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Switch to Forum Live View 4E Psionics (Egoist, Shaper, Soulknife, Telepath) - In Progress
5 years ago  ::  Jul 17, 2008 - 6:49PM #31
Necroblivion
Date Joined: Jan 18, 2004
Posts: 56
Are you guys taking requests? I was a huge fan of the Lurk, and really want to see a 4e version of it grace my table again.

Thanks in advance!

Necro
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5 years ago  ::  Jul 17, 2008 - 7:27PM #32
greatfrito
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Date Joined: Jun 27, 2004
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Necroblivion wrote:

Are you guys taking requests? I was a huge fan of the Lurk, and really want to see a 4e version of it grace my table again.

Thanks in advance!

Necro


Haha. Well, I wasn't planning on it, but perhaps. It will have to wait at least until I have rough sketches of the heroic-tier base psionic classes.

Also, this may sound dumb but... What's a lurk? I don't remember that class. Was it from Complete Psionics?

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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.

No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).

(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)

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5 years ago  ::  Jul 17, 2008 - 8:20PM #33
Necroblivion
Date Joined: Jan 18, 2004
Posts: 56
Aye, the Lurk was a Psi-rogue from the Complete Psionic, very cool class.
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5 years ago  ::  Jul 18, 2008 - 5:11AM #34
Angel_of_Clumsiness
Date Joined: Jul 4, 2008
Posts: 80
Ok, next round.

And yes, it is getting a LOT of work already

Quick dip into the soulknife:

- Soul Link: maybe limit to 1/round during your turn? May depend on what kind of powers you're giving them, but as is, you could link with opportuinity attacks..
So maybe: Free action, once per turn during your turn you can....

- Implements/Crystal Bracers: Needs "you may add its enhancment bonus to atk/dmg rolls to all attacks with your mind blade and to all soulknife powers with the implement keyword".

- Powers: Most look very good. Suggestions:
Knife to the Soul: Leave at Cha vs. Will (Int won't hit that regularly....and the power's effect isn't that great.) Leave prerequisite, add + Int mod dmg to the effect.
Sever Life: Could go well with: if your target drops to 0 HP or below, gain temp HP equal to your (Secondary Ability for Life Takers? Con maybe?)
This way you have two distinctive At-Wills for the two builds, with cool effects.

On to the Telepath.

I've been thinking...
I really, really think the At-Wills should be the most unique of ALL the powers. They're bread-and-butter, and should define the class as it is. So, even if it fits, they shouldn't copy another classes At-Wills. It's your call, just my thoughts. So maybe you could fit some other mechanics for your At-Wills... especially the "gives attacks" is the trademark ability of the warlord, other classes shouldn't get it.

And I think Hide Armor is ok for the telepath. Leather only is better for flavor, but then i'd really add one or two defensive powers. ("you want to hit me? No, you don't. Stick that sword inside yourself, will you?")

So, how about this (At-Will Suggestions) Show

Cunning Manipulation: Range 10, Cha vs. Will, 1d6+Cha untyped damage (the target ran into his own sword? :D ). Until the beginning of your next turn, when the target first takes damage, he takes additional 1d6+Cha dmg of the same type that damaged the target.
He REALLY needs a basic attack that doesn't deal psychic dmg. That keeps players from getting very frustrated.

Empathic Transfer: I see what you're meaning... hm. Right now, don't have any ideas there.

Gleaning Insight: That should work.

Mind Thrust: Hm... yup, it fit's the flavour, still.... maybe target can't make OA until start of your next turn? I think there's a core feature you could give the Telepath that's NOT inside the cleric or the warlord, to enhance mobility for your allies.

Minor Attraction. Great! Looks sweet & tactical.


encounter 1 Show

Cunning Suggestion: Yup, I think it needs the dmg. Not only for balance, also because you want the Telepath to be able to behave and feel different than the cleric. With very few exeptions, his powers should deal dmg.

Empathic Drain: I think the adjacent ally would fit the Telepath flavor we're going to. Maybe add a saving throw here? Adjacent is a quite strong range restriction.

Mind Blast & Psychic Disruption: Check. Those are out of the way, then.


daily 1 Show

Bolstring Surge: I don't know quite yet what to make of this power. Will need some thinking...

Disable: thanks, forgot about the CA. As for the proposition: Looks like a great tactical thing in line with the unique Telepath-style battlefield control.
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5 years ago  ::  Jul 18, 2008 - 7:27AM #35
Angel_of_Clumsiness
Date Joined: Jul 4, 2008
Posts: 80
The Lurk was from Complete Psionic, had some Powers (similar to Psi-War), and could augment his sneak attack through power points and special lurk augments.
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5 years ago  ::  Jul 18, 2008 - 7:32AM #36
Wyld_Mutation
Date Joined: Mar 28, 2007
Posts: 4,336
You're doing some great work. I like it.

The question: Are you going to include a "Master Thrower" Soulknife path?
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5 years ago  ::  Jul 18, 2008 - 9:07AM #37
olfactatron
Date Joined: May 24, 2003
Posts: 355
Very nice work sir. I especially like the Vigor mechanic, very elegant mechanically and does a great job of flavoring the class. Strongly considering nabbing these for playtest.
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5 years ago  ::  Jul 18, 2008 - 11:45AM #38
greatfrito
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Date Joined: Jun 27, 2004
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Wyld_Mutation wrote:

You're doing some great work. I like it.

The question: Are you going to include a "Master Thrower" Soulknife path?


Thank you, and perhaps. I know two paths will focus on the Life Taker and Soul Striker builds, but I'm thinking the other two will be more "core ability" focused. Probably along the lines of the Elocator, for one of them, and something else for the other, but we'll see.

