Community

 
Jump Menu:
Post Reply
Page 12 of 12  •  Prev 1 ... 7 8 9 10 11 12
5 years ago  ::  Oct 30, 2008 - 8:41PM #111
Awesome_Dude
Date Joined: Oct 28, 2007
Posts: 2,340
Read the very last point first so you don't accidentally waste your time.

Decivre wrote:

That's significantly more than a simple equalizer.


No, that makes it exactly what an equalizer is. It can at best bring a negative up to zero, no further.

No, my point is that the advantage of versatility is not something always easily quantifiable in specific numbers.


Versatility at the expense of power translates roughly to second-rate at everything.

Still better than two options of similar power.


By a small margin.

And somehow "I'm an optimizer, so I'm right" is?


No, my argument is. I don't use my credentials to win arguments (note how I directed you to the CO board for a full demonstration of the value of cantrips instead of saying "I say so, so nyeh!").

No it doesn't. Darkvision allows you normal vision in absolute darkness. There is no distance value for it... short of obstacles in your view, you can see any distance in the dark with darkvision.


Actually, what you said is the distance value. In total darkness your sight range is 0. With darkvision, it increases. That's a numeric value, expressed in squares. Q.e.d.

The only possible DM adjudication necessary is whether or not invisible light sources produce light (which would reduce Light's advantage to merely preventing NPCs from using stealth, rather than all techniques which obscure your ability to see a target short of a big wall).


Wait a minute. Light only targets objects (and squares, which will do nothing). Your stealth disruptor just failed.

For the same reason that rogues can't get Channel Divinity, Fighter Weapon Talent or Two-Blade Fighting Style. Unless you're arguing that any class feature that does not explicitly define a class should be accessible by all, Cantrips should not necessarily be accessible by all either.


Except those are all actual combat bonuses that don't require your DM to allow them to happen.

True, but there's still the question of whether a skilled powergamer can or can't abuse it. You saying that they won't doesn't actually prove anything.


It's pretty damn clear that they can't be abused. Your Light trick just failed, and the Mage Hand trick is less than impressive thus far.

Also, I'm saying they can't, not that they won't. Even if they wanted to, they couldn't.

You have nothing to back up the idea that they aren't outside of "I think they suck".


No, the only thing I have is "They do suck." Which they do.

Again, I've not once said that the power to move chairs and comb your hair is worth more than a feat. Constantly typing it doesn't make it anymore true than the largest majority of the rest of the falsehoods you have stated so far.


I'm using "comb your hair and move a chair" as a synecdoche. Technically, you may not be able to comb your hair, but that really only serves to make it an exaggeration as well.

I thought you weren't on my side?


RARARARARARA

You backpedaled and insulted me. The worst I've done is **** on your argument. You insulted me in turn. At least I stick to the point (and the CoC).

Wrong. I implied that powergamer's opinions don't matter more than any other player's opinion on the issue of baseline game balance.


And I implied that they do. What with their constant mathematical exercises and strict adherence to the rules.

The powergamer's biggest function for the game is defining the high end of the scale, and gauging those components which exceed the high end. Their opinions on everything else are not nearly as special.


So I take it that it wasn't powergamers who managed to turn a character into a loaf of bread?

Just from turning to a random page, I found two other abilities that don't grant such bonuses, Knight's Move and Impossible to Catch. Both abilities which grant a utility effect, neither of which grant a skill bonus. Doubtful that you're claiming they are worthless.


Except Knight's Move grants a free move action. Do you know what you can do with a free move action?

Impossible to Catch makes you invisible with all the bonuses that come with it.

Cover up, your elitism is showing.


I'm done with you. Have the last word if you want. Declare victory. I don't care.

Quick Reply
Cancel
5 years ago  ::  Oct 31, 2008 - 1:46AM #112
Frostden
Date Joined: Oct 11, 2008
Posts: 156
I'd do it one of two ways: Either spend one feat to get one cantrip usable in the exact same way the wizard can if you've got the proper multiclass to back it up, or don't allow them at all because they're the perview of the wizards.

I'd be more enclined towards the former: If you've got multiclass wizard you're already standing on the toes of the groups wizard of your own accord, so a few highly priced cantrips shouldn't make much of a difference.

Ghost hand, certainly, would be a good investment.
Quick Reply
Cancel
5 years ago  ::  Oct 31, 2008 - 9:14AM #113
Decivre
Date Joined: Apr 7, 2007
Posts: 6,177

Awesome_Dude wrote:

Read the very last point first so you don't accidentally waste your time.


