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5 years ago  ::  Oct 29, 2008 - 3:16AM #71
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
Cantrips are powerful.

Cantrips were upgraded since 3e. For example, Mage Hand can now lift MORE THAN the old 5 pounds!

Cantrips are powerful, effective, useful, and COVETED class features!
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5 years ago  ::  Oct 29, 2008 - 3:18AM #72
Mirtek
  • Dragon Slayer
Date Joined: Aug 4, 2001
Posts: 3,451

Haldrik wrote:

Cantrips are powerful.


Abd yet they're not as powerfull as ordinary powers

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5 years ago  ::  Oct 29, 2008 - 3:18AM #73
Decivre
Date Joined: Apr 7, 2007
Posts: 6,177

Haldrik wrote:

The cantrips ARE the Wizard class features.

The class doesnt have anything else except for Ritual Caster which really is a feat, and an implement feature which actually sucks (except for the accidental Orb cheese at Epic levels). Regarding implements a +1 magic wand - which you really can buy at 1st level is much better than the class feature. And you dont even need the feature to use the wand. For example, a Staff Wizard can still use a magic wand. These features arent powerful.

The designers created cantrips to be the Wizards potent class features - and they are!


It's not the only class feature. The spellbook is my personal favorite class feature of the wizard. That said, cantrips have minor utility ability, most of which could be easily handled by a toolbelt containing flint, steel, some throwing rocks and a hook on a wire. They are damn useful, but not THAT damn useful.

However, I agree that they all shouldn't be granted in a single feat, or even one that has a prerequisite feat.

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5 years ago  ::  Oct 29, 2008 - 3:26AM #74
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
Cantrips are more powerful than many powers, because cantrips work well at Epic levels too.

IMX, cantrips are like the Wish spell. In the hands of an intelligent player, cantrips become extremely game-breakingly powerful.

Cantrips are awesome powerful - and thats why most people want them!
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5 years ago  ::  Oct 29, 2008 - 3:33AM #75
Decivre
Date Joined: Apr 7, 2007
Posts: 6,177

Haldrik wrote:

Cantrips are more powerful than other powers, because cantrips work well at Epic levels too.

IMX, cantrips are like the Wish spell. In the hands of an intelligent player, cantrips become extremely game-breakingly powerful.

Cantrips are awesome powerful - and thats why most people want them!


I disagree. Virtually every utility power above level 2 is significantly better than any one cantrip. As I said, most cantrips can be reproduced nonmagically through judicious use of sleight of hand, ventriloquism, flint and steel (with a torch), or a hook on a wire. There's even a level 5 cleric utility that is vastly better than Light is (Holy Lantern).

They are good, but not THAT good.

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5 years ago  ::  Oct 29, 2008 - 3:41AM #76
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
The VERSATILITY of what a cantrip can do is part of what makes it so powerful. You can do amazing stuff on the fly - even while naked without gear.

There are so many powers that suck in comparison to a single cantrip. And a feat isnt even powerful enough to get a crappy power.
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5 years ago  ::  Oct 29, 2008 - 3:57AM #77
Decivre
Date Joined: Apr 7, 2007
Posts: 6,177

Haldrik wrote:

The VERSATILITY of what a cantrip can do is part of what makes it so powerful. You can do amazing stuff on the fly - even while naked without gear.

There are so many powers that suck in comparison to a single cantrip. And a feat isnt even powerful enough to get a crappy power.


The question is why you would be naked without gear? If the players were captured or something to that sort? If that were the case, they would likely put a blindfold on the face of whomever they suspect to be a spellcaster anyways (or eladrin), so even cantrips would become completely useless. The chances of being fully naked are slim enough that there is no need to balance the game based on it. It's not like D&D developers playtest "what if everyone is stripped naked of their weapons?" as a scenario, nor would they playtest "would Orcus remain a challenge if he was rendered blind, deaf and hexaplegic?"

Like I said, cantrips are slightly better than level 2 utility powers (largely due to their at-will properties). After that, they quickly lose steam... and while they remain useful throughout your career, so do virtually all utility powers.

