Tools of the Trade one: WeaponsWeapons are the life of the adventurer, or rather the death of any that would take his. D20 Brutal covers all tech-levels, simpler weapons require a few structural and mechanical craft checks, while more advanced ones require chemical and electrical craft checks and even knowledge technology checks.
Tech-level:the tech-level of a society is measured by the maximum knowledge: technology rank a member may ever have.
Weapons and sizeThe ease of how a weapon may be used depends on the size of the weapon and the size of the arm using it. A weapon is two handed if it is one size larger than the arms wielding it. A weapon the same size as the arm is one handed and a weapon one size smaller is also one handed and may benefit from weapon finesse.
format(keyword)
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Description
Size category; damage; critical; Properties
Creation checks; materials
Buy sell cost
(if you wish to submit a weapon for me, please use the above format.)
DaggersCommmon Dagger
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A short blade, it may not have a potent bite, but it fits well between ribs.
Dim(-3); 1d4 piercing; 20X2
Mechanical: DC 12 1/2; Structural: DC 12 1/2; metal or stone
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Folding Knife
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a retractable blade requires no sheath
Dim(-3); 1d4 piercing; 20X2; +2 to hide on person
Mechanical: DC 15 2/3; Structural: DC 12 1/2; steal, wood metal or plastic for grip
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Punching Dagger
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The hilt fits over the fist like brass knuckles, where the blade is attached.
Dim(-3); 1d4; 20X2; +4 to resist disarm checks
Mechanical: DC 15 1/2; Structural: DC 15 2/3; steal
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Blade Catcher
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The blade of this weapon has a metal bar paralleling it, to catch and remove an opponent's blade.
Dim(-3); 1d4 slashing; 20X2; this weapon may be used without penalty with dagger proficiency, but it's own exotic weapon proficiency provides full benefit of its use.
Mechanical: DC 15 1/2; Structural: DC 15 2/3; steal
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Kukri
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Sai(Blade Catcher)
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The saiis a type of three pronged blade catcher with a stabbing point.
Dim(-3); 1d4 piercing; 20X2; A Sai is treated as a blade catcher for feats.
Mechanical: DC 15 1/2; Structural: DC 16 2/3; steal
price Shuriken
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A small throwing dagger, which works best use as such.
Dim(-3); 1d2 slashing; when thrown: 5'; 1d4 piercing; 20X2;
Mechanical: DC 10 1/2; Structural: DC 15 1/2; steal; a mold may be used to skip craft checks.
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SwordsGladius (Short sword)
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A short sword with a stabbing point.
Tiny(-2); 1d6 piercing; 19-20X2
Mechanical: DC 13 1/2; Structural: DC 13 2/3; steal
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Long sword
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A long, sharpened, metal stick.
Tiny(-2); 1d8 slashing; 19-20X2
Mechanical: DC 13 1/2; Structural: DC 15 2/3; steal
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Bastard Sword
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A really big sword.
Small(-1); 1d10 slashing; 19-20X2
Mechanical: DC 13 1/2; Structural: DC 16 2/3; steal
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Claymore (greatsword)
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Yes, they do indeed make a bigger sword.
Small(-1); 2d6 slashing; 19-20X2
Mechanical: DC 14 1/2; Structural: DC 18 2/3; steal
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Cutlass
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As light blade, for your swash buckling needs.
Tiny(-2); 1d6 pircing; 19-20X2; +2 to resist disarm
Mechanical: DC 15 1/2; Structural: DC 13 2/3; steal
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Scimitar
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A strung blade with a point that can get under armor.
Tiny(-2); 2d4 piercing; 19-20X2
Mechanical: DC 15 1/2; Structural: DC 15 2/3; steal
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Falcion
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A primitive version of the scimitar.
Tiny(-2); 1d6 slashing; 18-20X2
Mechanical: DC 13 1/2; Structural: DC 14 2/3; steal
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Macuahuitl(sword)
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The Macuahuitl
Tiny(-2); 1d6 slashing; 19-20/X2; deals 2d4 against targets without hardness
Craft: Mechanical DC 15, 1/2; Craft: structural DC 15, 2/3; Wood, Obsidian
price Axes and PicksBattleaxe
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This axe is meant for someones head.
Tiny(-2); 1d8 Slashing; 20X3
Mechanical: DC 13 1/2; Structural: DC 14 2/3; steal
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Great Axe
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A big axe to take care of big heads.
Small(-1); 1d12 slashing; 20X3
Mechanical: DC 13 1/2; Structural: DC 16 2/3; steal
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Dwarven War Axe
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Small(-1); 1d10 slashing; 20X3
Mechanical: DC 13 1/2; Structural: DC 15 2/3; steal
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Light pick
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A mining instrament that can do some nasty to people too.
Dim(-3); 1d4 piercing; 20X4
19-20/X2
Mechanical: DC 13 1/2; Structural: DC 14 2/3; steal
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Heavy Pick
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A instrument of breaking rock and people.
