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5 years ago  ::  Jul 26, 2008 - 11:08AM #11
Jaxgaret
Date Joined: Sep 11, 2005
Posts: 2,000

pigknight wrote:

Once I allowed wands (this is 3.x) and other charged items to have infinite uses. It got broken, and it got broken fast.


Eternal Wands cover this pretty well.

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5 years ago  ::  Jul 26, 2008 - 11:18AM #12
Dalzig
Date Joined: Dec 31, 2007
Posts: 3,272
DM once let us put any level of spell in a wand. Then we got to a magic vault that had "every single item, scroll, wand, weapon, armor, etc. etc. available. All fully charged...etc." We got to pick 3 items.

Wand of Wish with 50 charges, anyone?
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5 years ago  ::  Jul 26, 2008 - 11:27AM #13
Tequila_Sunrise
Date Joined: Feb 11, 2006
Posts: 1,594

Dalzig wrote:

DM once let us put any level of spell in a wand. Then we got to a magic vault that had "every single item, scroll, wand, weapon, armor, etc. etc. available. All fully charged...etc." We got to pick 3 items.

Wand of Wish with 50 charges, anyone?


I think that was bad planning/wording on the DM's part, rather than a bad house rule. You could have chosen a staff with 50 wishes just as easily.

Anyway I've never had a really terrible experience with house rules. I guess that's one of the few ways that I'm lucky with gaming.

TS

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5 years ago  ::  Jul 26, 2008 - 11:28AM #14
Dragom
Date Joined: Mar 5, 2004
Posts: 1,521
Long ago, there was a Screw AC and "THACO" (it was a long time ago) and everything hit on a 15+. Made wearing fullplate kind of pointless. Except for drowning and running of course.

And a "everyone restarts at 1st level if they die, regardless of the lvl of the rest of the party" rule that took me some time to figure out was a bad rule.
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5 years ago  ::  Jul 26, 2008 - 11:31AM #15
DrBeard
Date Joined: Jun 28, 2008
Posts: 110

In good faith we tried shooting two arrows and one dagger! Guess what we missed. When we asked to play be the rules of the game he said we needed to understand the laws of physics better. We replied he needed to understand the unwritten laws of RPGs. We fired him on the spot and resumed playing by the rules afterwards...


Wow. Just...wow. I've had bad realism guys before, but wow.

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5 years ago  ::  Jul 26, 2008 - 11:39AM #16
13ofHEARTS
Date Joined: Jul 25, 2008
Posts: 8
I once had another DM who used to make up his own magic items. This was bad. He made them way too overpowered. He gave my level 5 evocation wizard a staff that gave me an extra two spells of every level per day, and also, any spell that I cast was automatically empowered without boosting the level.
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5 years ago  ::  Jul 26, 2008 - 3:53PM #17
Cal-ViGu
Date Joined: Jun 27, 2008
Posts: 44
Though not as bad as some of those (the "windage & ballistics" one is AWFUL!) - the worst one I've had to play under was:

"All Monsters and bad-guy NPCs get a 'death-blow' " - Meaning, as they go down, they get one, last attack off.

No, Player Character's did NOT get one.

"Yay! Finally! We Killed it!"

"...wait, he's still got a 'Death-blow'.... Ouch!"

"......"

NOT fun
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5 years ago  ::  Jul 26, 2008 - 4:08PM #18
Daybreaker
Date Joined: Nov 22, 2002
Posts: 350
Once tried using all the 2e rules at once. I realize that's technically the opposite of houseruling, but it felt like a houserule at the time. Totally didn't work.

Speaking of 2e, I had a DM who houseruled (as did others) that multi-class characters received all of their hit points per level, not just half for each class. It was simpler, sure, but because multi-classing worked the way it did back then, it meant that you stood to gain a lot of hit points by multi-classing.
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5 years ago  ::  Jul 26, 2008 - 7:52PM #19
Darth_Singe
Date Joined: Jun 5, 2001
Posts: 377
THAC0?

lol

Anyway, that reminded me of a 2e game i was in once, where the dm ruled that if you were a bard you actually had to sing your abilities and spells. and it got anoying quick, because the bard was the dm's wife, well, you know how that goes......

my wife made me make a house rule that my daughter's characters can never be killed, else the "Trouser Titan" doesn't get to play in the "cave of wonders", lol.
of course, my daughter is 6 and lies to fight undead and talk to all the npc's and explore the setting. the adults like to kill bad guys and take stuff. go figger?

i played in a vampire game once where the gm ruled that if the characters did something the players had to do it to. and two of the characters were "dancing females that removed articles of clothing for money." and the girls were "of the canine breed" with trans-fats to spare if you get my drift. so when the girls started grinding and removing thier clothing, i removed myself from the game.
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5 years ago  ::  Jul 26, 2008 - 8:14PM #20
Daeva
Date Joined: Oct 30, 2006
Posts: 412
note all of these are from the exact same GM, int he exact same game.

xp was dolled out evenly based upon average character level (whime amounted to, a character of lower level will never catch up)
taking 10 takes 10 minutes.
taking 20 takes an hour
1 auto fials on skill checks, which just made the take 10 rule even more lame
shield used up an arm slot
mage armor had 10% spell failure
ninja invisibility worked like the spell invisibility
SR affected all spells, including summons
your allies provide cover to enemies at all times.

ugh.. ill edit more in later done thinking about this LOL
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