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Switch to Forum Live View Weapon Balance and House Rules regarding it
5 years ago  ::  Jul 23, 2008 - 9:13PM #21
Ravennus
Date Joined: Jul 27, 2006
Posts: 342
2D4 Begone: The PROS

So what is the upside to getting rid of the 2d4 damage die?


Here are some I can think of. Please add to the list if you can think of more!


1) The Scythe, Falchion, Glaive, Greatsword and Spiked Chain are now all mechanically balanced with the other 2handers. The Spiked Chain, of course, has no comparisons but it now becomes a viable choice.

Please note that I am talking about base weapon design balance.
Once you start adding other variables such as class, feats, powers, etc the weapons all have certain advantages unique to them and different reasons for choosing them.

With the current evidence it is my strong belief that even when considering the 'upgraded' weapons listed above, there are no overwhelming 'must-have' weapons.
The exception may be the Glaive, but I will address that in the CONS section in full.


2) Now that the 2d4 is removed we will have less of a problem with a 'domino' affect where future publications or supplements will continue to introduce an increasing amount of weapons which suffer the same exact disparity as the original weapons above.

3) The 2d4 damage die creates a broken combination when using Gauntlets of Destruction and the Vorpal Weapon property. Removing it solves this problem.

As evidence, the current official 2d4 Falchion goes from being nearly the worst non-Reach 2-hander... to becoming easily the most powerful and potentially unbalanced weapon currently published when you add the aforementioned Gauntlets and Vorpal property.
When the 2d4 damage die is removed, the Falchion becomes +3 1d10 High Crit.
This is actually much more fairly balanced around the other 2-handed weapons, and also doesn't exponentially jump in power when those two items are introduced.

4) Now that the 2d4 weapon die is removed, we can also create decent Superior weapons that are now balanced as Superior weapons, instead of weapons which are roughly mechanically and statistically equal to certain existing Martial Weapons.

For example, a +3 1d12 Fullblade, were it to be introduced would actually be in the same ballpark as a Greataxe or Maul.
It's difference in DPR would actually be the same as the existing official Longsword when compared to the other 1-handed Martial Weapons.

After removing the 2d4 we now have a Martial 2-handed Greatsword that is roughly balanced with the other 2-handed weapons, just as the current Longsword is balanced with the other 1-handed weapons.

Therefore, we can easily suggest a +1 superior version called a Fullblade that does +3 2d6.
This Fullblade would then fit the exact same niche as the current Bastard Sword.
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5 years ago  ::  Jul 23, 2008 - 9:14PM #22
Ravennus
Date Joined: Jul 27, 2006
Posts: 342
2D4 Begone: The CONS

So what are the downsides to removing the 2d4 damage die size?


Here are a couple potential problems that I can see. Please let me know if you have any I should add!


1) Removing the 2d4 damage die reduces variety.

It should be mentioned that since the 2d4 damage die only exists with 2-handed weapons, it's only the 2-handers that suffer from this.

Still, one example I can think of is the Greatclub.
Currently it is a Mace, and does +2 2d4.
This is actually a decent fit, as it does less damage than the Morningstar and more damage than the Quarterstaff.

When removing the 2d4, we have to make a choice.
Change it to +2 1d8 or +1d10.

Personally, I put it at 1d8.
My reasoning is that the design of the Greatclub seems to suggest it's meant as a measuring post for a 'big old piece o'sumthin' you would smack something with if left with no other choice. It isn't really designed to be the main weapon damage dealer of any character.
Besides, there is the Morningstar already which is also a Mace and seems to fit that role for characters who are only proficient with Simple weapons.

If we were to change it to 1D10, now it would do the same damage as the Morningstar and our new Scythe (thought it did do the same damage as the Scythe before, which was a little wierd...).

That aside, what it really comes down to is....
Would you sacrifice better balanced weapons for a little variety only available to 2-handers?

Personally I wouldn't, as much as I love my variety. But that's just me.


2) Removing the 2d4 now creates a +2 1D10 Glaive. This may potentially be an issue, especially for current Polearm lovers.

Mechanically, it would do the exact same damage as the current Halberd and Longspear.

But when you combine that with the Heavy Blade feats, a few Fighter class features, and Polearm Gamble some people would now consider the new Glaive a 'must-have' weapon that any D&D player would pick over other Polearms.

I don't believe that is true, however. Let me tell you why.

