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5 years ago ::
Oct 12, 2008 - 8:41PM
#31
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Me likes... but maybe nerfed a bit... reduce damage from the source by the sliver's con + level. That may be a bit much unless you wish to remove someone from the fight until the ward sliver is killed.
If the slivers are paragon to epic then the resistance is 11 though 30 plus con. By you using con I don't know if you are referring to score of modifier so I will look at both.
Lets say that the sliver has a constitution of 16.
Constitution score level + Con score = total resistance 11 + 16 = 27 16 + 16 = 32 21 + 16 = 37 26 + 16 = 42 30 + 16 = 46
Constitution modifier level + Con mod = total resistance 11 + 3 = 14 16 + 3 = 19 21 + 3 = 24 26 + 3 = 29 30 + 3 = 33
Now lets think about the powers that the PCs have and compare them to the resistances.
from levels 1 through 20 the at-wills are usually one dice, weapon dice, or striker extra dice damage. through these levels a non striker will likely not often do more than 15 damage and definitely not much more than 20 with an at-will by its self. If you use the con mod then a non striker still has a chance of doing a few damage with each attack, but with the con score the person would have to use an encounter or daily to do a few damage.
Constitution score with half level level + Con score = total resistance 5 + 16 = 21 8 + 16 = 24 10 + 16 = 26 13 + 16 = 29 15 + 16 = 31
This drops the resistance a bit but the resistance is still too high for a non striker to deal any damage without using an encounter or daily.
Constitution modifier with half level level + Con mod = total resistance 5 + 3 = 8 8 + 3 = 11 10 + 3 = 13 13 + 3 = 16 15 + 3 = 18
This is more around something that I was thinking about because it should seem as if it halves all the damage from the power source, and it still allows for the character to be a contributer to the combat.
I would also think about having the ward slivers ability be a triggered ability. An immediate reaction that gives all slivers in area a resistance to the power source that hit it. When the ward sliver is killed the effect disappears once it has reached the ward sliver's initiative in the initiative order.
Resident Grouch and Corrupting InfluenceA Monster AppearsI'm Black and Blue how 'bout you?
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5 years ago ::
Oct 13, 2008 - 11:28AM
#32
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Date Joined:
Mar 28, 2008
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Thanks Dirtyfrank. I didn't bother to go over the math, but that is much more balanced. you get an uber-cookie, here is the satellite view:
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5 years ago ::
Oct 13, 2008 - 2:03PM
#33
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Date Joined:
Dec 12, 2007
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Might I offer a suggestion to prevent a book keeping nightmare?
Instead of having auras, allow all the sliver's attacks to add something like this:
"Hit: (some damage) plus all slivers get +1 attack and damage against this target until the end of the encounter"
This way you wont be looking around seeing what aura is where you can just mark down what characters have what sliver debuff.
I know it kind of makes it weaker since they probably won't stack unless worded very carefully but it will make a DM's life easier!
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5 years ago ::
Oct 13, 2008 - 3:45PM
#34
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Date Joined:
Jun 25, 2008
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Might I offer a suggestion to prevent a book keeping nightmare?
Instead of having auras, allow all the sliver's attacks to add something like this:
"Hit: (some damage) plus all slivers get +1 attack and damage against this target until the end of the encounter"
This way you wont be looking around seeing what aura is where you can just mark down what characters have what sliver debuff.
I know it kind of makes it weaker since they probably won't stack unless worded very carefully but it will make a DM's life easier! Uh... rofl. You went and took what requires no bookkeeping and added a ton of bookkeeping. The auras are the best route.
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5 years ago ::
Oct 13, 2008 - 8:45PM
#35
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I'm presenting my versin of slivers to my players tomorrow, if they walk down the wrong path...
I'm using the "lasting aura" version I posted above, marking the various "enhancements" a sliver has with tokens of various colors.
I'll let you guys know how it turns out.
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5 years ago ::
Oct 13, 2008 - 9:54PM
#36
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I know it kind of makes it weaker since they probably won't stack unless worded very carefully but it will make a DM's life easier! The carefull wording is saying "bonuses stack" in the power description.
I think that auras should be use for about half to a quarter of the slivers. You know, the slivers that have abilities that need nothing to activate. The abilities that all slivers gain because it is alive. For the ones that require mana and tapping or attacking and such then other mechanics can be used.
The Spined Sliver's ability should, for instance, be activated by either hitting the opponent or missing (I think I would likely settle on missing the target). I would also say that any sliver in the Spined Sliver's line of sight and/or effect gains its abilities (for simplicity). So when the sliver misses its target it can get a +1 to all attacks and damage rolls until the end of its next turn. If it gets hit then it can gain a +1 to all defenses until the end of the attacker's next turn. Or if you are really lazy then make it so that when the sliver misses or is hit then it gets a +1 bonus to all attack and damage rolls and defenses until the end of its next turn.
Doomsought, thanks for the cookie. Now I just have to figure out how to eat it.
Resident Grouch and Corrupting InfluenceA Monster AppearsI'm Black and Blue how 'bout you?
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5 years ago ::
Oct 14, 2008 - 10:59AM
#37
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Date Joined:
Dec 12, 2007
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Uh... rofl. You went and took what requires no bookkeeping and added a ton of bookkeeping. The auras are the best route. Umm.. not quite. Having to calculate what each sliver is gaining bonuses from based on their location on the battle map and then re-calculate if they move every single turn is going to create a nightmare. It's easier to say player X has debuffs that all slivers gain the benefit of.
The general design of the sliver seems to be used en masse so that the slivers boost each other's power. Except, if you read the first post after it was edited, the auras have been significantly reduced from their original value resulting in a need to pay close attention to position in combat.
Perhaps instead of posting an attack on someone's ideas that had no real explanation to it besides posting the exact opposite you can post something constructive. Maybe you don't DM but I would avoid using a bunch of monsters that would require me to check aura distance every round; complete pain and tons of bookkeeping.
I was merely offering a suggestion.
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5 years ago ::
Oct 14, 2008 - 11:08AM
#38
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Distances are easy to measure if you have a ruler. In just a couple of seconds I can tell what is all within the aura and I therefor know everything that gets the bonuses. The only tough part, that requires book keeping, is the remembering of all the bonuses.
Resident Grouch and Corrupting InfluenceA Monster AppearsI'm Black and Blue how 'bout you?
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5 years ago ::
Oct 14, 2008 - 11:50AM
#39
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Date Joined:
Mar 28, 2008
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Its not too hard to guesstimate six inches and you should have no more than six or seven slivers of two or three types. Four at the most if you split the groups. Once you get into epic, you may have up to two types of minions slivers and three non minion, but that is as evil as you ever should be to your players.
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5 years ago ::
Oct 14, 2008 - 1:52PM
#40
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I was looking at what you had for the heart sliver and I think that other things may be a bit better or closer to the heart sliver fluff. heart sliverAll slivers in line of sight or line of effect have a +2 x to initiative and at the start of an encounter, they have combat advantage against any creature that have not yet acted in that encounter. I think that this helps keep the haste feeling in the heart sliver by allowing slivers to get a quick jump on the PCs.
Resident Grouch and Corrupting InfluenceA Monster AppearsI'm Black and Blue how 'bout you?
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