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5 years ago ::
Oct 10, 2008 - 8:12PM
#11
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Why not make a bunch of Sliver Minions? Each minion has an aura that transfers its catch-call ability to all other slivers in the aura. The big ones, like the queen, could be high level solos for some good end-game boss battle action.
I know someone also made a bunch of slivers already. There was a PDF somewhere. Search for "aberrations." There was a thread with a link to the PDF in it. If not, I might be able to give you my copy.
I am a: Lawful Good Dragonborn Paladin
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5 years ago ::
Oct 10, 2008 - 8:44PM
#12
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Date Joined:
Jun 19, 2008
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Why not make a bunch of Sliver Minions? Each minion has an aura that transfers its catch-call ability to all other slivers in the aura. The big ones, like the queen, could be high level solos for some good end-game boss battle action.
I know someone also made a bunch of slivers already. There was a PDF somewhere. Search for "aberrations." There was a thread with a link to the PDF in it. If not, I might be able to give you my copy. http://www.encounteraday.com/tag/magic-the-gathering/
Look under the posts:
Friends & Foes: Slivers Friends & Foes: More Slivers Friends & Foes: Even More Slivers
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5 years ago ::
Oct 11, 2008 - 12:30PM
#13
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Date Joined:
Mar 28, 2008
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I'm taking slivers to a different tangent, but I will use it for inspiration. Thanks. As for sliver minions, you just use the template in the DMG. Most of the time, about six slivers in a wolf pack or two part. Though I like the idea of the sliver swarm.
Slivers gain their power through "evolution" and thus have a natural power source, rather than aberrant. I will also add some skill challenge slivers, such as the brood sliver, and some others of my own machinations.
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5 years ago ::
Oct 11, 2008 - 12:47PM
#14
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Date Joined:
Mar 28, 2007
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There should be slivers of every concievable type. Natural, Undead, Elemental, Construct, Aberration. You name it they got it.
And i like those slivers, I'll have to try my hand at a few...
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5 years ago ::
Oct 11, 2008 - 1:13PM
#15
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Date Joined:
Mar 28, 2008
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I've sorted and conceptualized the auras for all the early paragon (1/1 or levels 10-15) slivers, I need to clarify them, balance them and fill out the rest of their stats.
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5 years ago ::
Oct 11, 2008 - 2:27PM
#16
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Brood Sliver- Whenever a sliver within the Aura does damage, spawn a Sliver Minion of level equal to the Brood Sliver.
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5 years ago ::
Oct 11, 2008 - 2:30PM
#17
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Date Joined:
Mar 28, 2007
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... That would quickly get out of hand...
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5 years ago ::
Oct 11, 2008 - 2:59PM
#18
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Excuse me...
Whenever a Sliver within the aura deals a critical hit, it spawns a Sliver Drone in an adjacent square.
I would also see Sliver drones being minions that are 1-2 levels "behind the curve."
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5 years ago ::
Oct 11, 2008 - 4:42PM
#19
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... That would quickly get out of hand... Yes, Brood Slivers were cruel, cruel monsters.
Cause remember, children, even if a defending Sliver gets trounced, they count as having done damage. At best, you break even.
So terribly, terribly cruel...
EVERY DAY IS HORRIBLE POST DAY ON THE D&D FORUMS.
Everything makes me ANGRY (ESPECIALLY you, reader)
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5 years ago ::
Oct 11, 2008 - 6:25PM
#20
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It occured to me, that even a straight aura would make slivers rather dull and uninteresting opponents. They would simply clump up and move as a single pack, never leaving their protective coverage.
To make slivers more active and more willing to separate, I propose adding a "memory" to the sliver transformation:
Sliver Aura Template: Aura 1, 2 or 3: All slivers, friend or foe, who end their turn within the aura gain the following Attack/Ability/Bonus: (effect) A sucessful Saving Throw ends the effect once a sliver leaves the aura.
A small aura limits the number of slivers that can huddle together... but once enhanced, they can leave the aura for turns at a time. (expecially if they evolve a racial penalty to saving throws, to make ANY lasting effect upon them last)
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