[FONT="Century Gothic"]Barbarian[/FONT]“Stand and fight!”Class TraitsRole: Striker. You deal large amounts of damage using two-handed weapons or dual weapons and powers that further enhance your damage.
Power Source: Martial. You have learned your abilities through practice and determination.
Key Abilities: Strength, Constitution, Wisdom
Armor Proficiencies: Cloth, leather hide
Weapon Proficiencies: Simple melee, military melee, simple ranged
Bonus to Defense: +2 Fortitude
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: From the class skills list below, choose three trained skills at 1st level.
Class Skills: Athletics (Str), Endurance (Con), Insight (Wis), Intimidate (Cha), Nature (Wis)
Build Options: Dual-wielding barbarian, two-handed barbarian
Class Features: Brutal Blow, Rage, Weapon Style
Barbarians are savage and brutal warriors. Barbarians decimate the battlefield and are highly mobile, and if there is not a path, they make one.
As a barbarian, you are treated as a savage, no matter how civilized you really are. Most barbarians fight for, honor, glory, or the thrill of battle. Some fight for their tribes, while others fight for themselves. Others fight just to find their place in this world.
With weapon in hand and armor on, you go forth, to see what challenge this world has to offer.
Creating a BarbarianThe two-handed barbarian and the dual-wielding barbarian are the two common barbarian builds; one uses a single weapon with great force, the other uses a flurry of weapons to kill your foe.
Dual-Wielding BarbarianYou want to wield two weapons and use multiple attacks to overwhelm your opponent’s defenses. You prefer good one-handed weapons, such as longswords, battleaxes or flails. You make Strength your highest score as most of your attacks use Strength or cause effects based on Strength, followed by Strength or Constitution based on your powers. You want to select powers that use two weapons or that work with your style of fighting.
Suggested Feat: Weapon Focus (Human feat: Toughness)
Suggested Skills: Athletics, Insight, Intimidate
Suggested At-Will Powers: jumping strike, flurry
Suggested Encounter Power: whirlwind
Suggested Daily Power: armor breaker
Two-Handed BarbarianYou are interested in dealing large amounts of damage with a big weapon. You prefer a good two-handed weapon such as a maul or greatsword. You make either Strength or Constitution as your highest score. Strength if you want more damage or Constitution if you want other effects than just pure damage. Which ever you do not make your highest score you should make the other your second highest score. Wisdom should be your third highest score, unless you have a particular build in mind. Select powers that do not use two weapons to make the most of this build.
Suggested Feat: Power Attack (Human feat: Weapon Focus)
Suggested Skills: Athletics, Endurance, Intimidate
Suggested At-Will Powers: bone breaker strike, reckless strike
Suggested Encounter Power: breaker strike
Suggested Daily Power: power blow
Barbarian Class FeaturesAll barbarians share these class features.
Brutal BlowOnce per round, when you make a melee attack you can add 1d4 extra points of damage to the damage roll. At 11th level this increases to 2d4, and at 21st level this increases to 3d4.
RageWhile you are bloodied, you have a +2 bonus to attack and damage rolls, a +1 bonus to Fortitude and Will defenses, and a -2 bonus to AC. At 11th level the bonus to attack and damage rolls increases to +4, and the bonus to Fortitude and Will defenses increases to +2. At 21st level the bonus to attack and damage rolls increases to +6, and the bonus to Fortitude and Will defenses increases to +3.
Weapon StyleBarbarians fight two different ways: using a large weapon in two-hands or using two weapons.
Choose on of the following options:
Dual-Wield: You can use a one handed weapon in your off-hand, even if it does not have the off-hand property.
Two-Hand: You have a +1 bonus to attack rolls with two-handed weapons.
OverviewCharacteristics: You have the ability to deal large amounts of damage, and even more so when you are near death. You have excellent melee ability, but except for “jump” powers your ranged combat abilities are very poor. You want to focus on a target and bring him down.