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5 years ago  ::  Oct 29, 2008 - 6:47AM #78
Awesome_Dude
Date Joined: Oct 28, 2007
Posts: 2,340

Haldrik wrote:

What if you get any at-will power per feat?
What if you get the Healing Word power per feat?
What if you get a Channel Divinity power which can be cast as a separate power from the other Channel Divinity options - per feat?
What if you get the Fighters Combat Challenge at will per feat?
What if you get the Paladins Divine Challenge at will per feat?
What if you get the Rangers Two-Blade Fighting Style per feat?
What if you get the Rangers Hunters Quarry per feat?
What if you get the Rogues Artful Dodger per feat?
What if you get the Warlocks Eldritch Blast per feat?

Oh wait. You cant.


All of those features are infinitely more powerful than cantrips. I mean that literally.

The magnitude of damage, healing, penalties or bonuses the cantrips do = absolute zero.
The magnitude of damage, healing, penalties or bonuses the powers or class features do > 0.

The ratio between the two is X/0, which approaches infinity by proxy of limits. Therefore you aren't even close to the outfield with your comparison. Now, what with cantrips having no combat value, and you having given no reason for Wizards being the only ones to be able to cast them, for all intents and purposes I will consider you to have conceded the point.

Haldrik wrote:

Cantrips are more powerful than many powers, because cantrips work well at Epic levels too.


No. They have no value at 1st level, and they have no value at 30th level.

IMX, cantrips are like the Wish spell. In the hands of an intelligent player, cantrips become extremely game-breakingly powerful.


No. Even. Close. All of your proposed tricks have either been proven wrong, ineffective or overcomplicated.

Cantrips are awesome powerful - and thats why most people want them!


Nobody in their right mind would multiclass into Wizard and spend a feat just to get a single cantrip. I can only think of one build that would multiclass into Wizard if they got them for free.

Haldrik wrote:

The VERSATILITY of what a cantrip can do is part of what makes it so powerful. You can do amazing stuff on the fly - even while naked without gear.


What amazing stuff? Combing your hair? You'd have to be a butt****ing moron to consider that more useful than even a single point of damage.

There are so many powers that suck in comparison to a single cantrip.


Name one.

And a feat isnt even powerful enough to get a crappy power.


It is, actually. It isn't powerful enough to get a respectable power. Luckily, though, cantrips have no value.

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5 years ago  ::  Oct 29, 2008 - 6:58AM #79
Awesome_Dude
Date Joined: Oct 28, 2007
Posts: 2,340

Decivre wrote:

Like I said, cantrips are slightly better than level 2 utility powers (largely due to their at-will properties).


Compare to:
Expeditious Retreat (free movement without provoking opportunity attacks)
Feather Fall (situationally life-saving, as opposed to, say, Prestidigitation's situational niftiness)
Jump (free [large] bonus to Athletics checks)
Shield (free bonus to AC and Reflex defenses)

That's just the Wizard powers. Here's Rogue:
Fleeting Ghost (Oh, this is good! It's at will like the cantrips and actually does something useful.)
Great Leap (Even better! Free running start vs. combing my hair without using a comb? Yes please!)
Master of Deceit (free re-roll; none of the cantrips can give you that)
Quick Fingers (Thievery as a minor action; Beats the ever-living **** out of Prestidigitation any day of the week.)
Tumble (not as good as Expeditious Retreat, but shifting is usually more useful to Rogues).

Do you want more? 'Cause the further I go, the deeper your hole gets. The fallacy of "More uses means more power" doesn't need addressing.

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5 years ago  ::  Oct 29, 2008 - 7:00AM #80
jimthegray
Date Joined: Feb 21, 2007
Posts: 2,095

Awesome_Dude wrote:

All of those features are infinitely more powerful than cantrips. I mean that literally.


No. Even. Close. All of your proposed tricks have either been proven wrong, ineffective or overcomplicated.

.


actually no you in no way proved them wrong, you made statement that you feel prov them wrong.
but almost all of them are you option only, and some like starting fires you were flat out provably wrong about.

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