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5 years ago  ::  Aug 08, 2008 - 8:57PM #71
RadioByeBye
Date Joined: Jul 13, 2008
Posts: 8
The temporary hit point at-will is insane.

The Level 1 daily that does 3[w] and minor shifts is absolutely ludicrous as well.

I've been been moving through and basically cutting everything into pieces whenever I've had time, but since I haven't playtested it, I'm not sure entirely if what I'm doing is rational. Has anyone actually played this and had it NOT be overpowered?
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5 years ago  ::  Aug 08, 2008 - 9:38PM #72
Saric
Date Joined: Apr 24, 2002
Posts: 1,176

RadioByeBye wrote:

The temporary hit point at-will is insane.

The Level 1 daily that does 3[w] and minor shifts is absolutely ludicrous as well.

I've been been moving through and basically cutting everything into pieces whenever I've had time, but since I haven't playtested it, I'm not sure entirely if what I'm doing is rational. Has anyone actually played this and had it NOT be overpowered?


I believe i've countered that argument earlier at least twice in the thread. You should read it the rest of the thread before posting. However for your convenience here it is.

Saric wrote:

Inciting Strike - Bard Attack 1
By striking in a skilled fashion, your allies are inspired to fight longer.
At Will ✦ Arcane, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[w]+Dexterity modifier damage,and one ally you can see gains temporary hit points equal to your Intelligence modifier + one-half your level.
Increase damage to 2[w]+ Dexterity modifier at 21st level.


Lastly, the cleric power "sacred flame" does the same thing as a ranged attack and gives the ally the option of temporary hit points = cha mod + 1/2 level or to make a saving throw.

With all due respect, you should do a little more research of comparable classes before calling overpowered.


Also the pdf clearly states that the other power does 2[w] damage.


"Immediate Assistance Bard Attack 1
As your ally suffers at the hands of your foes, you leap into the fray to aid him.
Daily ✦ Arcane, Weapon
Immediate Reaction Melee weapon
Trigger: An ally within 5 squares takes damage.
Attack: You can shift up to 5 squares closer to your ally and make a Dexterity vs. AC attack against the creature that attacked your ally. You gain combat advantage against the target for purposes of this attack.
Hit: 2[w] + Dexterity modifier damage.
Effect: The ally that was damaged can spend a healing surge.
"

While I'll admit it seems a bit off the wall and it needs to be reworded and maybe a little tweaks would be good for it, I don't think this power breaks the game. I'll give it a look.

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5 years ago  ::  Aug 08, 2008 - 9:58PM #73
RadioByeBye
Date Joined: Jul 13, 2008
Posts: 8
Not that one^

This one makes shifts a minor action, as well as doing 3[w]
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5 years ago  ::  Aug 09, 2008 - 12:02AM #74
Saric
Date Joined: Apr 24, 2002
Posts: 1,176
"Accelerated Strike Bard Attack 1
You strike hard and fast, inciting your allies to follow your example.
Daily ✦Arcane, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 3 [w] + Dexterity modifier.
Effect: Until the end of the encounter, you and your allies within 5 squares can shift as a minor action."


How is it overpowered? The power to shift as a minor action is hardly gamebreaking.

Let's see White raven onslaught for the warlord, it allows any time an ally within 10 squares of you to make a successful attack to slide an adjacent ally 1 square. Which does not use an action nor does it count as movement. Oh and it also deals 3 [w] + mods.

Accelerated Strike can only be used on the ally's turn and takes up an action.

Seems pretty clear cut to me. Wow you can shift and run away, or shift two squares in a round like a kobold yippie.
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5 years ago  ::  Aug 09, 2008 - 1:51AM #75
ORC_Paradox
  • There/Not There
Date Joined: Mar 6, 2001
Posts: 900
I have removed content from this thread because of violations of the Code of Conduct. You can review the Code of Conduct here: http://forums.gleemax.com/community_coc.php

Please keep your posts respectful of other members, even if they disagree with you.
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5 years ago  ::  Aug 09, 2008 - 6:35AM #76
Saric
Date Joined: Apr 24, 2002
Posts: 1,176

WizO_Paradox wrote:

I have removed content from this thread because of violations of the Code of Conduct. You can review the Code of Conduct here: http://forums.gleemax.com/community_coc.php

Please keep your posts respectful of other members, even if they disagree with you.


I fail to see how stating terms of constructive criticism and responses is against the code of conduct or is disrespectful.

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5 years ago  ::  Aug 09, 2008 - 7:25PM #77
RadioByeBye
Date Joined: Jul 13, 2008
Posts: 8
Bah, this is a strict forum. Haha, no big deal.

What I had said, Saric, is that I wasn't trying to offend you or anything- but that I had looked over the class with my gaming group, and we all agreed that on paper, it certainly looked overpowered. You said to look at what other classes can do, but it seems to me like you've cherry-picked some of the best abilities of the other leaders, as well as some other classes, and in doing so have created a class that is, overall, way too powerful. I merely wondered if it had been extensively playtested otherwise...

My post was deleted because I used the term "BigD***", and was apparently a little hostile. It was late, I claim innocence.

:D
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5 years ago  ::  Aug 10, 2008 - 4:32AM #78
Saric
Date Joined: Apr 24, 2002
Posts: 1,176

RadioByeBye wrote:

Bah, this is a strict forum. Haha, no big deal.

What I had said, Saric, is that I wasn't trying to offend you or anything- but that I had looked over the class with my gaming group, and we all agreed that on paper, it certainly looked overpowered. You said to look at what other classes can do, but it seems to me like you've cherry-picked some of the best abilities of the other leaders, as well as some other classes, and in doing so have created a class that is, overall, way too powerful. I merely wondered if it had been extensively playtested otherwise...

My post was deleted because I used the term "BigD***", and was apparently a little hostile. It was late, I claim innocence.

:D


None taken, I just wish for actual comparisons when advocating balance issues for points of reference. Considering my gaming group is around level 9, I haven't seen any issues as of yet, however since its impossible to pick up every power/level, play-testing in an actual party environment is still not going to cover everything.

Overall, I think the class has a few dents here and there, but I believe it is viable alternate class. Just needs a little more polish.

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5 years ago  ::  Aug 10, 2008 - 3:31PM #79
edusauron
Date Joined: May 31, 2008
Posts: 26
My group's been using Saric's Bard since our 4th edition campaign's inception, two months ago. They're hitting 5th level now. Nobody ever thought the bard is overpower.

Well... in 3.5 the bard guy always thought his character was the weakest link. Now (he's playing the bard again) he's really happy with it. Well... maybe it's overpowered now :P
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5 years ago  ::  Aug 10, 2008 - 9:09PM #80
Saric
Date Joined: Apr 24, 2002
Posts: 1,176

edusauron wrote:

My group's been using Saric's Bard since our 4th edition campaign's inception, two months ago. They're hitting 5th level now. Nobody ever thought the bard is overpower.

Well... in 3.5 the bard guy always thought his character was the weakest link. Now (he's playing the bard again) he's really happy with it. Well... maybe it's overpowered now :P


That's good news to hear, if you don't mind if any balance issues crop up drop a line here.

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