Just because you plan to dump the conversation doesn't give you a pass to say whatever you want without being called on it.

Awesome_Dude wrote:

No, that makes it exactly what an equalizer is. It can at best bring a negative up to zero, no further.


Nullfiying the ability of a creature is not an equalizer. It makes them weaker than they were before. It doesn't equalize, but rather puts the playing field in your favor.

Awesome_Dude wrote:

Versatility at the expense of power translates roughly to second-rate at everything.


"Jack of all trades, master of none, though oft better than master of one." Being excellent at one thing isn't always better than being good at many things.

Awesome_Dude wrote:

By a small margin.


Depends on the scenario. While you may almost always only need one specific power for the job, having access to more options ensures that you are more likely to have the one for the job. While more encounter powers are great, more at-will abilities ensures a better likelihood that a character has a reliable multi-use attack for the job.

Awesome_Dude wrote:

No, my argument is. I don't use my credentials to win arguments (note how I directed you to the CO board for a full demonstration of the value of cantrips instead of saying "I say so, so nyeh!").


Which is just as valid a statement as anytime someone who hates 4E talks about his buddies at the FLGS and how they are proof the game is failing. While some of the things I do agree with (I've agreed since the very beginning that Prestidigitation and Ghost Sound are minutia in game terms), a large portion of the remainder seems to be a catchall declarative that since part is useless, all are useless.

Awesome_Dude wrote:

Actually, what you said is the distance value. In total darkness your sight range is 0. With darkvision, it increases. That's a numeric value, expressed in squares. Q.e.d.


No, it's not. It's advantage is best expressed in a binary declaration. Either a character can see in total darkness, or it can't. The difference between darkvision and other vision types in total darkness is the same as the difference between having any form of vision in any outdoor environment during the day or being blind. One can see, the other cannot.

Awesome_Dude wrote:

Wait a minute. Light only targets objects (and squares, which will do nothing). Your stealth disruptor just failed.


So long as it has a weapon, armor, a piece of jewelry, or even an arrow stuck within its flesh from an attack made by the ranger, you can target it by proxy. Creatures wielding equipment are in enough supply that the cantrip has more than little potential.

Awesome_Dude wrote:

Except those are all actual combat bonuses that don't require your DM to allow them to happen.


Mage Hand, of all the cantrips, is the one that has definitive abilities which don't need to be adjudicated by a DM. It's properties are spelled out plain as day. Under the condition that a DM decides that invisible light sources are no longer light sources, Mage Hand still has a vast amount of utility, and a definite degree of combat utility.

Awesome_Dude wrote:

It's pretty damn clear that they can't be abused. Your Light trick just failed, and the Mage Hand trick is less than impressive thus far.

Also, I'm saying they can't, not that they won't. Even if they wanted to, they couldn't.


Actually, Light failing in the manner I've been speaking of works only under the tenets that your encounter involves no monsters with weapons, armor or jewelry, and nobody has a bow or crossbow with which to create a target otherwise. That's a lot of prerequisites to eliminate. Whether or not you think the ability to interact with objects from a distance of 5 squares as a minor action seems moot. You have your own preset ideas of what is worthwhile in the game and nothing else exists outside of that limited (albeit majority) component of the game.

Awesome_Dude wrote:

No, the only thing I have is "They do suck." Which they do.


I don't think your opinion would bother me in the slightest if you admitted that it was only your opinion. It's your attempt at passing it off as objective fact that annoys me

Awesome_Dude wrote:

I'm using "comb your hair and move a chair" as a synecdoche. Technically, you may not be able to comb your hair, but that really only serves to make it an exaggeration as well.


And if you were less insultive about

Awesome_Dude wrote:

RARARARARARA

You backpedaled and insulted me. The worst I've done is **** on your argument. You insulted me in turn. At least I stick to the point (and the CoC).


Name one time I directly stated anything about you beyond calling you an elitist (which you've somewhat self-declared, as you yourself stated that optimizers such as yourself are the only ones with opinions that matter). It hasn't happened. On the other hand....[INDENT]

Awesome_Dude wrote:

You'd have to be a butt****ing moron to consider that more useful than even a single point of damage.


[/INDENT]Sounds like something that is a generalized insult to everyone in this forum who disagrees with you. It's probably against the CoC as well.

Awesome_Dude wrote:

And I implied that they do. What with their constant mathematical exercises and strict adherence to the rules.


Anyone can use constant mathematical exercises. This isn't something that only optimizers do. I spent a good while finding every single 22-point array in the game, which is a definite mathematical exercise, and not something that necessarily is part and parcel to optimization (considering you only need a few worthwhile arrays).

Awesome_Dude wrote:

So I take it that it wasn't powergamers who managed to turn a character into a loaf of bread?


Do you honestly feel that the game should be balanced to handle characters specifically built within the constraints of the game to intentionally weak? Do you really feel that encounters should be structured so they are handled by a 20th level cleric with negative hit points, or are you just saying it for the sake of argument?

Awesome_Dude wrote:

Except Knight's Move grants a free move action. Do you know what you can do with a free move action?

Impossible to Catch makes you invisible with all the bonuses that come with it.


It doesn't have any numbers. In accordance with your overall statement, it has no bonus, no penalty, no damage, no healing, and is therefore useless.

A move action as a free action is in the same boat as increasing the range of a minor action with a maximum distance of 1 square by 4, or turning two minor actions into one, or interacting with something at infinite range. It does something neat, but doesn't apparently fit your criteria.

Awesome_Dude wrote:

I'm done with you. Have the last word if you want. Declare victory. I don't care.


This isn't about victory, and it never was. It's about finding a balanced manner by which cantrips could be placed into feats. We were actually coming up with a compromise between our exchanges (especially when we started talking multiclass feats), but it's hard to talk reasonably with you when your posts are covered in sardonic remarks.

Quick Reply
Cancel
5 years ago  ::  Oct 31, 2008 - 11:15AM #114
Awesome_Dude
Date Joined: Oct 28, 2007
Posts: 2,340

Decivre wrote:

This isn't about victory, and it never was. It's about finding a balanced manner by which cantrips could be placed into feats. We were actually coming up with a compromise between our exchanges (especially when we started talking multiclass feats), but it's hard to talk reasonably with you when your posts are covered in sardonic remarks.


This is why I'm dropping the conversation. You're a useless debate partner because you assume that a compromise implies some sort of middle ground, when it usually involves one side conceding. You also can't restrict your readings to content, which makes you unable to stay objective.

I don't think your opinion would bother me in the slightest if you admitted that it was only your opinion. It's your attempt at passing it off as objective fact that annoys me


You also assume that this is a matter of opinion. As soon as someone pre-emptively decides that something is a matter of opinion, then the whole debates becomes futile (this goes especially for a mathematical discussions, the whole point of which is objectivity).

I simply decided to not waste my time any more.

Quick Reply
Cancel
5 years ago  ::  Oct 31, 2008 - 1:49PM #115
Decivre
Date Joined: Apr 7, 2007
Posts: 6,177

Awesome_Dude wrote:

This is why I'm dropping the conversation. You're a useless debate partner because you assume that a compromise implies some sort of middle ground, when it usually involves one side conceding. You also can't restrict your readings to content, which makes you unable to stay objective.


It only involves one side conceding if the other side is absolutely correct. For all the pouting your doing, that hasn't happened. I've restricted my readings to the content exactly as given, which is the key reason I've largely stuck to discussing the only two cantrips that don't deal with a bunch of handwaving and circumstance. Light and Mage Hand are rather specific, and nothing I've spoken of goes against or beyond what is explicitly stated. The only real issue is the questionability of whether an invisible light source produces light (which will likely differ from DM to DM). Even losing that, it's still a damn effective way to nullify the stealth skill.

So where have I gone beyond info as written?

Awesome_Dude wrote:

You also assume that this is a matter of opinion. As soon as someone pre-emptively decides that something is a matter of opinion, then the whole debates becomes futile (this goes especially for a mathematical discussions, the whole point of which is objectivity).

I simply decided to not waste my time any more.


Actually, much of this is objective. It's pretty obvious that these powers, for all intents and purposes, are pretty insignificant in comparison to other powers of similar stature. All of them are definitely less powerful than every 6th level utility power, and many of the 2nd level powers as well.

However, neither of these facts magically mean that the powers themselves are completely worthless, which seems to be the stance you are taking. You have nothing that proves absolute lack of worth, nor do you have anything that backs the idea that making a complete class feature accessible via a meager feat would be balanced. You've simply decided "I think they suck, so go for it", which doesn't serve any real purpose.

Quick Reply
Cancel
Page 12 of 12  •  Prev 1 ... 7 8 9 10 11 12
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing