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Switch to Forum Live View New Class: Dreadnought
5 years ago  ::  Aug 11, 2008 - 9:40AM #41
ff6shadow
Date Joined: Sep 10, 2004
Posts: 10,574
Made some changed, clarified Focused Action and true Opportunist, renamed Encounter 23 to remove the name duplication Unbreakable Attack.
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-----Numerous minor spelling corrections
-----Changed Untoppable Onslaught to give a flat +2 bonus to all defenses against your focused target and a +1 to defenses when bloodied.
-----Changed Furious Storm to give a flat +2 to hit against your Focused Onslaught an a +1 to hit with all attacks when bloodied.
-----Changed the name of Daily 1 Reaving Strike to Withering Strike, reduced from 3[w] to 2[w] + Weakened until your next turn.
-----Changed Crushing Blow to push 3 instead of 5
-----Changed the name of Encounter 1 Double Blow to Taunting Attack.
-----Changed the name of Daily 5 Retributive Attack to Deadly Riposte.
-----Changed the name of Encounter 7 Reaving Blow to Focused Blow
-----Changed the name of Encounter 7 Flashing Whirlwing to Celeritous Flurry
-----Changed the name of Daily 19 Strength of Stone to Strength of Steel
-----Changed the name of Encounter 23 Reaving Slice to Deadly Focus
-----Changed the name of Encounter 23 Fearsome Whirlwind to Fearsome Offensive
-----Changed the name of Encounter 23 Adamant Guard to Unbreakable Attack.
-----Changed the name of the class feature Tubulent Chagre to Rapid Assault. Changed it to provide +1 to speed only.
-----Added feats
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Jun 9, 2012 -- 9:12AM, HairlessThoctar wrote:

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5 years ago  ::  Aug 12, 2008 - 12:45PM #42
ff6shadow
Date Joined: Sep 10, 2004
Posts: 10,574
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Jun 9, 2012 -- 9:12AM, HairlessThoctar wrote:

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5 years ago  ::  Aug 13, 2008 - 12:04PM #43
ff6shadow
Date Joined: Sep 10, 2004
Posts: 10,574
I've removed Auspicious Opportunist. Since it has no relation to the class, I'm going to give it's own thread. Any suggestions for a 4th paragon path?

Also, does anyone see anything to broken?
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Jun 9, 2012 -- 9:12AM, HairlessThoctar wrote:

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5 years ago  ::  Aug 14, 2008 - 7:38PM #44
ff6shadow
Date Joined: Sep 10, 2004
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Jun 9, 2012 -- 9:12AM, HairlessThoctar wrote:

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5 years ago  ::  Aug 19, 2008 - 11:18AM #45
ff6shadow
Date Joined: Sep 10, 2004
Posts: 10,574
Come on, no interest in this at all? No comment or suggestion? Not even outcires that it's unecessary or broken?
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Jun 9, 2012 -- 9:12AM, HairlessThoctar wrote:

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5 years ago  ::  Aug 19, 2008 - 1:17PM #46
Wyld_Mutation
Date Joined: Mar 28, 2007
Posts: 4,336
You're just too good at making good classes I think.

And since it's complete it's gonna be linked in my sig. Just so you know.
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5 years ago  ::  Aug 19, 2008 - 1:59PM #47
ff6shadow
Date Joined: Sep 10, 2004
Posts: 10,574
Thanks.
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Jun 9, 2012 -- 9:12AM, HairlessThoctar wrote:

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5 years ago  ::  Aug 19, 2008 - 4:47PM #48
Reg06
Date Joined: Jul 14, 2008
Posts: 3,850
I like the class.
However, so far I have an issue with it (which may be due to my misunderstanding of the rules).
The lvl 1 at will exploit Overhand Strike is too good. As an at will it can be used in place of a basic attack, just about every time (I can't remember those 1 or 2 situations where you can't use a power and must use a basic attack). Which means you get the same amount of damage as a basic attack, but you have a higher chance of hitting, as most targets have a higher AC than reflex. Since it is at will you always get an attack that is better than your basic attack.
Am I mistaken?
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5 years ago  ::  Aug 19, 2008 - 5:24PM #49
MatthewSwift
Date Joined: Oct 12, 2007
Posts: 1,143

Reg06 wrote:

I like the class.
The lvl 1 at will exploit Overhand Strike is too good. As an at will it can be used in place of a basic attack, just about every time (I can't remember those 1 or 2 situations where you can't use a power and must use a basic attack). Which means you get the same amount of damage as a basic attack, but you have a higher chance of hitting, as most targets have a higher AC than reflex. Since it is at will you always get an attack that is better than your basic attack.
Am I mistaken?


I think it only applies to charges and as a regular attack, not to things like attacks of opportunity. rogue's piercing attack does the same sort of thing but limits the rogue to light blades. I think it's a little more powerful than the rogue power, but it would be too limiting to say it can only be used while charges. I like it as it is...

another bang up class by ff6shadow + wyld_mutation. I like the concept more than any ranger, and it feels more badass than a paladin. It kind of reminds me of the old 3.5 skirmisher.


may I be so bold as to post a request for the next Class? The geomancer would be an interesting controller. So far every class I've found by the ff6shadow + wyld_mutation combo has been semi-martial or straight martial... I love martials... a lot, but I want to see how you two would interperet a controller, and with blue mage and a lancer/dragoon before this focused striker, I think a ff style class that focuses on more than one enemy at a time might prove to be an interesting and fun experience. That, and I'm too lazy to do anything but test home brew schtuff :P ... for now.

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5 years ago  ::  Aug 19, 2008 - 5:31PM #50
Wyld_Mutation
Date Joined: Mar 28, 2007
Posts: 4,336
I have had barely any hand in the design of this most EPIC of classes.

However: My sig has links to several classes besides this that you may find interesting.

Think you could try your hand at a Geomancer ff6? Unless you'd prefer me to take a shot.

Of course I had a Spellbreaker in the pipes. Arcane Leader actually. (Designed from Warcraft III, I was goinfg to include a "Blood Elf," I'm not a WoW fanboy; Just a BE fanboy.)

I vote Primal for Geomancer source. Just so you know.

Edit: Swift, you should take a look at the summoner, it's a controller of sorts. I believe it falls somewhere between controller and defender, you may like it.
I am Blue/Green
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Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
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