Religion: Surprisingly, barbarians are very religious. They pray to gods of valor, combat or nature. Common deities of barbarians are Bahamut and Kord. Unaligned and evil barbarians pray to Bane and Gruumsh.
Races: Barbarians come from all races. The most common are humans, elves, dwarves and dragonborn.
Barbarian PowersYour powers are special techniques that drawn on your strength and built up rage. Some powers reward a high Constitution; these are well suited for two-handed barbarians. While others reward a high Strength; these appeal to dual-wielding barbarians. But, you are free to pick and choose whatever powers you want.
Level 1 At-Will ExploitsSpoiler:
Show
Bash; Barbarian Attack 1
You strike wildly with great force pushing your opponent back.
At-Will ✦ Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] damage + Strength modifier damage and push the target 1 square.
Increase damage to 2[W] + Strength modifier damage at 21st level.
Special: If you are wielding a two-handed weapon you push the target 1 square even if you miss.
Bone Breaker Strike; Barbarian Attack 1
You put all of your weight into one bone crushing strike.
At-Will ✦ Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: Constitution vs. Fortitude
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier damage at 21st level.
Jumping Strike; Barbarian Attack 1
You jump and follow up with an attack.
At-Will ✦ Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Special: You can shift your Wisdom modifier squares before you attack. You can shift through, but cannot end your movement, in a square an enemy is in.
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier damage at 21st level.
Flurry; Barbarian Attack 1
You attack with both weapons in your hands.
At-Will ✦ Martial, Weapon
Standard Action; Melee weapon
Requirements: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. AC (main weapon and off-hand weapon), two-attacks
Hit: 1[W] damage per attack.
Increase damage to 2[W] at 21st level.
Level 1 Encounter ExploitsSpoiler:
Show
Breaker Strike; Barbarian Attack 1
You release your pent up rage in one mighty swing.
Encounter ✦ Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and the target is pushed your Constitution modifier squares.
Special: If you are wielding a two-handed weapon you can knock the target prone instead of pushing it.
Howl; Barbarian Attack 1
You release a bone chilling howl, causing an enemy to run in fright.
Encounter ✦ Fear, Martial
Standard Action; Ranged 5
Target: One creature
Attack: Wisdom + 2 vs. Will
Hit: The target takes 1d4 + your Wisdom modifier damage and moves its speed away from you. The fleeing target avoids dangerous squares and difficult terrain if it can. This movement provokes opportunity attacks.
Impact; Barbarian Attack 1
You slam your weapon into the ground causing the ground around you to ripple and crack.
Encounter ✦ Martial, Thunder, Weapon
Standard Action; Close burst 1
Target: Each creature in burst
Attack: Strength vs. AC
Hit: 1d12 + Strength modifier thunder damage, and squares in the effected area are treated as difficult terrain until the start of your next turn.
Whirlwind; Barbarian Attack 1
You spin around with your weapon out striking enemies around you.
Encounter ✦ Martial, Weapon
Standard Action; Close burst 1
Target: Each creature in burst.
Attack: Strength vs. AC
Hit: 1[W] + Strength damage.
Special: If you are wielding two weapons you make an attack you’re your off-hand weapon against every creature in the burst.
Level 1 Daily ExploitsSpoiler:
Show
Armor Breaker; Barbarian Attack 1
You attack with both your weapons at one time crushing your opponent’s armor.
Daily ✦ Martial, Weapon
Standard Action; Melee weapon
Requirements: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks
Hit: 1[W] + Strength modifier damage per attack and the target has a penalty to AC equal to your Strength modifier (save ends).
Miss: Half damage per attack and the target has a penalty to AC equal to your Strength modifier until the start of your next turn.
Blitz; Barbarian Attack 1
You ignore the danger and make a wild swing at your enemy opening yourself to a counterattack if you miss.
Daily ✦ Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier + Constitution modifier damage and the target is pushed 1 square.
Miss: Half damage and you provoke an opportunity attack.
Special: If you are wielding a two-handed weapon the target is knocked prone if you hit.
Power Blow; Barbarian Attack 1
You crush armor and bone with one powerful blow.
Daily ✦ Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier + Constitution modifier damage.
Miss: Half damage.
Two-Weapon Flurry; Barbarian Attack 1
You make several attacks with both of your weapons.
Daily ✦ Martial, Weapon
Standard Action; Melee weapon
Requirements: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. AC (main weapon and off-hand weapon), four-attacks (two with each weapon)
Hit: 1[W] damage per attack, and if at least two attacks hit deal additional damage equal to your Strength modifier.
Miss: Half damage per attack.
Level 2 Utility ExploitsSpoiler:
Show
Invigorate; Barbarian Utility 2
When you are in peril you can search deep inside to keep on fighting.
Daily ✦ Healing, Martial
Minor Action; Personal
Effect: You can spend a healing surge.
Fast Movement; Barbarian Utility 2
With a quick burst of speed you move faster than normal.
Encounter ✦ Martial
Move Action; Personal
Effect: You move you speed + your Constitution modifier.
Leap; Barbarian Utility 2
You make a quick jump into the horde of enemies.
Encounter ✦ Martial
Minor Action; Personal
Effect: Shift a number of squares equal to your Strength or Wisdom modifier (whichever is higher) + 1. You can shift through, but cannot end your movement, in a square an enemy is in.
War Cry; Barbarian Utility 2
You shout and give your allies the ability to hit harder and stronger.
Daily ✦ Martial
Minor Action; Close burst 5
Target: You and each ally in burst
Effect: The targets affected by this ability gain a +1 power bonus to attack and damage rolls until the end of your next turn.
Level 3 Encounter ExploitsSpoiler:
Show
Boar Rush; Barbarian Attack 3
You rush into an enemy him down with a powerful blow.
Encounter ✦ Martial, Weapon
Standard Action; Melee weapon
Special: You can shift 2 squares before you attack.
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage and knock the opponent prone.
Special: If you are wielding a two-handed weapon the target is dazed until the start of your next turn.
Leap Attack; Barbarian Attack 3
You leap through the air and stab the ground where you land sending a shockwave that pushes enemies.
Encounter ✦ Martial, Thunder, Weapon
Standard Action; Close burst 1
Special: You can shift your Wisdom modifier squares before you attack. You can shift through, but cannot end your movement, in a square an enemy is in.
Target: Each creature in burst
Attack: Strength vs. AC
Hit: 1d12 + Strength modifier thunder damage and push 1 square.
Mountain Breaker; Barbarian Attack 3
You pull all of your energy into one brutal attack that ignores armor.
Encounter ✦ Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: Strength vs. Fortitude
Hit: 2[W] + Strength modifier + Constitution modifier damage.
Two-Weapon Strike; Barbarian Attack 3
You open up your opponent’s defenses and strike with both weapons.
Encounter ✦ Martial, Weapon
Standard Action; Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength + 2 vs. AC (main weapon and off-hand weapon), two attacks
Hit: 1[W] + Strength modifier damage per attack.
Level 5 Daily ExploitsSpoiler:
Show
Berserk Blow; Barbarian Attack 5
You channel all of your built up rage into one stunning blow.
Daily ✦ Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage and the target is stunned (save ends).
Miss: Half damage and the target is stunned until the beginning of your next turn.
Special: If you are wielding a two-handed weapon you can add your Constitution modifier to the damage.
Concentrated Blow; Barbarian Attack 5
You focus and make one accurate and damaging attack.
Daily ✦ Martial, Reliable, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: Strength + Wisdom vs. AC
Hit: 2[W] + Strength modifier + Wisdom modifier damage.
Eviscerate; Barbarian Attack 5
You stab an enemy with both weapons, and then you rip him apart.