A popular build right now is the Opportunity Attack Optimized Polearm Fighter.
You can read one of the many examples here.
I want to keep this relatively short, so I'll let you read them if you want the exact details.
Basically, the idea is to try and get as many OA's as you can (such as when you have Polearm Gamble and an enemy approaches you) and to keep things away from you (using the Fighter's Combat Superiority).

It should be noted that any Fighter can pull off this trick with any Polearm... it is just more optimized with Blade Opportunity (+2 to hit w/OAs) and Heavy Blade Opportunist (using at-wills w/ OAs).

Therefore, if the Glaive did the same damage as the Halbard and Longspear many people think it would be unbalanced.

But here's the problem, as I see it.

In order to use this build, you need a few things....

-You must have high ratings in Strength, Dexterity, and Wisdom
-You must be a Fighter
-You must spend 2 extra feats
-You must intend to optimize specifically for OAs

These are all variables, and you cannot guarantee every player will make these choices. Therefore, you cannot balance the base weapon design around them.

What if I'm not a Fighter, but want to use a Polearm? Is the new Glaive still an overwhelming choice?
If I want to optimize my situational OAs, sure. And only then if I can afford a higher Dexterity.

But what if I want to optimize for damage? In that case, the Halbard is the obvious choice as Deady Axe adds High Crit.
What if Dexterity and/or Wisdom are one of my dump stats? I won't even qualify.
What if I have a bunch of other feats I'd rather take instead of Blade Opportunist and Heavy Blade Opportunity?
Even if I am a Fighter, what if I prefer the Axe or Spear powers instead?

Heck, what if I just don't like the flavor of the Glaive?
What if my GM always plays tactically and almost never lets me get any Opportunity Attacks?

See what I'm getting at?

Personally I think a +2 1d10 Glaive would not be unbalanced.
It's just very good when optimizing for a very specific trick using a very specific build of a specific class.
Is that a big enough problem to justify "nerfing" the weapon for everyone else who uses it?


3) When removing the 2d4 damage die it could mean we have to change a bunch of creature stats as well, because they do 2d4 damage.

This could be a problem and a hassle... but I actually think the modular design of 4e really works in our favor.

See, in 4e Monsters aren't built like PCs.
They have their own specific rules.

As well, we aren't getting rid of 2d4 damage everywhere, just on the 2-handed damage chart.

There should be no problem whatsoever in leaving the current monster stats as they are.
Even if the PCs should happen to slay a monster and want to steal his gear you could easily convert it to the current equivalent and be done with it.
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5 years ago  ::  Jul 23, 2008 - 9:16PM #23
Ravennus
Date Joined: Jul 27, 2006
Posts: 342
2D4 Begone: The Conclusion

[RESERVED]
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5 years ago  ::  Jul 23, 2008 - 11:26PM #24
Aluman
Date Joined: May 21, 2008
Posts: 2,081
The entire premis is flawed.

Heavy blades Should be mechanically less damaging then their counterparts, yet hit more. The only ones that breaks that rule is the Scimitar and the Glaive. Scimitar I assume because of Scimitar dance (won't promise it though) and the Glaive as it has reach. Reach is Powerful ability.

If you don't account for feats/powers you are not accounting for weapon balance as presented in 4E. The reason is, with as many feats and powers as you get, there is no reason for a Fighter or even a Warlord/Ranger/Rogue to not specalize in a single weapon group.

Secondaly, +3 1d10 Spiked Chain is now the weapon for warlords, as suddenly back up tanking isn't a strong as backup striking, and this allows them to have a figure eight size area around them and a target to trigger their abilities around.

Reach is without a doubt one of the best options as is for a warlord, with the spiked chain their best choice. Making it where its not 'reach or back up tank/strike with Bastard Sword' and where you can backup strike with a reach weapon at +3 accuracy means its the hands down Far and Away the best choice.

Thirdly: PResumption of THW being based of OHW is flawed. The biggest proof is the exact thing you point out the 2d4 damage category for 2Hrs. And once again, specific powers and feats tied into Two Handed weapons.
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5 years ago  ::  Jul 24, 2008 - 6:04AM #25
Ravennus
Date Joined: Jul 27, 2006
Posts: 342

Aluman wrote:

The entire premis is flawed.

