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5 years ago  ::  Oct 10, 2008 - 8:12PM #11
Nyronus
Date Joined: Aug 4, 2008
Posts: 757
Why not make a bunch of Sliver Minions? Each minion has an aura that transfers its catch-call ability to all other slivers in the aura. The big ones, like the queen, could be high level solos for some good end-game boss battle action.

I know someone also made a bunch of slivers already. There was a PDF somewhere. Search for "aberrations." There was a thread with a link to the PDF in it. If not, I might be able to give you my copy.
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5 years ago  ::  Oct 10, 2008 - 8:44PM #12
KenkakuKnight
Date Joined: Jun 19, 2008
Posts: 41

Nyronus wrote:

Why not make a bunch of Sliver Minions? Each minion has an aura that transfers its catch-call ability to all other slivers in the aura. The big ones, like the queen, could be high level solos for some good end-game boss battle action.

I know someone also made a bunch of slivers already. There was a PDF somewhere. Search for "aberrations." There was a thread with a link to the PDF in it. If not, I might be able to give you my copy.


http://www.encounteraday.com/tag/magic-the-gathering/

Look under the posts:

Friends & Foes: Slivers
Friends & Foes: More Slivers
Friends & Foes: Even More Slivers

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5 years ago  ::  Oct 11, 2008 - 12:30PM #13
Doomsought
Date Joined: Mar 28, 2008
Posts: 1,590
I'm taking slivers to a different tangent, but I will use it for inspiration.
Thanks.
As for sliver minions, you just use the template in the DMG.
Most of the time, about six slivers in a wolf pack or two part.
Though I like the idea of the sliver swarm.

Slivers gain their power through "evolution" and thus have a natural power source, rather than aberrant.
I will also add some skill challenge slivers, such as the brood sliver, and some others of my own machinations.
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5 years ago  ::  Oct 11, 2008 - 12:47PM #14
Wyld_Mutation
Date Joined: Mar 28, 2007
Posts: 4,336
There should be slivers of every concievable type. Natural, Undead, Elemental, Construct, Aberration. You name it they got it.

And i like those slivers, I'll have to try my hand at a few...
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5 years ago  ::  Oct 11, 2008 - 1:13PM #15
Doomsought
Date Joined: Mar 28, 2008
Posts: 1,590
I've sorted and conceptualized the auras for all the early paragon (1/1 or levels 10-15) slivers, I need to clarify them, balance them and fill out the rest of their stats.
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5 years ago  ::  Oct 11, 2008 - 2:27PM #16
Anubis_Reynard
Date Joined: Oct 5, 2008
Posts: 2,965
Brood Sliver- Whenever a sliver within the Aura does damage, spawn a Sliver Minion of level equal to the Brood Sliver.
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5 years ago  ::  Oct 11, 2008 - 2:30PM #17
Wyld_Mutation
Date Joined: Mar 28, 2007
Posts: 4,336
... That would quickly get out of hand...
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5 years ago  ::  Oct 11, 2008 - 2:59PM #18
Anubis_Reynard
Date Joined: Oct 5, 2008
Posts: 2,965
Excuse me...

Whenever a Sliver within the aura deals a critical hit, it spawns a Sliver Drone in an adjacent square.

I would also see Sliver drones being minions that are 1-2 levels "behind the curve."
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5 years ago  ::  Oct 11, 2008 - 4:42PM #19
Rustmonster
Date Joined: Mar 4, 2007
Posts: 3,875

Wyld_Mutation wrote:

... That would quickly get out of hand...


Yes, Brood Slivers were cruel, cruel monsters.

Cause remember, children, even if a defending Sliver gets trounced, they count as having done damage. At best, you break even.

So terribly, terribly cruel...

EVERY DAY IS HORRIBLE POST DAY ON THE D&D FORUMS.

Everything makes me ANGRY (ESPECIALLY you, reader)
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5 years ago  ::  Oct 11, 2008 - 6:25PM #20
Anubis_Reynard
Date Joined: Oct 5, 2008
Posts: 2,965
It occured to me, that even a straight aura would make slivers rather dull and uninteresting opponents. They would simply clump up and move as a single pack, never leaving their protective coverage.

To make slivers more active and more willing to separate, I propose adding a "memory" to the sliver transformation:

Sliver Aura Template:
Aura 1, 2 or 3: All slivers, friend or foe, who end their turn within the aura gain the following Attack/Ability/Bonus: (effect) A sucessful Saving Throw ends the effect once a sliver leaves the aura.

A small aura limits the number of slivers that can huddle together... but once enhanced, they can leave the aura for turns at a time. (expecially if they evolve a racial penalty to saving throws, to make ANY lasting effect upon them last)
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