Daily ✦ Martial, Weapon
Standard Action; Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks
Hit: 2[W] + Strength modifier damage per attack, and if both attacks hit your opponent takes ongoing 5 damage (save ends).
Miss: Half damage per attack.
Level 6 Utility ExploitsSpoiler:
Show
Hop; Barbarian Utility 6
You make a short hop.
At-Will ✦ Martial
Move Action; Personal
Effect: Shift 2 squares. You can shift through, but cannot end your movement, in a square an enemy is in.
Ignore Pain; Barbarian Utility 6
Your frenzy stops you from feeling pain.
Daily ✦ Martial, Stance
Immediate Reaction; Personal
Trigger: You are hit by an attack.
Effect: You have resist 5 + Wisdom modifier to all damage.
Long Jump; Barbarian Utility 6
You can jump longer than normal in a pinch.
Encounter ✦ Martial
Free Action; Personal
Special: You can only use this power when you shift.
Effect: You shift 2 more squares.
Level 7 Encounter ExploitsSpoiler:
Show
Claws of the Bear; Barbarian Attack 7
You strike and then prepare to defend.
Encounter ✦ Martial, Weapon
Standard Action; Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks
Hit: 1[W] + Strength modifier damage per attack and you gain a bonus to AC equal to your Wisdom modifier until the beginning of your next turn.
Falling Dragon; Barbarian Attack 7
You jump high into the air and make a falling strike against a grounded opponent.
Encounter ✦ Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Special: You can shift your Wisdom modifier + 2 squares before you attack. You can shift through, but cannot end your movement, in a square an enemy is in.
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.
Special: If you hit the target it is dazed until the start of your next turn.
Falling Impact; Barbarian Attack 7
You jump up then slam your weapon into the ground causing the ground around you to ripple and crack.
Encounter ✦ Martial, Thunder, Weapon
Standard Action; Close burst 2
Target: Each creature in burst
Attack: Strength vs. AC
Hit: 2d12 + Strength modifier thunder damage, and squares in the effected area are treated as difficult terrain until the start of your next turn.
Furor; Barbarian Attack 7
You go into a brief frenzy and attack every nearby creature.
Encounter ✦ Martial, Weapon
Standard Action; Close burst 2
Target: Each creature in burst
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.
Effect: You have a -2 penalty to AC until the beginning of your next turn.
Taunt; Barbarian Attack 7
You taunt a foe and then strike him as he rushes toward you.
Encounter ✦ Charm, Martial, Weapon
Standard Action; Ranged 10
Target: One creature
Attack: Wisdom vs. Will
Hit: The target moves double its speed toward you. If the attack hits and the target is within reach of a melee attack make a secondary attack.
Secondary Target: The same target
Secondary Attack: Strength vs. AC
Hit: 1[W] + Strength damage.
Level 9 Daily ExploitsSpoiler:
Show
Cry of Terror; Barbarian Attack 9
You release a horrible war cry that causes nearby enemies to run in fear.
Daily ✦ Martial, Fear, Reliable
Standard Action; Close burst 5
Target: Each enemy in burst
Attack: Wisdom + 7 vs. Will
Hit: The target takes 1d8 + your Wisdom modifier damage and moves its speed away from you. The fleeing target avoids dangerous squares and difficult terrain if it can. This movement provokes opportunity attacks.
Rending Blades; Barbarian Attack 9
Your blades ignore armor and rend your opponent.
Daily ✦ Martial, Weapon
Standard Action; Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. Reflex (main weapon and off-hand weapon), two attacks
Hit: 2[W] damage per attack.
Miss: Half damage per attack.
Sweeping Blow; Barbarian Attack 9
You swing your weapon around you and push enemies away.
Daily ✦ Martial, Weapon
Standard Action; Close burst 1
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.
Effect: The target is pushed 1 square.
Special: If you are wielding a two-handed weapon the target is pushed 2 squares instead of one.
Level 10 Utility ExploitsSpoiler:
Show
Charging Orders; Barbarian Utility 10
You shout and give your allies the ability to run faster.
