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5 years ago ::
Jul 13, 2008 - 9:03PM
#11
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Looks great so far, what seems to be the reasoning behind going to a more psionics 3.0 approach as opposed to the 3.5 approach? Look forward to seeing more.
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5 years ago ::
Jul 13, 2008 - 9:07PM
#12
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Date Joined:
Jun 27, 2004
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Looks great so far, what seems to be the reasoning behind going to a more psionics 3.0 approach as opposed to the 3.5 approach? Look forward to seeing more. Whaddaya mean? I'm confused on the 3.0 vs. 3.5 comment.
Additionally, for anyone else, Egoist is complete through level 10 (Heroic Tier). Take a look!
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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.
No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
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5 years ago ::
Jul 13, 2008 - 9:19PM
#13
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I guess I should explain. breaking up the psion into multiple classes seems more like the older version of psionics, with multiple ways of casting. moving it farther from the 3.5 version with the focus on a single way of casting. I just find it interesting and was wondering what the intent of this differentiation was.
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5 years ago ::
Jul 13, 2008 - 9:24PM
#14
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Date Joined:
Nov 14, 2005
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Hmmm... this is a bit clunky, but maybe psionic powers = "cognitions?" Vigor is a level 1 at-will egoist cognition? Hmm... probably not.
Maybe faculty? Vigor is a level 1 at-will egoist faculty? I like it better than cognition. Maybe leaving them "powers" would be best.
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5 years ago ::
Jul 13, 2008 - 9:26PM
#15
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Date Joined:
Jun 27, 2004
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Aaaah.
Part of it is that, with 4E's mechanics, there's no reason not to split them back out.
Another part is that, given the class roles, I want to split the Psion back out into its specialties. Psions that I've seen in 3.0 and 3.5 were always very distinct based on their discipline anyways, so it's not much of a stretch. Expect some slight overlap in concept (though not exact power) at least with utility powers for the classes.
And the Egoist-Psychic Warrior merger just makes sense to me, since the two often overlapped so much anyways.
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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.
No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
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5 years ago ::
Jul 14, 2008 - 7:52PM
#16
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Date Joined:
Jun 27, 2004
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I've begun work on the Telepath (Psionic Leader) (), including class features and 1st-Level At-Will powers. All feedback is greatly appreciated. Thanks.
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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.
No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
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5 years ago ::
Jul 16, 2008 - 5:26AM
#17
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First: Great Progress. It's coming to shape. I'll have a close look at the powers as soon as I can muster the time. so far, I only did a quick look. I don't know if giving 3 attack abiliteies (Str, Con, Wis) is such a good idea, it may severly limit the options of PC's going for one type of stat. You should at least have 2 options of meaningful powers at each lvl, and it looks like you have made 3 builds, and then only one has any options (Str), and the other two (wis, con) are stuck at each lvl without choices. The powers themselves seem solid, but I'll have a close look at them. For now, none of them use a secondary ability score to create effects, and I think it would better balance things if they had one (but I already said so  ) The Aggresive Compulsion thing works, that's for sure. The only gripe I have is that it's a blend of features, not a new mechanic, and I think your psionic classes deserve that. *g* I had an idea, don't know if it works in your class construction: How about making a reverse challenge-type power? Say, burst 2 or 3, no marking (that'd be too strong). At the end of the target's turn, if it is NOT adjecent to you, it suffers dmg (equal to the one you were using). That'd leave marking for the powers, which you are doing anyway, but maybe it'd need a better incorporation into the powers. And I still think you should settle for either Str/Con as attack abilities with Wis secondary, or Wis as attack and Con/Str for secondary effects. But I'm reapeating myself
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5 years ago ::
Jul 16, 2008 - 7:04AM
#18
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Date Joined:
Jul 20, 2006
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1) I'd suggest Psi powers be called sciences, disciplines, modes, or talents.
2) Since it's not really a word per se, and you probably want to use older names, I'd rename empathic word to telempathic projection.
I haven't looked at these too closely, since I don't want to be unduly influenced by them for my inevitable psionics conversion, but what I've skimmed looks good.