Tiney(-2); 1d6 piercing; 20X4
19-20/X2
Mechanical: DC 13 1/2; Structural: DC 15 2/3; steal
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Dire Pick
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A mobile hole in the head.
Small(-1); 1d8 piercing; 20X4
19-20/X2
Mechanical: DC 13 1/2; Structural: DC 16 2/3; steal
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Warpick
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This one is for people.
Small(-1); 1d6 piercing; 19-20X4
19-20/X2
Mechanical: DC 15 1/2; Structural: DC 15 2/3; steal
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Pick Axe
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A pick on one end an axe on the other.
Tiney(-2); 1d6 piercing; 20X4 OR 1d8 Slashing; 20X3
Mechanical: DC 15 1/2; Structural: DC 15 2/3; steal
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Clubs and MacesCommon Stick
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small (-1)1d4 bludgeoning; 20 X2 and it breaks
Any stick off the ground, or piece of bar furniture will do.
Sap
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Tiney (-2) 2d4 concussive/subdual; 20 X2
Mechanical: DC 15 2/4; leather rocks/marbles
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Light Flail
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small (-2) 1d8 bludgeoning; 20X2
Mechanical: DC 15: 2/3; structural: DC 15 1/2; Iron or steal
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Heavy Flail
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medium (+0) 1d10 Bludgeoning; 19-20 X 2
Mechanical: DC 15: 3/4; structural: DC 15 1/2; Iron or steal
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War hammer
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small (-1) ad8 bludgeoning; 20 X3
Mechanical: DC 15 1/2; Structural: DC 15 2/3
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Smith's Hammer(light Hammer)
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Dim(-3); 1d4 bludgeoning; 20
Mechanical: DC 13 1/2; Structural: DC 14 1/2; steal
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Greatclub
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A really big stick
Medium (+0) 1d10 Bludgeoning; 20 X2
Sledge Hammer(Maul)
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Medium(+0) 1d10 Budgeoning; 20 X3
Mechanical: DC 13 1/2; Structural: DC 14 2/3; steal
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Pole ArmsAwl Pike
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Medium(+0) 1d8 Piercing; 20 X3; 15' reach
Mechanical: DC 15 1/2; Structural: DC 16 2/3; steal, pole/wood
price Axe, Lochaber
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Medium (+0) 1d10 Slashing; 20X3; 10' reach -weapon spec: dismount counter.
Mechanical: DC 15 1/2; Structural: DC 16 2/3; steal, pole/wood
price Bardiche
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Medium (+0) 1d10 slashing; 20X3
Mechanical: DC 15 1/2; Structural: DC 15 2/3; steal, pole/wood
price Fauchard
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Medium(+0) 1d8 Slashing; 20X3; 10' reach
Mechanical: DC 15 1/2; Structural: DC 15 2/3; steal, pole/wood
price Glaive
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Medium (+0) 1d10 Slashing; 20X3; 10' reach
Mechanical: DC 15 1/2; Structural: DC 16 2/3; steal, pole/wood
price Halberd
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Medium (+0) 1d10 Slashing or piercing; 20X3; 10' reach
Mechanical: DC 16 1/2; Structural: DC 16 2/3; steal, pole/wood
price Longspear
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Medium (+0) 1d8 piercing; 20X3; 10' reach
Mechanical: DC 14 1/2; Structural: DC 14 2/3; steal, pole/wood
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Naginata
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Medium (+0) 1d10 Slashing; 20X3; 10' reach
Mechanical: DC 16 1/2; Structural: DC 16 2/3; steal, pole/wood
price Partisan
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Medium (+0) 2d4 Piercing or Slashing; 20X3; 10' reach
Mechanical: DC 16 1/2; Structural: DC 16 2/3; steal, pole/wood
price Pilum
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Medium (+0) 1d8 Piercing; 10' reach- may be thrown as a javelin.
Mechanical: DC 16 1/2; Structural: DC 16 2/3; steal, pole/wood
price Quarterstaff
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A long hardwood shaft with metal caps.
Medium (+0) 1d6 Bludgeoning; 20X2
Structural: DC 15 1/2;wood
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Ranseur
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Medium (+0) 2d4 Piercing; 20X3; 10' reach -improved disarm (weopon spec.)
Mechanical: DC 16 1/2; Structural: DC 16 2/3; steal, pole/wood
price Sasumata
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Wiki-entry
Medium (+0) 1d8 Bludgioning; 20X3; 10' reach -subdual...
Mechanical: DC 16 1/2; Structural: DC 16 2/3; steal, pole/wood
price Bows and CrossbowsHeavy Crossbow
Light Crossbow
Grappling Crossbow
Repeating Crossbow
Longbow
Aquatic Longbow
Composite bow
Composite longbow
Short Bow
Muzzle loadersExotic classical weaponsPistolsDerringers(Derringers may be used without penalty with Pistol Proficiency)
Targeting RifflesAssault RifflesShotguns and exotic modern weaponsSiege weaponsGrenadesMissiles and RocketsThis will take awhile