Daily ✦ Martial
Minor Action; Close burst 5
Target: You and each ally in burst
Effect: The targets affected by this ability gain a +2 power bonus to speed until the end of your next turn.
Frenzy; Barbarian Utility 10
You sink into a mad furry that allows you to deal more damage, but you ignore your defenses.
Daily ✦ Martial, Stance
Minor Action; Personal
Effect: While you are in this stance, you deal 4 more points of damage with every attack but have a -2 penalty to all defenses.
Survive; Barbarian Utility 10
When you are in peril you can search deep inside to find the ability to survive.
Daily ✦ Healing, Martial
Minor Action; Personal
Effect: Spend a healing surge and regain an additional 5 hit points.
Level 13 Encounter ExploitsSpoiler:
Show
Armor Splitter; Barbarian Attack 13
With a single blow you split an opponent’s armor in two.
Encounter ✦ Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier + Constitution modifier damage and the target has a -2 penalty to AC until the start of your next turn.
Special: If you are wielding a two-handed weapon the target has a -3 penalty to AC instead of a -2 penalty, if you hit.
Cleaving Blows; Barbarian Attack 13
You strike an enemy then make a spinning attack.
Encounter ✦ Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier + Constitution modifier damage and make a secondary attack.
Secondary Target: All adjacent creatures
Secondary Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Leaping Impact; Barbarian Attack 13
You leap through the air and stab the ground where you land sending a shockwave that stuns enemies.
Encounter ✦ Martial, Thunder, Weapon
Standard Action; Close burst 2
Special: You can shift your Wisdom modifier squares + 1 before you attack. You can shift through, but cannot end your movement, in a square an enemy is in.
Target: Each creature in burst
Attack: Strength vs. AC
Hit: 2d12 + Strength modifier thunder damage and the target is stunned until the start of your next turn.
Stunning Flurry; Barbarian Attack 13
With a flurry of blows you stun your opponent.
Encounter ✦ Martial, Weapon
Standard Action; Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. Reflex (main weapon and off-hand weapon), two attacks
Hit: 1[W] + Strength modifier damage per attack and if either attack hits, the target is stunned until the start of your next turn.
Level 15 Daily ExploitsSpoiler:
Show
Berserk Frenzy; Barbarian Attack 15
You rain blow after blow down on your enemy at the cost of your defenses.
Daily ✦ Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: Strength vs. AC. You keep making an additional attack every time you hit with a -2 penalty for every additional attack (-2 on 2nd, -4 on 3rd, ect). As soon as one attack misses or you make four attacks, this attack ends.
Hit: 2[W] + Strength modifier damage.
Miss: You have a -4 penalty to all defenses until the start of your next turn.
Special: If you are wielding a two-handed weapon decrease the penalty to all defenses to -2.
Frenzy Over the Horizon; Barbarian Attack 15
You jump high into the air and make a falling strike against a grounded opponent then follow up with another strike.
Daily ✦ Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Special: You can shift your Wisdom modifier + 3 squares before you attack. You can shift through, but cannot end your movement, in a square an enemy is in.
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage.
Effect: Make a second attack.
Secondary Target: The primary target.
Secondary Attack: Strength vs. AC
Secondary Hit: 2[W] + Strength modifier damage.
Miss: Half damage.
Rabid Flurry; Barbarian Attack 15
You sink into a rage and make a flurry of attacks.
Daily ✦ Martial, Weapon
Standard Action; Ranged 5
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. Reflex (main weapon and off-hand weapon), four attacks (two each)
Hit: 1[W] + Strength modifier damage per attack.
Miss: Half damage per attack.
Level 16 Utility ExploitsSpoiler:
Show
Incredible Stamina; Barbarian Utility 16
You just will not die, and are starting to tick off the Raven Queen.
Daily ✦ Healing, Martial
Minor Action; Personal
Effect: Spend a healing surge, you regain an additional 15 + your Wisdom modifier hit points.
