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5 years ago  ::  Jun 15, 2008 - 10:27PM #21
Bandaman
Date Joined: Feb 29, 2008
Posts: 58
my group will also be testing this build out. It looks fantastic
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5 years ago  ::  Jun 17, 2008 - 6:54PM #22
PyroMancer2k
  • Dragon Slayer
Date Joined: Jun 10, 2008
Posts: 745

Saric wrote:

Granted, my statement didn't mean I thought barbarian and sorcerer were iconic. I meant that my group's favorite classes are those 4. Which is the reason they don't really want to play 4th edition. Every time I talk about it with them and showed them my books all I hear is "What? no Druid or Sorcerer?" "I never liked the Bard but he should be in there."


Actually I think the sorcerer would probably be the easiest to do. The only really difference between the sorcerer and wizard was wizard could change out spells each day, had to pick the list ahead of time, and the sorcerer got 50% more cast per day. Also be was based off CHA but even so they still have the same spell list.

So just use the wizard power list and figure out some class abilities that will make him unique. Perhaps he can convert his higher lvl powers into a lower level one. Similar to spontaneous casting in 3.x. So if say he has a level 13 encounter and level 7 encounter. He can either use each one once or use the level 7 twice using up the level 13.

Since the sorcerer and wizard had access to the same spells before it doesn't seem unreasonable to have them share the same power list for the time being.

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5 years ago  ::  Jun 17, 2008 - 9:46PM #23
perrywrogers
Date Joined: Sep 5, 2004
Posts: 38

Saric wrote:

I'm 2/3 of the way with the druid. I should be done by the end of the week.
I'm also planning to make some bard,druid related feats and items after I finish/balance the druid.

In the meantime, I'd love to hear it plays out. Oh, and if your wife breaks the game because of my class, you can come back here and yell at me.


She's working on her character concept at this point, and looking at different power and feat combinations. She's very happy to have a bard in her hands at this point.

If it's not too much trouble, or too inappropriate, would you link your druid class thread to this thread so that I can get it through my Thread Subscription? I don't get into the forums very often, and I don't want to risk missing it.

Thanks

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5 years ago  ::  Jun 20, 2008 - 2:49PM #24
DanmarLOK
Date Joined: Jun 11, 2008
Posts: 337
Hey all, I've taken Saric's incredible amount of work and fixed some things (and probably screwed some other things up) and made a few changes that I thought would make it better fit my group and posted it as a pdf if you're interested. Given how great these forums work on a day to day basis here's the link to where you can get it that doesn't depend on them.

http://www.keyourcars.com/2008/06/20/ba … dition-v1/
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5 years ago  ::  Jun 20, 2008 - 3:30PM #25
McDungeon
Date Joined: Feb 10, 2006
Posts: 209
Any feats coming out?

Also, is improvisation supposed to be for the target's end of next turn? Or just the bard's? You sorta lose out if its only the bard's casting it on others.
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5 years ago  ::  Jun 20, 2008 - 5:28PM #26
Saric
Date Joined: Apr 24, 2002
Posts: 1,176

McDungeon wrote:

Any feats coming out?

Also, is improvisation supposed to be for the target's end of next turn? Or just the bard's? You sorta lose out if its only the bard's casting it on others.


Feats, items and the answer to your question and the like are in the pdf I just made. It contains the tweaks for the Bard that I worked on the past couple days and is more up to date than the forum posting. Here is the link. http://www.badongo.com/file/9985993

But to answer your question, the improvisation power works for whoever the target is, even if the bard targets himself. And it lasts until the end of the Bard's next turn.

Considering it also is a minor action to activate, having one round of an instant boost in addition to any other attack or buff you wish to give your ally during that turn, it can be pretty potent.

If you are referring to inspire competence, it should also work until the end of the bard's next turn.

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5 years ago  ::  Jun 20, 2008 - 8:51PM #27
McDungeon
Date Joined: Feb 10, 2006
Posts: 209
Basically if the combat list looked like...

Enemy's init 14
Target init 12
Bard init 10

The target only benefits 1 rd with the text, and a bard would benefit 2 rds. I guess I was wondering if this was intentional or not. Until end of bard's next turn means it'll only last 1 round for a target or ally, when self-cast it lasts 2.
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5 years ago  ::  Jun 20, 2008 - 11:01PM #28
Saric
Date Joined: Apr 24, 2002
Posts: 1,176

McDungeon wrote:

Basically if the combat list looked like...

Enemy's init 14
Target init 12
Bard init 10

The target only benefits 1 rd with the text, and a bard would benefit 2 rds. I guess I was wondering if this was intentional or not. Until end of bard's next turn means it'll only last 1 round for a target or ally, when self-cast it lasts 2.


Ahh, I see what you mean. The effect should only be one turn, thus until the start of the bard's next turn. It was unintentional for the bard to benefit two rounds instead of just one. Thanks for pointing it out.

Huzzah for errata!!

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5 years ago  ::  Jun 21, 2008 - 3:15PM #29
Saric
Date Joined: Apr 24, 2002
Posts: 1,176

perrywrogers wrote:

If it's not too much trouble, or too inappropriate, would you link your druid class thread to this thread so that I can get it through my Thread Subscription? I don't get into the forums very often, and I don't want to risk missing it.

Thanks


Druid Class Thread

There ya go, you can also go to it via my sig and the top of the page.

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5 years ago  ::  Jun 23, 2008 - 10:47PM #30
Thorvald_Grimbjorn
Date Joined: May 3, 2008
Posts: 723
Haven't really looked at all the Powers, but, so far, I like it very much. However, I have a few suggestions:

1) Skills list. Even a Bard shouldn't be so versatile. I'd suggest the following Skills as Bard Skills, based on 3.5's list of Bard Class Skills: Acrobatics, Arcana, Athletics, Bluff, Diplomacy, History, Insight, Nature, Perception, Stealth, Streetwise, Thievery. He would start with Diplomacy and History as Trained Skills and would be able to choose three others.

2) I think both Improvised Jab's power bonus and Inhibiting Song's penalty should be a flat +2/-2, respectively, to bring it more in line with similar At-Will Powers in the book.
Cattle die, kindred die, every man is mortal. But the good name never dies of one who has done well.
Cattle die, kindred die, every man is mortal. But I know one thing that never dies: the glory of the great dead.

- Hávamál

D&D 4th Edition Bard builds: The Dashing Swordsman, The Master of Sound and Illusions, The Warrior Skald

Captain Morality! (No point in not having fun with it. ;-))
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