Heavy blades Should be mechanically less damaging then their counterparts, yet hit more. The only ones that breaks that rule is the Scimitar and the Glaive. Scimitar I assume because of Scimitar dance (won't promise it though) and the Glaive as it has reach. Reach is Powerful ability.

If you don't account for feats/powers you are not accounting for weapon balance as presented in 4E. The reason is, with as many feats and powers as you get, there is no reason for a Fighter or even a Warlord/Ranger/Rogue to not specalize in a single weapon group.

Secondaly, +3 1d10 Spiked Chain is now the weapon for warlords, as suddenly back up tanking isn't a strong as backup striking, and this allows them to have a figure eight size area around them and a target to trigger their abilities around.

Reach is without a doubt one of the best options as is for a warlord, with the spiked chain their best choice. Making it where its not 'reach or back up tank/strike with Bastard Sword' and where you can backup strike with a reach weapon at +3 accuracy means its the hands down Far and Away the best choice.

Thirdly: PResumption of THW being based of OHW is flawed. The biggest proof is the exact thing you point out the 2d4 damage category for 2Hrs. And once again, specific powers and feats tied into Two Handed weapons.


Reach is already accounted for in the fact that it costs 2 'steps'.

This is why the existing Halberd does +2 1d10 damage, for example.
It's basically a Greataxe with -1 damage die size and no High Crit.


A +3 1d10 Spike Chain would actually be... guess what?
A Superior weapon. Which you have to spend a feat to invest in.
It is an attractive option, yes, but you pay for that.
Even then many people would STILL take the other Polearms.
Why?
Because you can't use Polearm Gamble with the Spiked Chain.


As far as Heavy Blades being less damaging and hitting more, they already do that.
If you do the math (or look in the linked thread for it), you'll see that +1 to hit roughly equals either +1 damage die size or the High Crit property.

We see this with 1-handed Heavy Blades.

But the problem is that 2-handed Heavy Blades are penalized extra for some reason.
Can you care to point out to me exactly what the 2-handed Heavy Blades have that the 1-Handed Heavy Blades do not?


Also, while it is true we get a large variety of choices when it comes to feats, powers, etc.... the flaw in balancing around all of these is simple.
You cannot guarantee under any circumstances that every player will choose the exact same class, build, stats, feats, powers, and items.

It's important to get the basic weapon design balance done first, then consider the other variables.

As it is, it's my opinion that future publications and supplements will give more attention to other Weapon Groups (like the Pick and Flail) which are very under represented right now.

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5 years ago  ::  Jul 24, 2008 - 6:07AM #26
Ravennus
Date Joined: Jul 27, 2006
Posts: 342
Here's something else I posted in that other thread.

It should help prevent us going over a lot of the same ground.....

__________________________________________

I think I've finally got a sufficient answer to the whole theory that Heavy Blades are weaker due to having more feats/paths/items to choose from in the Core Books. I don't know why I didn't see this before!

(I'll try to keep this short and sweet. Let me know what you all think! )


So we've all gone back and forth over this topic.
But for now, let's ignore the whole 'direction of design' issue and whether or not WotC will continue to favor Heavy Blades in future products.
Let's also ignore the debate as to whether Blade Opportunist and Heavy Blade Opportunity are better feats than others (such as Hammer Rhythm or Deadly Axe).

Let's look at this in a new way, especially considering the discussion up until this point. In this case, we'll just rely on verifiable facts and numbers.


*ahem*

"If the Greatsword (or any other two-handed Heavy Blade) is balanced against it's kin, then the Longsword (or any other one-handed Heavy Blade) is unbalanced as written."



That, right there, is my case in a nutshell.

Heh, I know. I'm usually a lot more long-winded!
Not to worry... I won't disappoint you.

Let's examine my claim in much more detail...


Let's first examine the one-handed Martial Weapons.
Just as a point of reference, I'd like to specifically use the Longsword as an example.
Using the math we've done already in this thread, we have roughly determined that the current official Longsword is equal to or better than all of the other one-handed Martial weapon options.


Now let's examine the two-handed Martial Weapons.
Likewise, as a point of reference I'd like to specifically use the Greatsword as an example.
Using the math we've already done in this thread, we have roughly determined that the current official Greatsword is worse than all the other two-handed Martial weapon options.


Therefore, we can justifiably conclude that out of the current Heavy Blades it's only the Two-Handed Heavy Blades that fall behind when compared to the other available options in their category.


