|
5 years ago ::
Jul 27, 2008 - 2:23PM
#31
|
Date Joined:
Jun 27, 2004
|
Oh Final Fantasy Tactics, how I love thee. Seriously, my favorite game of the bunch. God only knows how many times I've played through it, and what ungodly class combinations were created. Nice class. Hm. I suddenly wish Hasbro/Wizards would give us a FFT-style videogame. DS please!
Feedback Disclaimer
Show
Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.
No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
Show
|
|
|
|
5 years ago ::
Jul 27, 2008 - 11:56PM
#32
|
Date Joined:
Jun 10, 2008
|
@Bandaman: Thanks! Glad you like it. I agree the time travel (particularly reverse time travel) may not be as useful as it seems... but it's just a nifty idea, so I went with it anyway.
@Doombert: Wellll, I have it in a raw text file! If you want that, just send me a PM with your email and I'll send it to you.
@greatfrito: My thoughts exactly. DnD would be crazy perfect for a DS tactics rpg, and FFTA is just not in the same league as FFT... Too bad "D&D Tactics" for the PSP was apparently an abominable flop... at least, so I heard. I can't afford a PSP.
|
|
|
|
5 years ago ::
Jul 28, 2008 - 12:03AM
#33
|
Date Joined:
Jun 27, 2004
|
@greatfrito: My thoughts exactly. DnD would be crazy perfect for a DS tactics rpg, and FFTA is just not in the same league as FFT... Too bad "D&D Tactics" for the PSP was apparently an abominable flop... at least, so I heard. I can't afford a PSP. Yeah, I plan on getting the newer FFTA at some point, as I've heard it is far more tolerable than the first FFTA (and, I'm a junky. Just reading your class I think I went into FFT withdrawls).
I never even heard about a DnD tactics thing. Never a fan of the PsP, but man oh man does it have tempting games anymore.
Feedback Disclaimer
Show
Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.
No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
Show
|
|
|
|
5 years ago ::
Jul 28, 2008 - 9:01AM
#34
|
Date Joined:
Sep 10, 2004
|
I've played D&D Tactics. It's not horrible, but it's not great either.
http://community.wizards.com/play-by-post_haven The Play-by-Post recruitment hub for the forums. Stop by, join us, and sign up for some games while you are there Cookie Collection
Show
|
|
|
|
5 years ago ::
Jul 29, 2008 - 8:58PM
#35
|
Date Joined:
Jun 10, 2008
|
Well, that's good to hear... maybe sometime I will... I dunno. Borrow it from someone. Until then I'll just pine over FFT: The Lion War for the PSP.
Someday... *longing eyes*
So, new paragon path, Cosmic Sage. Hopefully not too unbalanced... for a short while I was balancing it against the Blood Mage, but soon I realized that was a terrible idea.
|
|
|
|
5 years ago ::
Jul 29, 2008 - 9:02PM
#36
|
Date Joined:
Apr 17, 2008
|
Consider this thread subscribed! I like the at wills when I'm more awake I'll read the rest!
|
|
|
|
5 years ago ::
Aug 02, 2008 - 8:26PM
#37
|
Date Joined:
Jul 27, 2008
|
Wow, this is some good stuff. If I didnt already have about fifteen character builds lined up that I wanted to try(plus my natural aversion to mage characters, though that's not as substantial as it was in 3rd) Id definitely playtest this Time Mage for ya  Also, I dont think Time Traveller is underpowered/not useful. Time Action is roughly as good as the action point = reroll features, Sudden Boost is a nice 'panic button', and Time Sap? If you went Demigod for the encounter-refreshing feature you could basically gatling gun any sufficiently large pockets of enemies. Time Sap! *extra action* *refresh encounter* Time Sap! *etc* And Reverse Time-Travel is handy without being broken. Effectively 2 extra turns while making yourself a bigger target. My only issue with it is the Lvl22 Utility Time Travel. Standard Action to take your own ally out of the fight? Minor action even would be pushing it. Immediate Reaction though and you have yourself a decent evasion power.
|
|
|
|
5 years ago ::
Aug 03, 2008 - 9:35PM
#38
|
|
|
Thanks to a DM who finds TPKs desirable, our group is completely re-rolling at 11th level. I'll be using a gnome Time Mage, and it's going to be quite the trial by fire.
I'll let you know how it works out.
|
|
|
|
5 years ago ::
Aug 09, 2008 - 3:01PM
#39
|
Date Joined:
Jun 10, 2008
|
Thanks for the continued interest/comments, and my apologies for the slow responses. (Just got back from a trip...)
Also, I dont think Time Traveller is underpowered/not useful. Time Action is roughly as good as the action point = reroll features, Sudden Boost is a nice 'panic button', and Time Sap? If you went Demigod for the encounter-refreshing feature you could basically gatling gun any sufficiently large pockets of enemies. Time Sap! *extra action* *refresh encounter* Time Sap! *etc* That's a combo I hadn't thought of! It sounds mildly abusable... but I don't think I'm going to fix it, actually. The Demigod feature is really the problem causer, and I suppose I need some broken component if I want to compete with a Blood Mage. :P
And Reverse Time-Travel is handy without being broken. Effectively 2 extra turns while making yourself a bigger target. My only issue with it is the Lvl22 Utility Time Travel. Standard Action to take your own ally out of the fight? Minor action even would be pushing it. Immediate Reaction though and you have yourself a decent evasion power. I was basing it off of the Cleric power called something like "Astral Refuge", which is a standard action, but I think you're right. Unlike Astral Refuge, this doesn't allow for any healing, so odds are I'll be changing it to a minor action, possibly considering some sort of reaction/interrupt as well...
Thanks to a DM who finds TPKs desirable, our group is completely re-rolling at 11th level. I'll be using a gnome Time Mage, and it's going to be quite the trial by fire.
I'll let you know how it works out. Heheh, my condolences for your past characters. An 11th-level Gnomish Time Mage surely sounds interesting... I hope you enjoy it!
|
|
|
|
5 years ago ::
Aug 15, 2008 - 4:49PM
#40
|
|
|
Alright, I've had a couple of sessions with this and so far, it's working great.
The group is collectively second level, so the higher powers have not been accessed yet.
So, he's been using his powers to support the party, mainly by using them as "denial of area" attacks.
"Dark" inflicts attack penalties to their enemies. The way I work it is that I make perception tests (w/the -10 modifier for "blinded") for those caught in the spell's effect vs. their own will defense value. If they fail, then I roll a directional die (a d8 will do with 1 being the direction they are facing, and each number going directionally clockwise from there) to determine which way their facing will change due to disorientation. Once that is determined, then they proceed with their action. If they are running, then they run in the wrong direction. If they were facing a target to attack, then they still make the attack, but with the -10 modifier unless they get turned and there is another target (friend or foe) adjacent to them. Then I make the roll against the newly faced target.
However, I do have a question; when you use a power like warp, does the pull affect allies in the area as well or are they immune?
Finally, while I'm liking this a lot, the guy who is playing the time mage still has hangups about wanting stuff from the old "Chronomancer" class. We'll see what goes on as the game progresses.
|
|
|