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5 years ago  ::  Sep 02, 2008 - 1:06PM #21
ff6shadow
Date Joined: Sep 10, 2004
Posts: 10,588
I've noticed. I've been watchin it. Also, I think Sword Mage probably covers Eldritch Knight pretty well, but i'll consider it.
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Jun 9, 2012 -- 9:12AM, HairlessThoctar wrote:

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5 years ago  ::  Sep 02, 2008 - 1:07PM #22
Vadin
Date Joined: Jun 11, 2005
Posts: 100
Lords of Creation? Here? Or the one over at GitP?
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5 years ago  ::  Sep 02, 2008 - 1:19PM #23
ff6shadow
Date Joined: Sep 10, 2004
Posts: 10,588
Here

In character

Out of Character
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Jun 9, 2012 -- 9:12AM, HairlessThoctar wrote:

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5 years ago  ::  Sep 02, 2008 - 1:21PM #24
Wyld_Mutation
Date Joined: Mar 28, 2007
Posts: 4,336
ff6... Have you applied for a spot?
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5 years ago  ::  Sep 02, 2008 - 1:24PM #25
Vadin
Date Joined: Jun 11, 2005
Posts: 100
Hmmm...almost the same though notedly different in certain respects to our own little game over at GitP.
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5 years ago  ::  Sep 02, 2008 - 1:44PM #26
Wyld_Mutation
Date Joined: Mar 28, 2007
Posts: 4,336
I'm attempting to carve myself a spot. That and Super Bulettes are a personal pet of mine.

Bulettes FTW!!

(I know I'm off-topic...)
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5 years ago  ::  Sep 02, 2008 - 1:49PM #27
ff6shadow
Date Joined: Sep 10, 2004
Posts: 10,588
I did but I passed on becoming the god of darkness in the game. Just wasn't feeling darkness.
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Jun 9, 2012 -- 9:12AM, HairlessThoctar wrote:

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5 years ago  ::  Sep 02, 2008 - 5:03PM #28
Wyld_Mutation
Date Joined: Mar 28, 2007
Posts: 4,336
Sorry for you. Maybe you can make a request?

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5 years ago  ::  Sep 04, 2008 - 6:55PM #29
Wyld_Mutation
Date Joined: Mar 28, 2007
Posts: 4,336
Hey... Maybe Enigmatic Strike should be "one creature in burst" so it doesn't provoke OA's?

And Ummm... Even a lousy DM would get that the power is clearlt meant to prevent "aggro."

Though the "implement" at-wills may be a little complicated. (eg: You're right.)

You realize that High Crit can proc multiple times on Doppelganger Attack right? That is amazingly sweet. And you get 8x your charisma modifier. That might be too much. (Maybe on a miss you deal your charisma modifier iun damage?)
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5 years ago  ::  Sep 04, 2008 - 11:37PM #30
ff6shadow
Date Joined: Sep 10, 2004
Posts: 10,588
Okay, made an update. Here it is. Quick overview. Removed implement bonus to at-wills, added implement bonuses to encounter powers, and added a line to Doppleganged attack preventing any critical hit bonus from triggering.

9/05/08 - - 2:34 PM Show
-----Okay, removed all implement bonuses from the at-wills.
-----Reduced the damage on Warding Strike.
-----Changed Enigmatic Strike to a close burst to remove OA's.
-----Altered Ground Shaker to key of of Constitution instead of Dexterity.
-----Corrected duplicated flavor text.
-----Added a line to Doppleganger Attack that dissallows high crit and other benefits granted by critical hits (such as the paragon path abilities, Feat such as Epic Resurgence, Press the Advantage, an the bonus damage granted by a critical hit.
-----I made a fairly glaring ommission in the powers. When I built the class, I intended to add bonuses to various powers based on the implements. I've added them in now.
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Jun 9, 2012 -- 9:12AM, HairlessThoctar wrote:

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