Definitely look for more throwing powers in the progression though.

olfactatron wrote:

Very nice work sir. I especially like the Vigor mechanic, very elegant mechanically and does a great job of flavoring the class. Strongly considering nabbing these for playtest.


Thanks again. Let me know if you do, though I must warn that the Egoist probably needs a good solid revision before you do. But hey, if you try it out and it works, well, that would be awesome.

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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.

No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).

(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)

A Psion for Next (Playable Draft)
A Barbarian for Next (Brainstorming Still)
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5 years ago  ::  Jul 18, 2008 - 12:45PM #39
greatfrito
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Date Joined: Jun 27, 2004
Posts: 8,269

Angel_of_Clumsiness wrote:

Ok, next round.

And yes, it is getting a LOT of work already

Quick dip into the soulknife:

- Soul Link: maybe limit to 1/round during your turn? May depend on what kind of powers you're giving them, but as is, you could link with opportuinity attacks..
So maybe: Free action, once per turn during your turn you can....


At, that was my mistake. It was supposed to be once per turn, but I dropped it somewhere. Added back in.

- Implements/Crystal Bracers: Needs "you may add its enhancment bonus to atk/dmg rolls to all attacks with your mind blade and to all soulknife powers with the implement keyword".


Well, it says it in the Mind Blade ability. I'll change it to be "all attacks with the mind blade" instead of just basic attacks, and I'll add that section to the Implement section.

- Powers: Most look very good. Suggestions:
Knife to the Soul: Leave at Cha vs. Will (Int won't hit that regularly....and the power's effect isn't that great.) Leave prerequisite, add + Int mod dmg to the effect.


I think you're missing the intended ability set-ups a bit. The builds are intended to be Dex/Int (Soul Striker), and Dex/Cha (Life Taker). I do like the idea of making these powers have more flair though. For Knife to the Soul, I've added:

"If the target drops to 0 or fewer hit points, you gain a +2 power bonus on your next attack before the end of your next turn."

Sever Life: Could go well with: if your target drops to 0 HP or below, gain temp HP equal to your (Secondary Ability for Life Takers? Con maybe?)


I like it. I've added:

"If the target drops to 0 or fewer hit points, you gain temporary hit points equal to your Charisma modifier."

This way you have two distinctive At-Wills for the two builds, with cool effects.


Yup, very good call.

On to the Telepath.


Poor, poor telepath.

I've been thinking...
I really, really think the At-Wills should be the most unique of ALL the powers. They're bread-and-butter, and should define the class as it is. So, even if it fits, they shouldn't copy another classes At-Wills. It's your call, just my thoughts. So maybe you could fit some other mechanics for your At-Wills... especially the "gives attacks" is the trademark ability of the warlord, other classes shouldn't get it.


I think we're getting there. Especially by this post.

Cunning Manipulation: Okay, I have a new one that has the effect you describe, but with a different name (because the name and fluff aren't really descriptive of it anymore). I suggest that this power replace Cunning Manipulation in the at-will line up.
Spoiler: Show


Awkward Stumble
Telepath Attack 1
You manipulate an enemy's mind, making him step left when he should have stepped right.
At-Will ♦ x ; Charm, Implement, Psionic
Standard Action ------- Ranged 1 x 0
Target: One creature
Attack: Charisma vs. Will
Hit: 1 x d6 + Charisma modifier damage. If the target makes an opportunity attack before the start of your next turn, it takes 1d6 + Intelligence modifier damage.
- - -
Increase damage to 2 x d6 + Charisma modifier
at 21 x st level.


That also lets us put some Opportunity Attack control into an at-will, and it gets the non-typed damage in there.

Empathic Transfer: I've changed it to Ranged 10, and an ally adjacent to the target gets the benefit. I think that's going to be the framework for the Empathic powers from here on out.

Gleaning Insight: Done.

Mind Thrust: I'm more satisfied putting the OA control in the power above. Still, I wanted to make it more unique still, and more flavored toward "combat advantage lite" for the effect, so I'm considering this:

"Hit: 1d8 + Charisma modifier psychic damage, and the first ally to attack the target before the start of your next turn gains a +2 power bonus on the attack."

You're not setting up an allies attack with this version, you're simply knocking the target off-guard.

Minor Attraction: Done.

Cunning Suggestion: Done then.

Empathic Drain: I'm currently working with just reversing who the ally has to be within 5 squares of. So, how about this:

"... you or one ally within 5 squares of the target can spend a healing surge."

Psychic Blast: Done.

Psychic Disruption: Done.

Bolstring Surge: I agree. No idea what to do with it, at the moment.

Disable: Done then.

Implant Aversion: Haha, okay, Done then.

Forced Agression: Arright, done.

Empathic Boon: I set it to Range 5, with everything else the same. That should work, right?

Mindlink: Well, I'm considering something like the following, which matches the flavor better:

"The targets can use the aid another action as a move action instead of as a standard action until the end of the encounter."

Mind Over Matter: Done then.

Telempathic Projection: Haha, Done!
Feedback Disclaimer Show

Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.

No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).

(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)

A Psion for Next (Playable Draft)
A Barbarian for Next (Brainstorming Still)
My 4e Projects Show
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5 years ago  ::  Jul 18, 2008 - 3:52PM #40
Angel_of_Clumsiness
Date Joined: Jul 4, 2008
Posts: 80
Heh. This is beginning to be a nice cooperative work

Mindlink Idea sounds great!

Mind Thrust should work well, with the ruleas as well as the flavour.

Awkward Stumble is good stuff.

Emphatic Drain is working.

So... we're now quite set at Lvl 1-2, with the notable exeption of Bolstering Surge.

Only left to Update the list, have fun :D

Are you planning on leaving the Soul Knife build At-Wills with the secondary Ability for Attacks? I'm not so sure about that.
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