Tenacity; Barbarian Utility 16
You will never give up.
Encounter ✦ Martial
Immediate Reaction; Personal
Trigger: You are attacked by an ability that targets Fortitude or Will
Effect: You can add your Constitution modifier as a power bonus to your Fortitude and Will defenses until the end of your next turn.
Uncanny Dodge; Barbarian Utility 16
You dodge at the last moment.
Encounter ✦ Martial
Immediate Reaction; Personal
Trigger: You are attacked by an ability that targets AC or Reflex.
Effect: You can add your Wisdom modifier as a power bonus to your AC and Reflex defenses until the end of your next turn.
Level 17 Encounter ExploitsSpoiler:
Show
Dual Rend; Barbarian Attack 17
You slash your opponent with several blows that leave him weakened.
Encounter ✦ Martial, Weapon
Standard Action; Ranged 5
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. Reflex (main weapon and off-hand weapon), two attacks
Hit: 2[W] damage per attack, and the target is weakened until the start of your next turn.
Nauseating Strike; Barbarian Attack 17
You strike your opponent with such force as it causes him to be sick.
Encounter ✦ Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage and the target is stunned and takes a penalty to Fortitude equal to your Constitution modifier.
Spinning Frenzy; Barbarian Attack 17
You spin around striking enemies in a tornado of blades.
Encounter ✦ Martial, Weapon
Standard Action; Close burst 1
Target: Every creature in burst
Attack: Strength vs. AC, two attacks
Hit: 1[W] + Strength modifier damage per attack.
Special: If you are wielding a two-handed weapon you can make two attacks against every adjacent creature.
Tenacious Leap; Barbarian Attack 17
You jump high into the air and make a falling strike against a grounded opponent knocking him down.
Encounter ✦ Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Special: You can shift your Wisdom modifier + 3 squares before you attack. You can shift through, but cannot end your movement, in a square an enemy is in.
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage and the target is knocked prone.
Level 19 Daily ExploitsSpoiler:
Show
Devastating Impact; Barbarian Attack 19
You slam your weapon into the ground causing a shockwave to knockback your foes.
Daily ✦ Martial, Thunder, Weapon
Standard Action; Close burst 2
Target: Each creature in burst
Attack: Strength vs. Fortitude
Hit: 4d12 + Strength modifier thunder damage, and the target is pushed 2 squares.
Miss: Half damage and the target is pushed 1 square.
Splintering Blades; Barbarian Attack 19
Your blades splinter your opponent’s armor.
Daily ✦ Martial, Weapon
Standard Action; Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks
Hit: 2[W] damage per attack, and if both attacks hit the target takes a penalty to AC equal to your Strength modifier until the end of your next turn.
Miss: Half damage per attack.
Warrior’s Strike; Barbarian Attack 19
You strike your opponent with a mighty blow that cuts through armor.
Daily ✦ Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: Strength vs. Reflex
Hit: 5[W] + Strength modifier + Constitution modifier damage.
Miss: Half damage.
Special: If you are wielding a two-handed weapon you have a +2 bonus to the attack roll.
Level 22 Utility ExploitsSpoiler:
Show
Burst of Speed; Barbarian Utility 22
You use a quick burst of speed to move.
Encounter ✦ Martial
Minor Action; Personal
Effect: Move your speed.
“We Will Live On!”; Barbarian Utility 22
As an ally falls you release a war cry that encourages your allies to fight on.
Encounter ✦ Martial, Healing
Immediate Reaction; Close burst 5
Trigger: An ally’s hit points drop to 0 or lower.
Target: You and each ally in burst
Effect: All affected creatures have a +1 power bonus to all defenses until the end of the encounter and regains 10 + your Wisdom modifier hit points.
Level 23 Encounter PowersSpoiler:
Show
Flurry of Blades; Barbarian Attack 23
With a flurry of blades you strike an opponent and cause him to back off.