So that then begs the question, "What do Two-Handed Heavy Blades have that One-Handed Heavy Blades do not, in order to explain this disparity?"

If we look at what's available, the answer is simple. Nothing.

We can't count feats or powers that specifically take advantage of two-handed weapons. Why?
Because all the other two-handed weapon types take advantage of these as well, so they do not specifically aid the case against two-handed Heavy Blades.

Instead, we need to find something unique that only Two-Handed Heavy Blades can use.

But unless I'm missing something, there isn't anything like that in the PHB.


Quite the opposite, in fact!!
One-Handed Heavy Blades get +1 extra Paragon Path and Feat that are specifically only usable with One-Handed Heavy Blades, and not Two-Handed Heavy Blades....

Paragon Path: Wizard of the Spiral Tower, only usable with Longswords.
Feat: Scimitar Dance, only usable with Scimitars.


Therefore, if we are arguing that the Heavy Blades are balanced around their available feats/paths/items... then why do One-Handed Heavy Blades get more of these options, and yet are more powerful in comparison next to their Two-Handed Brethren?


So in conclusion, I believe we can only come to two possible answers...

Either, "If the Greatsword (or any other two-handed Heavy Blade) is balanced against it's kin, then the Longsword (or any other one-handed Heavy Blade) is unbalanced as written."

or

"If the Longsword (or any other one-handed Heavy Blade) is balanced against it's kin, then the Greatsword (or any other two-handed Heavy Blade) is underpowered as written."


Personally, I'm of the opinion that the second answer is correct.
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5 years ago  ::  Jul 24, 2008 - 6:14AM #27
Ravennus
Date Joined: Jul 27, 2006
Posts: 342

Aluman wrote:

Heavy blades Should be mechanically less damaging then their counterparts, yet hit more. The only ones that breaks that rule is the Scimitar and the Glaive. Scimitar I assume because of Scimitar dance (won't promise it though) and the Glaive as it has reach. Reach is Powerful ability.


By the way the Scimitar doesn't break this rule.

It does +2 1d8 Hight Crit.

Compared to the Longsword it exchanges +1 to hit for the High Crit property.


If you do the DPR calculations over various levels, this actually balances out more or less.
High Crit actually ends up doing more damage in Epic if you get Weapon Mastery (19-20 crits).


Don't think that just because a weapon is more accurate with a smaller damage die, that it does less damage.

Quite the opposite in fact. When you do some basic math, you quickly see that the +1 to hit actually makes the Longsword equal to or better than all it's other one handed options.

The problem, as I've stated, is with two-handed weapons.

The Greatsword gets +1 to hit... while the Greataxe gets a higher damage die (1d12) AND High Crit.

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5 years ago  ::  Jul 24, 2008 - 10:19AM #28
Aluman
Date Joined: May 21, 2008
Posts: 2,081

Ravennus wrote:

By the way the Scimitar doesn't break this rule.

It does +2 1d8 Hight Crit.


Yes, the Scimitar is again behind the power curve, its damage is less than the Battleax and with a feat (that any single handed ax wielded will pick up) the battleax becomes the same.

To be exact, level 1 average AC is 15.25 Assuming 16str (which will be the minimum a melee user will have save for Rogues and Paladins and they will have Dex/Cha at that level minimum)
+5 v 15 1d8+3+.05*1d8
+6 v 15 1d8+3
.55*7.5+.05*4.5 = 4.35
.6*7.5 = 4.5


Compared to the Longsword it exchanges +1 to hit for the High Crit property.


The longsword is behind the Battleax as well.

If you do the DPR calculations over various levels, this actually balances out more or less.
High Crit actually ends up doing more damage in Epic if you get Weapon Mastery (19-20 crits).


Through heroic tier ALL heavy blades stay behind the others, except for when making OA's, In paragon tier they stay behind, Except for in OA's.

Don't think that just because a weapon is more accurate with a smaller damage die, that it does less damage.

Quite the opposite in fact. When you do some basic math, you quickly see that the +1 to hit actually makes the Longsword equal to or better than all it's other one handed options.


