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Switch to Forum Live View New class -- Time Mage -- now with Path(s)!
5 years ago  ::  Jul 18, 2008 - 10:05PM #21
Merdok
Date Joined: Jun 22, 2008
Posts: 118
The thing that strikes me as odd is that you have to expend a feat to learn new utility and daily spells? Just wondering what your reasoning for this is.

I belive that I am readding this wrong.


"Note that Time Mages do not gain any additional daily or utility spells in the way that Wizards do."

is it that they dont get the extra utility and daily spells that wizards do or something else?
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5 years ago  ::  Jul 18, 2008 - 10:26PM #22
ff6shadow
Date Joined: Sep 10, 2004
Posts: 10,574
He's using the feats to alllow a Time Mage to duplicate the wizard's spellbook feature. The feat let's him know two of each level and pick one for the day.
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Jun 9, 2012 -- 9:12AM, HairlessThoctar wrote:

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5 years ago  ::  Jul 19, 2008 - 4:44PM #23
Eldiran
Date Joined: Jun 10, 2008
Posts: 518
Indeed -- I might not have been clear enough, but the Time Mage doesn't recieve extra spells in the way that the wizard does from his Spellbook feature. I didn't want to encroach upon the wizard's trademark versatility, which is why the Time Mage needs two feats to match up to a regular wizard spellbook-wise, and they don't recieve the many bonus rituals a wizard does.

Anyway, I made a big update that I think helps clear out some of the prospective glitches. This includes trading the extra action point for an extra at-will -- either Haste or Slow -- to keep Time Mages representing typical Time Magic, and also allowing versatility. Also I added two new at-wills and gave Old a bit of damage so that choosing Distort isn't a given (especially since I lowered Distort to d6 instead of d8).

A lot of status-inducing encounter/daily spells recieved tweaks to make them more useful, and some damages were upped as well.

I really wish I had a more active group and/or wasn't always the DM, so I could playtest this. I don't expect anyone to playtest it for me, but if someone makes use of it, please tell me how it goes.

Soon I'll put up that Calculator Paragon Path.

P.S. gotta love Lv. 99 Time Mages. It's a pity Meteor takes half an eternity to charge... it's just plain fun to watch.
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5 years ago  ::  Jul 25, 2008 - 8:52AM #24
Jobbut
Date Joined: Jun 15, 2008
Posts: 140
I like it!
Not a single copy i could find from the mage, From scratch. Definitly Playing this after my Ninja.
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5 years ago  ::  Jul 25, 2008 - 10:18AM #25
Kragshot
Date Joined: Jan 4, 2005
Posts: 37

Eldiran wrote:

Indeed -- I really wish I had a more active group and/or wasn't always the DM, so I could playtest this. I don't expect anyone to playtest it for me, but if someone makes use of it, please tell me how it goes.


I'll let you know.

I've got a guy who is ga-ga over the old Chronomancer class, so this should be a good fit...I'll see how it will work.

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5 years ago  ::  Jul 25, 2008 - 10:25AM #26
Kragshot
Date Joined: Jan 4, 2005
Posts: 37
I've been thinking about this too as I have a player who wants to play a time-based magic user, so I had an idea for another time-related spell/power.

--Time Stall
At the last moment, you use the power of time to pull yourself out of a dangerous spot....
Encounter * Arcane, Force
Immediate Interrupt - Personal
Trigger: An enemy attacks you and has combat advantage against you.
Effect: Cancel the combat advantage the attacker has over you and instantly shift two squares away from the point of attack.

So, what do you think...too powerful or what?
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5 years ago  ::  Jul 25, 2008 - 11:11AM #27
Kragshot
Date Joined: Jan 4, 2005
Posts: 37
Okay, I'm just full of stuff today....

I just took a look at the Dragon Magazine release of the new illusion spells for the wizard class.

While I think that the entire class layout is amazing, I'm just wondering whether the time mage spells should be just that; an additional set of spells/school of wizardry, rather than an entire class?

Just a thought and again, this is not to negate your amazing work, Eldiran.
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5 years ago  ::  Jul 25, 2008 - 1:11PM #28
Eldiran
Date Joined: Jun 10, 2008
Posts: 518

Jobbut wrote:

I like it!
Not a single copy i could find from the mage, From scratch. Definitly Playing this after my Ninja.


Yessss! A cookie! My internet life is complete.

Glad to hear you like it; let me know how/if it works!

KragShot wrote:

--Time Stall
At the last moment, you use the power of time to pull yourself out of a dangerous spot....
Encounter * Arcane, Force
Immediate Interrupt - Personal
Trigger: An enemy attacks you and has combat advantage against you.
Effect: Cancel the combat advantage the attacker has over you and instantly shift two squares away from the point of attack.

So, what do you think...too powerful or what?


This is almost identical to the level 22 Time Mage utility 'Delay Attack', except with the inclusion of Combat Advantage. ...which, itself, is identical to a level 22 Ranger utility. I would say that it is actually weaker than those two, just because the trigger is less universal, and since you're shifting, you can pretty much negate any melee attack, which is where CA is most likely to occur. That said, it's probably still suitable for a level 22 Utility.

I just took a look at the Dragon Magazine release of the new illusion spells for the wizard class.

While I think that the entire class layout is amazing, I'm just wondering whether the time mage spells should be just that; an additional set of spells/school of wizardry, rather than an entire class?


I'm willing to bet it probably would be more suitable that way. It seems likely that any official time-related goodness would be set up as Wizard Class Acts. It was more fun to make my own class, though :P . Since I compared the Time Mage directly to the Wizard when balancing powers, I think that you could easily just take any Time Mage powers as a Wizard. Unless there are powerful synergies I'm missing, a Wizard with his pick of Time Mage spells shouldn't break anything.

Thanks for the com(pli)ments! If your pal makes use of the class/powers/ideas derived from it, I'd be glad to hear how it works out.

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5 years ago  ::  Jul 26, 2008 - 7:03AM #29
Bandaman
Date Joined: Feb 29, 2008
Posts: 58
Eldiran,

While I'm not sure about the balance really, I must say, your descriptions and ideas are fantastic. You also seem to be making more of a stylish class than an overpowered homebrew class, which is awesome.

Also I read Time Traveler paragon class, and while I'm not sure how useful the time travel is, once again, fantastic descriptions and ideas.

This is one of the cooler home brew classes I have seen, and I don't even like Final Fantasy, keep up the good work.

Time for me to start on my Samurai class...
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5 years ago  ::  Jul 27, 2008 - 2:04PM #30
Doombert
Date Joined: Sep 6, 2007
Posts: 13
i really like this class, do you it in a pdf or word format? and if so i would like to get a copy from you for my own game.
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