|
5 years ago ::
Jun 22, 2008 - 7:50AM
#11
|
Date Joined:
Apr 24, 2002
|
Some quick feedback: Snake's Swiftness (A-W, Attack 1) should probably have a +mod to the basic attack's damage to be in line with the Warlord's Commander's Strike. (Maybe choose between two at creation, like Warlocks) Well if you notice the warlord has to be in melee range to use his power. Snake's swiftness can be used at range by the druid, and the target could take a basic ranged attack if they chose to. Which is the reason why i didn't give a bonus. It is something to consider though.
Almost none of the daily attack powers have miss effects (including Reliable). Hmm very true, I forgot about the reliable keyword. I'll try to retool some powers after I look over it again.
In the intro page, you list the power source as divine, but every single power has the Primal power source. Just an oversight. My original concept was to make it divine, and yes it was an oversight.
I feel like a Bestial Fury druid would be better off with WIS as its tertiary score than DEX. That one's just a gut thing, though; I feel like they'd get more use out of it. I just recommended it because a basic druid can only use light armor, and thus would gain more AC and benefit from dex than they would from wisdom if they were in the front lines.
I'm also not sure about the Wild Shape Stance disclaimer on Bite of the Dragon (Shifter Attack 20). Both because Dragons can speak, and because you can't pick it up without having Shifter's Speech as a path feature. I'm not sure how I feel about the idea of giving a player a Recharge ability though. It makes sense, it's just odd. I wasn't so sure about the recharge either, but I'm going to see how it plays out. I might just replace it with an "encounter" power while in the shape. Dragons can speak, and yes the shifter can speak as well, it was a holdover from a copy-paste from the other wild shape restrictions.
Elemental Resistance (Elemental Savant Path Feature 16) references elemental specialty, which should probably be Touch of the Elements. True, very keen eye. Changing it as I type this.
Various burst attacks target "all foes" or "all enemies" instead of "each [enemy/creature]" or "each [enemy/creature]...you can see". Just an inconsistency. I'll look into it..
Thanks for all the nitpicking, I'll get to working on it later today.
Wild Shaping: I like the idea of keeping you magical weapon properties. I'm looking forward to play testing it for balance. I guess I'll have to give our druid a magic weapon first. :-)
Trained skills: I'm inclined to want to allow Religion as a skill that the druid may choose to take as trained. My original concept was to only allow weapon enhancement to attack and damage. The problem was that the druid would always be surpassed by his melee peers in damage, especially on crits. The other problem was if you entirely make all magic weapons useless, why on earth would a druid carry a weapon. He'd probably be better off not taking wild shape.
Thus the main benefit of wild shape is basically you gain access to a higher damage weapon for the time being and can cover a Striker or Defender role "theoretically".
I'll consider adding religion. Hmm it just seems that most of the description doesn't really fit the concept of a druid. Its very "bookworm-like". Granted druids were known for their being like priests in their communities and doing rites and the like. Good idea.
|
|
|
|
5 years ago ::
Jun 22, 2008 - 9:12AM
#12
|
Date Joined:
Jul 22, 2007
|
Amazing. Just as the Bard was.
Can we expect to see a monk coming as well?
|
|
|
|
5 years ago ::
Jun 22, 2008 - 5:45PM
#13
|
Date Joined:
Apr 24, 2002
|
Amazing. Just as the Bard was.
Can we expect to see a monk coming as well? Heh, I actually plan on focusing on making sure these two classes are rock-solid and then perhaps moving on to another project, maybe an adventure.
I was actually interested in making the sorcerer next. Gotta give some love to barbarians too. Monk is a possibility, I'll have to ponder about that when I get to it.
|
|
|
|
5 years ago ::
Jun 30, 2008 - 3:16PM
#14
|
|
|
Bump
|
|
|
|
5 years ago ::
Jul 08, 2008 - 12:26AM
#15
|
|
|
I would be very grateful if you ever end up finding the time to make a Monk class.
Fantastic work on the Druid and bard.
|
|
|
|
5 years ago ::
Jul 22, 2008 - 5:05PM
#16
|
Date Joined:
Jul 14, 2008
|
Looks pretty good. The only thing I'm sad about is how limited the druid's access to Wild form is until he reaches paragon path.
I really liked the Wild form alternative that was introduced in Player's Handbook 2 from the 3.5 edition; it limited the type of forms a druid could take (giving them more form options as they increased in level), but allowed them to change shape at will.
|
|
|
|
5 years ago ::
Jul 23, 2008 - 12:58PM
#17
|
Date Joined:
May 30, 2008
|
I noticed on "Magic Stone" it says you can use your sling to add it's enhancement bonus to attacks and damage - should you also be able to add it's proficiency bonus (was that an oversight) or not (was it intended)?
|
|
|
|
5 years ago ::
Jul 23, 2008 - 5:43PM
#18
|
Date Joined:
Jul 23, 2008
|
I like it so far, but you might want to reword Magic Stone to say "You may use a magical sling as an implement when using this power." Unless you intend for it to gain the benefit of both an implement and a sling.
Other than little clarification issues like that, its good so far.
|
|
|
|
5 years ago ::
Jul 27, 2008 - 9:12AM
#19
|
|
|
For the bestial druid, I would maybe suggest creating specific wildshapes to change into, which are encounter powers that last until the end of the encounter. Perhaps a low level one would be a Wolf Form or a Panther or Bear form, a higher level one would be a Flight form. So the bestial druid would naturally select those types of encounter powers.
Anyway, that was my thought process when thinking up how to incorporate wild shaping.
|
|
|
|
5 years ago ::
Jul 28, 2008 - 9:00AM
#20
|
Date Joined:
Apr 24, 2002
|
For the bestial druid, I would maybe suggest creating specific wildshapes to change into, which are encounter powers that last until the end of the encounter. Perhaps a low level one would be a Wolf Form or a Panther or Bear form, a higher level one would be a Flight form. So the bestial druid would naturally select those types of encounter powers.
Anyway, that was my thought process when thinking up how to incorporate wild shaping. The forms as written already accomplish that. There is a medium size/large size/flight/plant/elemental shapes. They might not be usable every encounter, but this druid's wild shape is based off of the core druid in 3.5, not the phb's 2 shapeshift alternate class feature. A druid as written in the 3.5 phb could only wild shape a limited amount of times per day. My druid echoes this train of thought.
Second of all, the suggestion for making encounter powers sustainable or last an entire encounter does not follow the train of thought of 4th edition's design. If the designers didn't make almost all encounter powers last the entire encounter, they did it for a reason.
The only power that I have seen that defies this logic is the cleric's "astral shield" at level 16.
|
|
|