+6 v 15 1d8+3
+5 v 15 1d10+3
.6*7.5 = 4.5
.55*8.5 = 4.675
Nope, it doesn't in fact compare to ANY of the +2 1d10 weapons. In fact, to get the damage to be more for the longsword you need AC of STR+1/2Level+13+1/5 (for weapons) and above, once you factor in a reasonable str/charisma/dex for your attacking character. (Its even worse for fighters who need STR+1/2level+14+1/5 and above)

+6 v 19 1d8+3
+5 v 19 1d10+3
.4*7.5 = 3
.35*8.5 = 2.975

This happens at first level 0/15 times. The Storm Claw scoprion (a solider) has the best AC at 16

The Dragonshield (A 2nd level Kobold) has an AC of 18, which still favors 1st level battle ax wielders (not by much, 3.375 for longsword, 3.4 for battle ax)

Second Level: AC needs to be 20+
Hobogoblin Solider (Level 3 Solider).

Third Level AC needs to be 20+
Fourth 21+
Fifth 22+
Sixth 23+
Seventh 23+
Eighth 25+
Ninth 25+
Tenth 27+
Eleventh 27+
Twelfth 28+
Thirteenth 29+
Fourteenth 31+
Fifteenth 32+
Sixteenth 33+
Seventeenth 33+
Eighteenth 34+
Nineteenth 34+
Twentith 35+
Twenty-first 36+
Twenty-second 37+
Twenty-third 37+
Twenty-four 38+
Twenty-five 38+
Twenty-six 39+
Twenty-seven 39+
Twenty-Eight 41+
Twenty-Nine 41+
Thirtieth 42+

So until Epic Levels, the Battle Ax outdoes the Longsword in all but a handful of Specific monsters. Even then, many monsters favor the battleax over the longsword.

The problem, as I've stated, is with two-handed weapons.

The Greatsword gets +1 to hit... while the Greataxe gets a higher damage die (1d12) AND High Crit.


And the geratsword is Heavy Blade while the Greataxe is an Ax. If you don't like the Greataxe getting both take high crit away, it will only change damage until paragon level (deadly ax gives High crit to ALL axes)

There are two weapons which are uniformly behind the damage curve even for their groups
The Scimitar, the Falchion.
The falchion requires level 30 to be mildly useful, and even then its a trap, in my opinion.

High crit on a 1d8 weapon adds .225 damage a tier, and at epic tier it adds 1.35 damage over all.
High crit on a 2d4 weapon adds .25 damage a tier, and at epic tier it adds 1.5 damage
high crit on a 1d10 weapon adds .275 damage a tier, and at epic tier it adds 1.65 damage
high crit on a 1d12 weapon adds .325 damage a tier, and at epic tier it adds 1.95 damage.
Oh and if AC=Str+1/2level+1/5level+19+ it doesn't add that much, fortunately as long as you fight things around your level it won't happen.


The Scimitar is is behind the longsword. Up until Epic tier, but as we already know that's not quite right as Epic Tier favors +3 over +2.

The Falchion starts behind the greatsword by a lot, and contiually falls further behind until at last the vorpal weapon can be had (level 30).

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5 years ago  ::  Jul 24, 2008 - 12:04PM #29
lurker88
Date Joined: Sep 10, 2007
Posts: 114
Greatswords are mechanically identical to Longswords used in two hands. I can't believe I hadn't noticed this before.

Same +hit, same average damage, same weapon group. The only difference is that a Greatsword can't be used one-handed (I'm going to ignore the "do versatile weapons count as two handed for the purpose of power attack" type stuff until it gets a ruling). Incidentally, this is also true of the Mace and Morning Star, but no one cares because melee characters don't use those anyway. There is no advantage to using a Greatsword over a Longsword. None whatsoever. That's...dumb. Really, really, dumb

For comparison, Warhammers and Flails deal slightly less average damage and are less consitent than Mauls and Great Flails, even when used with both hands. A Battleaxe wielded in two hands deals the same average damage as a Greataxe pefore taking properties into account, but lacks high crit.
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5 years ago  ::  Jul 24, 2008 - 2:50PM #30
Aluman
Date Joined: May 21, 2008
Posts: 2,081
Battleax's are identical to Greataxs after level 11. If you think .5 damage is significant change, you are deluding yourself.

The +1 from verstaile doesn't count on 2[w] or 3[w] powers, meaning only 1[w] attacks track the same for a Greatsword and Longsword or Battle Ax and Great Ax. this is the main reason why 2H weapons exsist period.

The odd thing is, if scimatars were verristaile they would perform Better than the falchion. As it is their damage is close enough to the same as to be identical.
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