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Dungeons & Dra.. Homebrew Campaigns Soulknife - Psionic Striker (4E Psionics Returns)
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4 years ago  ::  Mar 02, 2009 - 7:44PM #1
greatfrito
  • YMTS: XXIX Winner
Date Joined: Jun 27, 2004
Posts: 8,293
Hello all.

A while back, I began working on implementing psionics in 4th Edition.  In hindsight, due to the amount of work required to create unique and balanced classes in this edition (as well as my timetable hitting the wall that is Law School), my initial goals were a bit foolhardy.

But eventually, hey!  Results!

Here we have the third of my "completed" classes (the others can be found in my signature) - the Soulknife.

And so, I present the third "completed" class:
The Soulknife.

Feel free to read, download, use and play this class.  I only ask that, if you do, you provide me with your thoughts and feedback on the class.  If anyone has the time to playtest it, I would very much appreciate as much actual playtest-feedback as I can get.

You can access the PDF for the class (which also includes paragon paths, an epic destiny, implements, a skill, a few feats, and a preliminary write-up of the Dromite race) by following this link (this entire paragraph is the link).

From the document:

Build Options: Nomad soulknife, skirmisher soulknife
Class Features: Mind Blade, Psionic Strength (kinetic boon or nomad's eye), Psychic Strike

Soulknives combine the skills of the body with the power of the mind.  Their namesakes – the glowing blades of psionic energy – are merely tools.  A physical manifestation of the killing power of the mind.  Soulknives are fast, deadly, and unpredictable.

    As a soulknife, you possess an innate understanding of the workings of time and space.  You use this understanding to augment and control your attacks – letting you exploit opportunities as they arise, or letting you add supernatural force to your otherwise agile blows.  You attack in a flash, lashing out when your targets least expect it, before moving away.  You are renowned for your ability to inflict extreme amounts of damage exactly where it is required most.

    Your blades glow with energy, shifting and changing as your thoughts and emotions wander.  Will you unlock the power of time and space with understanding, becoming a nomad on the battlefield?  Or will you shape and control it with physical skill, becoming a deadly skirmisher?


PS: And if anyone actually likes it, feel free to go tell Wizards of the Coast to hire me for their next handbook with psionics in it.  I promise, I wouldn't mind.
:D

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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.

No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).

(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)

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4 years ago  ::  Mar 03, 2009 - 2:31AM #2
JimProfit
Date Joined: Oct 12, 2007
Posts: 918
I remember you writing the psion-telepath controller. Love both of them dude.

Now if only the jackass who's willing to DM would DM a fourth edition game so I could try them out..:P

Ofcourse I'm bias as I've always liked psionics. Even the crappy 3.0 version.
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4 years ago  ::  Mar 03, 2009 - 7:11AM #3
Ekio
  • Dragon Slayer
Date Joined: Nov 20, 2008
Posts: 637
Just to think, my Shaper was mumbling about how he wants to play a Soulknife.

Printing off right now.
Homebrew classes:  Guerrilla, Airbender, Earthbender, Firebender, and Waterbender. (PHASE 2 BEGINS! Tell us how we could make these classes better.
The Shadow power source done right.
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4 years ago  ::  Mar 03, 2009 - 11:32AM #4
KarlDark
Date Joined: Sep 21, 2007
Posts: 370
I feel like strength might be the wrong choice. I would htink the strength of one's personality and presence would mean more to a soulknife than raw physical prowess. I feel like charisma would have been better. Although it does make sense with regards to opportunity attacks.

Aimed Strike: take off the +dex to damage and it's good. Just like all the other at-wills that have a bonus to hit their damage is reduced for the sake of balance. (especially considering the builds)
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4 years ago  ::  Mar 03, 2009 - 4:06PM #5
CWestHawk
Date Joined: Aug 22, 2007
Posts: 38
Wow, I am very impressed so far, what little I've had a chance to actually read. I just wanted to thank you for all of your hard work!

P.S. You've included the elan with your telepath and the dromites with your soulknife. Have you made any plans as to what, if anything, you're including with the shaper and the egoist?
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4 years ago  ::  Mar 07, 2009 - 7:55PM #6
CWestHawk
Date Joined: Aug 22, 2007
Posts: 38
I'm bumping this, since I didn't realize that editing my last post wouldn't bump it.
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4 years ago  ::  Mar 07, 2009 - 9:55PM #7
greatfrito
  • YMTS: XXIX Winner
Date Joined: Jun 27, 2004
Posts: 8,293

CWestHawk wrote:

Wow, I am very impressed so far, what little I've had a chance to actually read. I just wanted to thank you for all of your hard work!


You're very much welcome - also, thank you.

P.S. You've included the elan with your telepath and the dromites with your soulknife. Have you made any plans as to what, if anything, you're including with the shaper and the egoist?


