Community

 
Jump Menu:
Post Reply
Page 8 of 8  •  Prev 1 ... 3 4 5 6 7 8
Switch to Forum Live View 4E Psionics (Egoist, Shaper, Soulknife, Telepath) - In Progress
5 years ago  ::  Aug 26, 2008 - 8:13AM #71
Pyromancer999
Date Joined: Jun 22, 2008
Posts: 1,044
Also, I'd like to suggest that some paragon paths be made
Quick Reply
Cancel
5 years ago  ::  Aug 31, 2008 - 9:42AM #72
Pyromancer999
Date Joined: Jun 22, 2008
Posts: 1,044
Greatfrito, if you could finish the Shaper class, that would be great, as one of my players took the Shaper class, and loved it so much, he's constatly bugging me to get you to create more. Please finish it before I go insane.
Quick Reply
Cancel
5 years ago  ::  Sep 12, 2008 - 9:57AM #73
Tyrskald
Date Joined: Jul 10, 2006
Posts: 60
I am usually cautious about psi-powers in DnD, but I have to say, I really like your propositions!

You mention that you want some suggestions for Shaper Utility 2 powers, and I have one, though it may be a little higher than two, or it may better qualify as an attack power. I'll let you be the judge.

What if you were able to enhance your Minor Construct into an Astral Flanker--a construct that can simply provide you (or someone else at higher levels of the power?) with flankage? It might not be a great boon for a shaper, who is likely not a melee expert, but if you could provide flank for the party rogue, well, that'd be a great thing--all without putting a humanoid life in risk.

The constructs are great "door openers" and "trap finders" too, aren't they?

Heh heh heh!

Tyrskald, 4E player of:
Thoqqua Alecarver, Dwarven Dungeoneer
Ei'lu Zjenyst, Tiefling Glamourist &
Zas'elwe Anai, Eladrin Spearwarrior
Quick Reply
Cancel
4 years ago  ::  Nov 20, 2008 - 8:49PM #74
12slightlytipsyapez
Date Joined: Nov 12, 2008
Posts: 34
i like the idea of people popping up with these psionic classes and in 3rd and 3.5 I was a big fan of the classes. However I do have to say this. I'd like to see them different from the spell casters. I'd like to see them handled different. I like the idea of Psionic/Magic overlap (where they are similar but not completely, for instance detect magic can work on psionic items but doesn't give much detail, and vice versa).
Also I have to say, one of my personal favorite psionic classes was the wilder and I think that the wilder would be a great addition to these. It saddens me no one has thought of making one.
Quick Reply
Cancel
4 years ago  ::  Nov 21, 2008 - 10:33AM #75
greatfrito
  • YMTS: XXIX Winner
Date Joined: Jun 27, 2004
Posts: 8,247
Popping in on this thread again (I... really need to keep up on these things) just to say that Telepath and Shaper are "done" (version 1, for each), and available in other threads in nice and handy PDFs (see my sig, and I believe the first post in this thread).

I think I have some decent Shaper utilities, but I'm always looking for more suggestions (Utilities are... well, I find them to be the most difficult part of the design process, after general mechanical concepts).

12slightlytipsyapez wrote:

Also I have to say, one of my personal favorite psionic classes was the wilder and I think that the wilder would be a great addition to these. It saddens me no one has thought of making one.


I started working on a "Wilder" multiclass-only class for 4th (along the lines of Spellscarred from FR), but the concept kind of fell apart upon implementation. I'm considering a Paragon Path, at the very least, down the road. My general approach to Wilder, though, is more of a "modification" to the core psionic classes (probably including all of Telepath, Shaper, Egoist/PsyWar, and Nomad/Souknife) - something that changes and augments how the "base" class works (which is mostly in line with the 3.5 Wilder, which was really just a modified Psion).

For a Wilder, from me, the best I can say is eventually, though really I have no idea what it will look like other than the above.

Feedback Disclaimer Show

Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.

No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).

(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)

A Psion for Next (Playable Draft)
A Barbarian for Next (Brainstorming Still)
My 4e Projects Show
Quick Reply
Cancel
4 years ago  ::  Feb 10, 2009 - 8:30PM #76
LuciferNietzsche
  • Stampeding Hybrid
Date Joined: Aug 10, 2005
Posts: 1,040
Dunno what the likelihood is of playtesting anything, but I think I'd like to try out the soulknife if I can get any of my friends to let me.

I can see why the shaper is the controller and the telepath is the leader...but I always played a more controllerish telepath in 3.5 Attraction and Aversion were so horribly broken for me...lol.