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5 years ago ::
Jul 16, 2008 - 8:25AM
#19
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Date Joined:
Jun 27, 2004
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First: Great Progress. It's coming to shape. Thanks! Always glad to get feedback.
I'll have a close look at the powers as soon as I can muster the time. so far, I only did a quick look. That's fine, it's getting a bit daunting. To be honest, I've been lazy with going through and revising the egoist powers (they all need a good, long second look), since I've been working on telepath (it is complete-through-10 as well; well, minus a few powers that I realized had the exact same effect - ie. "target is blind" and "you and all allies are invisible" until the end of your next turn. Same mechanical effect, so I didn't really want -both- of them).
I don't know if giving 3 attack abiliteies (Str, Con, Wis) is such a good idea, it may severly limit the options of PC's going for one type of stat. You should at least have 2 options of meaningful powers at each lvl, and it looks like you have made 3 builds, and then only one has any options (Str), and the other two (wis, con) are stuck at each lvl without choices. That's my major problem with them - I had / have the design theory all wrong. Telepath is going -much- better, mostly because I'm sticking much more rigidly to my example powers from the core classes.
As I go through and revise Egoist, I want to break it back down along 2 tracks (the two builds listed), with Wis as a secondary for both. Dropping a few of the existing powers to replace them with more metamorph powers won't really be a problem, but I do need some ideas for alternate metamorph abilities. I want to be able to put -some- variety in there, but for some reason I'm just hitting a wall on it (hence moving to telepath).
The powers themselves seem solid, but I'll have a close look at them. For now, none of them use a secondary ability score to create effects, and I think it would better balance things if they had one (but I already said so ) Yup.
The Aggresive Compulsion thing works, that's for sure. The only gripe I have is that it's a blend of features, not a new mechanic, and I think your psionic classes deserve that. *g* I agree, but I'm not sure just what to do with it yet. I'm going to brainstorm later today, and just pull out a few more ideas - see what mechanics I can find that don't break the system too bad, but are -unique-.
I had an idea, don't know if it works in your class construction: How about making a reverse challenge-type power? Say, burst 2 or 3, no marking (that'd be too strong). At the end of the target's turn, if it is NOT adjecent to you, it suffers dmg (equal to the one you were using).
That'd leave marking for the powers, which you are doing anyway, but maybe it'd need a better incorporation into the powers. It's actually a pretty good framework. My only concern then would be whether they were effective enough as defenders.
And I still think you should settle for either Str/Con as attack abilities with Wis secondary, or Wis as attack and Con/Str for secondary effects. But I'm reapeating myself  You are! But it's helpful repetition, so I don't mind it.
Thanks for the feedback though. I'll be taking another stab at it later (and I'll update Telepath at the same time).
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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.
No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
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5 years ago ::
Jul 16, 2008 - 8:32AM
#20
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Date Joined:
Jun 27, 2004
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1) I'd suggest Psi powers be called sciences, disciplines, modes, or talents. I really like "modes" and "talents." I'll have to try those on, and see how they "fit." Thanks!
2) Since it's not really a word per se, and you probably want to use older names, I'd rename empathic word to telempathic projection. It was just plain ol' "Empathic Transfer" in the first draft, but when I'm looking at the existing leaders, I notice a theme in the naming. That said, since Artificer already breaks down that naming convention, I can probably change it again. Problem is, I think I've mined every existing 3.5 telepathy power name (at least low-level ones - I'm saving higher levels for Paragon and Epic tier still), including Empathic Transfer (level 1 at-will now), and Telempathic Projection (level 2 utility now). I'll look at what can be done about it though.
I haven't looked at these too closely, since I don't want to be unduly influenced by them for my inevitable psionics conversion, but what I've skimmed looks good. Well then, first off, thanks. And second off, good luck! It's... quite strange, creating classes for 4th edition, but I think it actually helps to understand the system a bit more.
And hey, if you don't want to go through all the trouble, you could just use mine. :D
Feedback Disclaimer
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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.
No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
Show
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