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5 years ago ::
Nov 19, 2008 - 10:49PM
#1
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Date Joined:
Aug 24, 2008
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I'm tossing around the idea of letting someone play a blind character in a campaign. I'm looking for pros and cons on the scenario. Obviously the character would have blindsight but I wonder how much range to allow for this. Any comments and concerns are welcome.
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5 years ago ::
Nov 19, 2008 - 11:29PM
#2
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Nothing that can be abused, I'd only make it out to one square, and they can perceive anyone that attacks them at range (i.e, if a hobgoblin archer fires at them, they know exactly where they are when the arrow enter's their blind sight bubble and can defend from the attack normally).
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5 years ago ::
Nov 19, 2008 - 11:33PM
#3
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Date Joined:
May 26, 2007
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If they want to play a blind character, make them really blind. Blindness is rather crippling, afterall. Not really a condition that an adventurer favours.
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5 years ago ::
Nov 19, 2008 - 11:57PM
#4
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Date Joined:
Jul 16, 2004
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See, why would they want to adventure then? They wouldn't be able to adventure, that simple.
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5 years ago ::
Nov 20, 2008 - 12:12AM
#5
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I blame Rutger Hauer.
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5 years ago ::
Nov 20, 2008 - 12:14AM
#6
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Beware the standard "I wanna play a blind character" trap. This is where the player tries to convince you that being blind is a huge disadvantage, so he should get something to make up for it, and then the something to make up for it turns out to be better than regular vision would have been.
Remember that even if the pc is blind, the player isn't.
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5 years ago ::
Nov 20, 2008 - 12:36AM
#7
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Date Joined:
Feb 18, 2008
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If they want to play a blind character, make them really blind. Blindness is rather crippling, afterall. Not really a condition that an adventurer favours. Not to curb this off topic, however this statement isn't quite true, the blind are only as crippled as they allow themselves to be. Remember perception is only 1/5th sight, the other 4/5ths are made up of sound, scent, touch and taste. Senses that are enhanced with the loss of vision. Some blind can still walk like you or I do. This is especially true of those who went blind after they were born and trained their other senses to help compensate for the lack of vision.
Adventurers who travel while blind, cannot perceive the world as others would, but they still have a way to perceive the world. The perception skill covers things other than Search and Spot, search itself can be used by touch as well. A blind character gains a form of blindsense, so yes they would still be able to sense that arrow, maybe a bit late maybe soon enough to dodge or deflect it. I wouldn't call it blindsense though, not with a Blind PC. I would though use it as an opportunity as a DM to say things such as "Your other senses, helping to compensate for your lack of sight, gave you assistance as you dodge the air vibrations caused by an arrow shot from the southwest of your position." As a flavor thing when describing the action, or results of an action. This tells the player that his blind character didn't get hit, but now knows that the ranged opponent is off in the southwest of his position, exactly how far you don't know yet. No penalties really need to apply, and no bonuses either. Effectively the opponent still gains combat advantage in melee, but only for so long, and only as long as said opponent is able to take a move action in order to shift 1 square.
Now if you do want to say that the Blind PC gets a penalty to sight, attacks and the like, then by all means you can. Be aware though that this would mean that you are purposely and effectively turning the PC into an NPC instead and that this may earn you some resentment from that player. Remember adventurers are those who rise above their present standing to do something beyond everyone else.
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5 years ago ::
Nov 20, 2008 - 12:42AM
#8
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Date Joined:
Jul 30, 2002
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Make him blind, and that's it. No freebies or anything. Over time you could increase his perception skill for non-sight related checks as his other senses pick up the slack, but that's it.
-I got ran over my a squirrel the other day. -I'm going to steal my own idea. -My fruits of labor are not fruits... *sniff* they're vegetables. *sobs*
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5 years ago ::
Nov 20, 2008 - 3:05AM
#9
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Date Joined:
Sep 29, 2008
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Blindness itself is actually pretty damn powerful under certain circumstances. It makes you immune to gaze attacks, which isn't very useful in Heroic but there's quite a few Paragon and Epic monsters with their best attacks as Gazes.
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5 years ago ::
Nov 20, 2008 - 3:16AM
#10
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Have him be blind but it doesn't change combat related things becuase other senses make up for it like normal vision would. If he has low light / dark vision you can argue that races with those abilities also have better hearing aswell so that explains the difference.
For RP purposes make skill checks related to sight have a huge negative and ones based off others have a slight positive. For example if he wants to spot a guard thats so far off any normal sound he makes would be nearly impossible to hear he can't see them however if he's listening through a door he gets a small +X bonus probably based on tiers.
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