Overall though, I like what you've done so far...which is more than I can say for almost any other homebrew I've ever seen on any forums anywhere. Usually the homebrew I find is really just one or more spoiled gamer brats (often of towering intellctual ego, but not intellect...as well as age) wanting to eat their cake (and everyone else's) and have it too (and everyone else's). Good Job and kudos.

Also, good job on the feats, Pyro, they fit Frito's work well.

I wish I had something more constructive to add myself, but until I playtest it (assuming I get the chance), I'm not really in a position to do so, and don't really have much for ideas yet anyway.

Edit: I really don't miss the Wilder at all myself. And the problem with lots of classes is that there are only so many things that can be done in-combat, and out-of-combat, and only so many ways to do each. And even then, only a small portion of all those possibilities are really worthwhile or necessary, and only a small portion of the potential methods actually work well. Once you've covered all those, you'll always end up having a class that's like another class. We can either reflavor only...or tweak a bit more and be happy. But those are really the only options at the end.
LevelSync - Final Fantasy XI's boundless fountain of purest awesome from which all win flows eternally.

Click to view my Personality Profile page

whatcolor_isblue.jpg
Take the Magic: The Gathering 'What Color Are You?' Quiz.



I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.
Quick Reply
Cancel
4 years ago  ::  Feb 11, 2009 - 2:11AM #77
Falstyr
Date Joined: Jul 8, 2008
Posts: 968
Can't wait for the Psychic Warrior to finish up. I'd love playing those. And ritualistic tattoo's are cooler too

Keep up the good work.
Quick Reply
Cancel
4 years ago  ::  Feb 27, 2009 - 8:09PM #78
greatfrito
  • YMTS: XXIX Winner
Date Joined: Jun 27, 2004
Posts: 8,247
An Update (Finally - Dr Who has stopped eating my brain, and the Paper is over)

I have a "full complement" of powers ready for the Soulknife, but it's hit a slight conceptual snag. "Soulknife" has completely consumed the 3.5 "Nomad," much as the "Psychic Warrior" continues to consume the 3.5 "Egoist," becoming one-and-the-same.

This means, among other things, that an entire "build" for the Egoist/Psychic Warrior has been moved and altered, becoming a part of the Soulknife/Nomad. It also means that I may strip away the soulknife "name" - and instead make it a build path / class feature option under the new class "header" of Nomad.

Right now I'm seeing how well I can make it work. What this generally means is this: The "Soulknife" class, if changed to The Nomad class, will be a Psionic Striker with an emphasis on movement - through time and space. Lots of teleportation, lots of temporal abilities, and lots o' stabbin'.

Given the (impending) release of the Avenger as well (and it's "not a damage bonus" feature on a striker; Sorcerer and Barbarian to a lesser extent too), I'm considering revamping the "Soulknife"'s "Psychic Strike" feature to instead somehow emphasize "quickness" and movement - perhaps a counter ability? Or I may keep the extra damage feature and include something like a built in "countering" option.


Anywho, rambling a bit - the Soulknife is nearly done; if you're following this drivel that I keep posting (well, it's not that bad, but sometimes I wonder), expect to see either a "Souknife (Psionic Striker)" thread or a "Nomad (Psionic Striker)" thread within the next week or so.


And now: Allons-y!


Edit: And for those keeping score at home, the plan is to revisit the Shaper next (I'm still not adopting the 4th Edition "summoning" constraints though - I don't think my concepts are better, but I do think that they lend themselves to a class built around summoning/conjuration much better), and revise it to meet the new "Mode" framework. Then, finally, I'll revisit the Egoist, and really put my back into it. It would have come up sooner (besides real world stuff), but a lot of the non-metamorphosis stuff has been stolen by the Soulknife/Nomad, which really sets it back abit (to be fair though, the Soulknife was redesigned from scratch, and hardly resembles the draft here at this point). Anywho, rambling again. :D
Feedback Disclaimer Show

Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.

No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).

(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)

A Psion for Next (Playable Draft)
A Barbarian for Next (Brainstorming Still)
My 4e Projects Show
Quick Reply
Cancel
4 years ago  ::  Apr 04, 2009 - 10:51AM #79
Timmee
Date Joined: Aug 25, 2007
Posts: 12
Dear Greatfrito,
Thank you for your hard work. I will give these classes a try. Recently I compiled a generic psionicist {Search 4e psionicist to find} from several items I found in the boards. I think I like your idea of each discipline being a different character role much better than the "generic" version I assembled.
I'll let you know how they work out.

Timmee!
Quick Reply
Cancel
Page 8 of 8  •  Prev 1 ... 3 4 5 6 7 8
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing