|
5 years ago ::
Sep 30, 2008 - 10:27PM
#11
|
Date Joined:
Mar 28, 2007
|
So the effects are seperate?
|
|
|
|
5 years ago ::
Sep 30, 2008 - 11:57PM
#12
|
Date Joined:
Sep 10, 2004
|
Yeah, nothing to do with each other. I've updated the PDF with the change to dice, and to remove that phrase from Card Shark. Haven't had a chance to add anything new yet though.
http://community.wizards.com/play-by-post_haven The Play-by-Post recruitment hub for the forums. Stop by, join us, and sign up for some games while you are there Cookie Collection
Show
|
|
|
|
5 years ago ::
Oct 01, 2008 - 7:13AM
#13
|
Date Joined:
Oct 12, 2007
|
So far this guy seems to be a luck based striker without any sort of umph... Perhaps changing the current at-wills to utilities (because that's what most of them are) and... well spoot. Gambler seems to be a pure utility class with a few neat tricks. It could either take too much bookkeeping or just enough to balance out its aparant lack of kickass... It's kind of like a warlock/wizard two headed love child without progression or offensive capability other than modified basic attacks.
I just don't like how it takes a standard + a minor to make an "at will" basic attack with a random damage weapon... could you make 'em pure standard? This would open up options for other interesting gambler tricks based on the minor action (like class features before an attack). The economy of force just strikes me as a gimping factor, on a class that could be pretty easily gimped by fate. I think it would cause less work for the player and more random destruction.
|
|
|
|
5 years ago ::
Oct 01, 2008 - 9:25AM
#14
|
Date Joined:
Sep 10, 2004
|
Well, nothing says you can't make a basic attack by itself, the at-wills just add a bonus to it. I'll clean that up some though. Also working on some new powers.
http://community.wizards.com/play-by-post_haven The Play-by-Post recruitment hub for the forums. Stop by, join us, and sign up for some games while you are there Cookie Collection
Show
|
|
|
|
5 years ago ::
Oct 01, 2008 - 10:14AM
#15
|
Date Joined:
Oct 12, 2007
|
Why not just let the at-wills be attacks with the boosts tey provide? Think of it like having an atwill attack that costs a minor and a standard action... No bueno.
lvl 3 encounter attack ideas Bones- necrotic damage and enemy rolls for a random effect. (dice) Fold 'em- powerful attack that knocks enemy prone (card) Roulette- attacks a random enemy Juggle- may make two basic attacks to adjacent enemies. sustain minor. (coin)
|
|
|
|
5 years ago ::
Oct 01, 2008 - 10:18AM
#16
|
Date Joined:
Sep 10, 2004
|
I'll definetely keep those 4 in mind.
I've updated the PDF, and included powers to level 5 now.
http://community.wizards.com/play-by-post_haven The Play-by-Post recruitment hub for the forums. Stop by, join us, and sign up for some games while you are there Cookie Collection
Show
|
|
|
|
5 years ago ::
Oct 01, 2008 - 10:37AM
#17
|
Date Joined:
Oct 12, 2007
|
did you see what I mean about the at wills though?
deng... it's taking awhile to update.
|
|
|
|
5 years ago ::
Oct 01, 2008 - 10:45AM
#18
|
Date Joined:
Sep 10, 2004
|
Yeah. They are just normal standards now.
http://community.wizards.com/play-by-post_haven The Play-by-Post recruitment hub for the forums. Stop by, join us, and sign up for some games while you are there Cookie Collection
Show
|
|
|
|
5 years ago ::
Oct 01, 2008 - 11:48AM
#19
|
Date Joined:
May 19, 2007
|
I remember a long time ago, you could play a 0 level character. Don't really remember much about them. Think it was originally in Dragon Magazine, then TSR actually put 0 level characters in one of thier books. Possibly Unearthed Arcana, but been too long.
Don't really remember much about it, other than the whole concept was to basically roleplay a character into its particular role. In other words, give players the opportunity to actually start a character at a point where they had no roles at all. An example 0 level magic spell would be a real short lived fairy fire that had no power at all, other than to hope the creature your battling would be so suprised they'd run away or something.
Another sample "cantrip" I think they called the 0 level spells, was candle light The same as normal light, only it gave out enough light to equal a single candle.
Pretty sure the the whole 0 level concept was mostly to give new players a feel for the game after they spend half the session just rolling up thier first toon.
Definately not a bad concept, but it could be done easily as a long Dragon Magazine article, or maybe a dozen pages (at most), in a hard cover book.
I did make an adventure once with 0 level toons. Was a very short adventure.
Basically the premise was the players had to help some townpeople rid thier graveyard of something nasty in thier graveyard. Which actually turned out to be a lone goblin, living in an abandoned crypt. The goblin was actually more afraid of the townpeople. At night, he would make various spooky noises whenever he thought someone was coming near the graveyard.
The players managed to find the scared goblin a more appropriate cave farther away from town. Of course, the townpeople were very glad to have a safe graveyard, and the players never did tell them exactly what caused the unusual noises.
|
|
|
|
5 years ago ::
Oct 01, 2008 - 11:53AM
#20
|
Date Joined:
Sep 10, 2004
|
I think you hit the wrong topic.
http://community.wizards.com/play-by-post_haven The Play-by-Post recruitment hub for the forums. Stop by, join us, and sign up for some games while you are there Cookie Collection
Show
|
|
|