.
- Strength: Commonplace ability- represents your character's ability to move objects out of the way and increases a melee attack's power. - Dexterity: Important ability- represents how fast your character moves and reacts, and also determines your character's defenses (AC, Reflex). - Constitution: Mandatory ability- represents your character's health and stamina, and also determines your character's resistance to poison (Fortitude). - Intelligence: Important ability- represents your character's ability to learn new things. - Wisdom: Commonplace ability- represents how well your character resists charms and their effects (Will). - Charisma: Commonplace ability- represents how your character reacts and reasons and determines physical attractiveness.
Make the Base ability scores 10- 11 (+0 modifier), and go from there.
Phew! I'm getting tired here! wish you the best of luck on this Super Mario RPG!
- Zack
Resident Paladin of Insane ImaginationsPbP Haven Group (Relocated) & My Groups
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4 years ago ::
Apr 21, 2009 - 5:27PM
#29
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Bob-omb = Bladeling This may be of help: http://www.mariowiki.com/Speciesedit: nevermind, Bladeling = Spiny ( http://www.mariowiki.com/Spiny)
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4 years ago ::
Apr 21, 2009 - 6:52PM
#30
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Date Joined:
Apr 29, 2006
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