Encounter ✦ Martial, Weapon
Standard Action; Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks
Hit: 2[W] + Strength modifier damage per attack and push the enemy your Strength modifier squares.
Hacking Blade; Barbarian Attack 23
You hack at your enemy and hit him down.
Encounter ✦ Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 4[W] + Strength modifier + Constitution modifier damage and the target is knocked prone.
Intercept; Barbarian Attack 23
You quickly move toward your enemy and make a fast attack that leaves him stunned.
Encounter ✦ Martial, Weapon
Standard Action; Melee weapon
Special: You can shift 4 squares before you attack.
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage and the target is stunned until the start of your next turn.
Special: If you are wielding a two-handed weapon you can push the target 1 square.
Level 25 Daily ExploitsSpoiler:
Show
Frenzied Flurry; Barbarian Attack 25
You attack with both weapons faster than your eyes can follow.
Daily ✦ Martial, Weapon
Standard Action; Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. AC (main weapon and off-hand weapon), six attacks (three each)
Hit: 1[W] damage per attack.
Miss: Half damage per attack.
Howl of Terror; Barbarian Attack 25
You release a horrible war cry that causes nearby enemies to run in fear.
Daily ✦ Martial, Fear, Reliable
Standard Action; Close burst 10
Target: Each enemy in burst
Attack: Wisdom + 15 vs. Will
Hit: The target takes 2d12 + your Wisdom modifier damage and moves its speed + 3 away from you. The fleeing target avoids dangerous squares and difficult terrain if it can. This movement provokes opportunity attacks.
Warrior’s Blow; Barbarian Attack 25
You smash your weapon into an opponent and then hit him away.
Daily ✦ Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 5[W] + Strength modifier damage and push the target your Strength modifier squares.
Miss: Half damage and push the target 1 square.
Special: If you are wielding a two-handed weapon the target is dazed until the start of your turn if you hit.
Level 27 Encounter ExploitsSpoiler:
Show
Bone Splitter; Barbarian Attack 27
You channel all of your rage into a mighty blow that stuns enemies.
Encounter ✦ Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 4[W] + Strength modifier damage and the target is stunned until the start of your next turn.
Devastating Leap; Barbarian Attack 27
You leap through the air and stab the ground where you land sending a shockwave that stuns enemies and pushes them back.
Encounter ✦ Martial, Thunder, Weapon
Standard Action; Close burst 2
Special: You can shift your Wisdom modifier squares + 2 before you attack. You can shift through, but cannot end your movement, in a square an enemy is in.
Target: Each creature in burst
Attack: Strength vs. AC
Hit: 3d12 + Strength modifier thunder damage and the target is pushed 1 square and stunned and until the start of your next turn.
Spinning Rend; Barbarian Attack 27
You spin around striking enemies in a tornado of steel and blood.
Encounter ✦ Martial, Weapon
Standard Action; Close burst 1
Target: Every creature in burst
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage per attack and ongoing 10 damage (save ends).
Special: If you are wielding two weapons you can make an additional attack against every adjacent creature.
Level 29 Daily ExploitsSpoiler:
Show
Bravery and Strength; Barbarian Attack 29
You stand your ground and use more strength than you knew you had.
Daily ✦ Martial, Stance
Minor Action; Personal
Effect: You deal an extra 1[W] damage per attack with your at-will and encounter powers and you have resist 15 all damage.
Strike of the War Chief; Barbarian Attack 29
You make an awesome strike that breaks armor and knocks your opponent down.
Daily ✦ Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 7[W] + Strength modifier damage and knock the target prone.
Miss: Half damage.
Two As One; Barbarian Attack 29
You wield both of your weapons allowing you to follow up attacks with your main weapon with an off-hand attack.
Daily ✦ Martial, Stance
Minor Action; Personal
Effect: Whenever you make an attack with your main hand you can make a basic melee attack with your off-hand weapon. You can not use this stance combined with an attack that already allows an additional attack with your off-hand weapon.