I'm working through the races (that I enjoyed). I've got decent write-ups of the Blue, the Half-Giant, the Xeph, and a second insect-like race (not thri-keen, but something homebrew). I'll probably include the Blue with the Shaper. *shrugs*

I've mostly been just including races as-they're-completed, so we'll see what's done.

Feedback Disclaimer Show

Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.

No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).

(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)

A Psion for Next (Playable Draft)
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4 years ago  ::  Mar 08, 2009 - 3:00PM #8
doneisi
Date Joined: Jun 22, 2006
Posts: 454
Nice work. Just looking at the at-wills deft counter is a little too strong. You should take off the dex mod damage from the counter attack or use a secondary stat for both its attack and damage. It's not a big issue, I will look at it later ans see what I can find.
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4 years ago  ::  Mar 10, 2009 - 10:32AM #9
AvonRekaes
  • Dragon Slayer
Date Joined: Feb 25, 2003
Posts: 1,580
It seems like the level 29 Daily Disjunctive Strike is a little weak for a capstone striker attack. Just comparing it to Paladins, they get a 7[w] attack vs. one creature, which then has a chance of blinding every enemy within 10 squares.

I'm not sure stunning is worth 3[w]+blinding, and even if it is, I feel like you should make another power to play to the soulknife's role more. As it is, a defender is out damaging them. They need an amazingly high-damage 29 attack power against a single foe, something like Assassin's Point for rogues which does 7[w] plus twice sneak attack damage if you have Combat Advantage against the target.
Planes Wanderer
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4 years ago  ::  Mar 10, 2009 - 2:17PM #10
greatfrito
  • YMTS: XXIX Winner
Date Joined: Jun 27, 2004
Posts: 8,293

KarlDark wrote:

I feel like strength might be the wrong choice. I would htink the strength of one's personality and presence would mean more to a soulknife than raw physical prowess. I feel like charisma would have been better. Although it does make sense with regards to opportunity attacks.


The idea is that one of the builds focuses on the "physical" aspect of things, using his psionic power as more of an augmentation/channeling of the physical skill. The "kinetic" stuff is kind of built around the idea of "the energy of motion."

The original draft was going to have a Cha build, but thematically it stopped making sense. I just wasn't able to build a sufficient number of (satisfying) powers around the concept.

Aimed Strike: take off the +dex to damage and it's good. Just like all the other at-wills that have a bonus to hit their damage is reduced for the sake of balance. (especially considering the builds)


Yeah, I had originally left that in there because of the frequent complaints that the similar powers for other classes are "weak." -X damage(something between 3 at low levels, and 10 at the highest levels) for +2 attack seemed, to me, to be a fair enough trade. Granted, it's like a "reverse power attack," but... enh. Yeah, it is out of line with other base-class options.

doneisi wrote:

Nice work. Just looking at the at-wills deft counter is a little too strong. You should take off the dex mod damage from the counter attack or use a secondary stat for both its attack and damage. It's not a big issue, I will look at it later ans see what I can find.


I'll probably take off the Dex Mod on the counter - that might make it a little more distinct from the Rogue power. But yeah, I totally missed that in editing.

AvonRekaes wrote:

It seems like the level 29 Daily Disjunctive Strike is a little weak for a capstone striker attack. Just comparing it to Paladins, they get a 7[w] attack vs. one creature, which then has a chance of blinding every enemy within 10 squares.

I'm not sure stunning is worth 3[w]+blinding, and even if it is, I feel like you should make another power to play to the soulknife's role more. As it is, a defender is out damaging them. They need an amazingly high-damage 29 attack power against a single foe, something like Assassin's Point for rogues which does 7[w] plus twice sneak attack damage if you have Combat Advantage against the target.


Well, when you look at the power, consider that it's not the real "damage" power for that level. Concerted Blades will give you 3 attacks (with automatic CA), for potentially 6[W]+3x(Static Mods) damage, or 9[W]+3x(Static Mods) with twin blades.

The other daily can, on its own, potentially do 6[W] damage to several targets (if it doesn't push them too far away).

Consider that Disjunctive Strike is built to "lock down" a single target. 4[W]+Static Mods (or 5[W]+Static Mods with twin blades) is decent damage, especially since the power targets Will (a weak defense for most creatures). Also consider that, while the Paladin power you point out Blinds (secondary targets - not the primary target - but in a very good burst), it only blinds until the end of your next turn. Disjunctive Strike Stuns until the end of your next turn, plus has an Aftereffect (Daze with Save Ends). It may not be as spectacular as the Rogue's capstone power, but it certainly is better at "locking down" a single target for just a little while.

I dunno. Just some thoughts.

Feedback Disclaimer Show

Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.

No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).

(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)

A Psion for Next (Playable Draft)
A Barbarian for Next (Brainstorming Still)
My 4e Projects Show
Quick Reply
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