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Switch to Forum Live View Death losing it's teeth?
5 years ago  ::  Sep 30, 2008 - 9:36AM #1
Ultimate_Cap
Date Joined: Oct 11, 2007
Posts: 868
Has anyone out there implimented any house rules for penalies for being rez'd?

Just curious to see what peoples thought were on the subject. Just seems like with every edition of D&D, the penalties for dieing and being brought back are being reduced to the point where there is almost nothing to fear from death.

Now, this is assuming the players have access to be able to rez (through whatever means), but the penalty nowadays is what, -1 or 2 to all your attack and skill rolls for 6 encounters (3 milestones)?

Before it was level loss and way back when , it was a system shock roll and potenial CON loss.

I just hate to see the threat of death lose it's teeth, so I'm curious to see what other players and DMs thoughts on the subject are and if anyone has done anything to add a penalty or punishment for being dieing and being rez'd.
"We don't stop playing because we grow old...we grow old because we stop playing" George Bernard Shaw

"That which does not kill us, only makes us stronger" Friedrich Nietzsche

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5 years ago  ::  Sep 30, 2008 - 9:40AM #2
Daethanil
Date Joined: Jun 20, 2008
Posts: 24
I don't allow Ressurections in my games. It solves the whole thing.
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5 years ago  ::  Sep 30, 2008 - 9:48AM #3
nowiwantmydmg
Date Joined: Jul 29, 2002
Posts: 1,491

Daethanil wrote:

I don't allow Ressurections in my games. It solves the whole thing.


+1. That's the penalty for dying: you're dead.

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5 years ago  ::  Sep 30, 2008 - 9:51AM #4
Rake
Date Joined: Aug 27, 2005
Posts: 2,110

nowiwantmydmg wrote:

+1. That's the penalty for dying: you're dead.


Death shouldn't have teeth. Dying isn't fun, so PC's shouldn't suffer from death.

Right?

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5 years ago  ::  Sep 30, 2008 - 9:57AM #5
nowiwantmydmg
Date Joined: Jul 29, 2002
Posts: 1,491

Rake wrote:

Death shouldn't have teeth. Dying isn't fun, so PC's shouldn't suffer from death.

Right?


We enjoy death as part of a characters life/story/development, and give the character the sendoff they deserve. After the funeral arrangements(if any depending on the PCs) we work to integrate the new PC as quickly and seamlessly as possible.

We find death to be quite fun, some of my favourite D&D moments involve character deaths(both mine and others).

No suffering involved.

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5 years ago  ::  Sep 30, 2008 - 10:02AM #6
Seeker95
  • Reasonably Disagreeable
Date Joined: Oct 24, 2001
Posts: 9,933
In past games, I have done some of the following:

  • No resurrection / raise dead at all.
  • Fort save to survive the process (similar to old system shock in 1e)
  • Lose 2 points of Con permanently.
  • Perform a quest in service to the deity granting the raise.
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)

A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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5 years ago  ::  Sep 30, 2008 - 10:41AM #7
Daethanil
Date Joined: Jun 20, 2008
Posts: 24
I feel it's the DM's job to alter and modify things as the game plays to make certain the PC's don't die. Unless it's something that's agreed upon ahead of time with the players (or they are spectacularly foolish - then you can kill them with impunity).

I also hate the idea that a Ress spell can cancel out terrible losses. Many of my stories center around using NPC's as fodder to involve characters. When you attempt to do that with a level 12+ character... the invariable response is not to chase after the culprit, but instead to get a Ress Dead ritual cast as soon as possible.
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5 years ago  ::  Sep 30, 2008 - 10:44AM #8
The_Stray
Date Joined: Dec 13, 2003
Posts: 1,273
I'm of the "Death bites, so we try to avoid it" camp. Our group has found that sitting out of a fight or a session after being knocked unconscious plenty of reason to avoid getting to that state. Not to say that I won't kill off a character, just that I prefer not to.

Jan 16, 2012 -- 2:11PM, OleOneEye wrote:

What I find most frustrating about 4E is that I can see it includes the D&D game I've always wanted to play, but the game is so lathered in tatical combat rules that I have thus far been unable to coax the game I want out.



When the Cat's a Stray, the Mice will Pray

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5 years ago  ::  Sep 30, 2008 - 10:46AM #9
Awesome_Dude
Date Joined: Oct 28, 2007
Posts: 2,340
I don't penalize my PCs for things that aren't their own fault. No resurrection penalties.
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5 years ago  ::  Sep 30, 2008 - 10:53AM #10
Chrono_the_Wise
Date Joined: Sep 13, 2008
Posts: 96
While death might not be fun its a fact of life. If a character can just comeback after any encounter then the point of surviving becomes futile. Sure it cost an exuberant amount to come back and you get a couple of penalties, but if you can come back then why can’t your enemies do the same. I don’t think that death for the PC’s should be cut and dry, it should depend on the death. One of my PC’s died after a horrible session of rolling, I let him be unconscious not dead; however when the paly died because he wanted to be cocky and flick the bugbear to death because he thought he was invincible (two completely different games) I let him bite the dust.
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