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5 years ago  ::  Jul 25, 2008 - 6:00AM #1
13ofHEARTS
Date Joined: Jul 25, 2008
Posts: 8
What's the worst house rule that you've ever made or were forced to use by your DM?

Here's mine:
I was playing a character completely based on using a bow, and my DM made up a rule that whenever I rolled my d% for the possibility of the arrow breaking, if it didn't break, the next time I fired it, it would break no matter what. So i had to keep track of which arrows I had fired before and which ones I hadn't. Very annoying.
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5 years ago  ::  Jul 25, 2008 - 8:22AM #2
_Jayne_Cobb_
Date Joined: Mar 6, 2007
Posts: 4,334
This is an example of an entire class of house rules which qualify as "worst" IMO, to wit the Ill-Conceived Ham-Fisted Attempt at Realism group.
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5 years ago  ::  Jul 25, 2008 - 9:59AM #3
Delia
Date Joined: Jun 30, 2006
Posts: 9
you should be happy that you can use an arrow more than once, in our rounds when an arrow is fired, it's gone. no chance of getting it back to use it once more. i agree that its a bit annoying to roll x extra dice each encounter and the tracking can be hell, but hey if thats what disturbs you just count them as lost.
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5 years ago  ::  Jul 25, 2008 - 1:02PM #4
pigknight
Date Joined: Sep 28, 2007
Posts: 20,950
Once I allowed wands (this is 3.x) and other charged items to have infinite uses. It got broken, and it got broken fast.
Resident Piggles

Zombie piggy is eatin' your sigs om nom nom (>*o*)>
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Legendary Creature - Boar Knight
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When this creature dies, return him to play and transform him.
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B: Regenerate this creature.
When this creature is the target of a white spell, transform this creature.
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5 years ago  ::  Jul 25, 2008 - 1:49PM #5
atanakar
Date Joined: Dec 22, 2007
Posts: 695
Once we had this new DM who tried to make range attacks more realistic. Before shooting a range attack we had to :

1- State what we thought was wind strenght and direction.
2- State the angle in degrees we would shoot to compensate for gravity and weight of weapon.
3- State the pull we put on the cord of the bow (full, medium, low)

Once he had our answers hw would check a big hand written table that when from automatic miss to +0 bonus....

In good faith we tried shooting two arrows and one dagger! Guess what we missed. When we asked to play be the rules of the game he said we needed to understand the laws of physics better. We replied he needed to understand the unwritten laws of RPGs. We fired him on the spot and resumed playing by the rules afterwards...
Read my DD4E campaign blog
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5 years ago  ::  Jul 25, 2008 - 7:22PM #6
Darth_Singe
Date Joined: Jun 5, 2001
Posts: 377
when i first started 3e i didn't use the max ranks rules. that devolved quick!

used a lot of homebrew stuff that blew up in my face over the years,

i was in a group that used a critical hits table, but the dm believed that if something has hp left, it is still alive, so even though the roll was a crit, and the chart showed decap (with a twist), the bad guy was still alive. and he was just some dumb barbarian!

lol i also played in a game where every hit you had to take a shot of something, and every miss you to take 2 shots of something. we made it through room 2 of the dungeon, and never finished the encounter (stupid AC 4 Bugbear!)
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5 years ago  ::  Jul 25, 2008 - 8:39PM #7
gorditobandito
Date Joined: Jan 4, 2008
Posts: 558
no matter how bad a house rule is (and that physics one id bad) IMHO the worst house ruler is a DM who rigidly "house rules" that there would be no house rules of any kind
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5 years ago  ::  Jul 25, 2008 - 8:58PM #8
Blu_skreem
Date Joined: Apr 26, 2008
Posts: 178
I once played in a RC D&D game where the DM introduced a Luck stat. Each time a roll was called for (even in combat) the DM rolled a D10; on a 1 the Luck stat was used in place of the attribute normally used for the role. Of course it was also rolled for treasure, Initiative, and triggering traps. I can not tell you how irritating it was.
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5 years ago  ::  Jul 25, 2008 - 9:26PM #9
doctorhook
Date Joined: Apr 23, 2005
Posts: 1,959

BlU_sKrEEm wrote:

I once played in a RC D&D game where the DM introduced a Luck stat. Each time a roll was called for (even in combat) the DM rolled a D10; on a 1 the Luck stat was used in place of the attribute normally used for the role. Of course it was also rolled for treasure, Initiative, and triggering traps. I can not tell you how irritating it was.


Ahh, randomization for randomization's sake; always good news for PCs.

The worst example I can think of I read on a forum once. The rule was this: "DM's PC gets first pick of treasure."

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5 years ago  ::  Jul 26, 2008 - 5:06AM #10
Xeviat-DM
Date Joined: Jan 20, 2002
Posts: 1,592
Oh wow. And I thought critical fumbles were bad. Nothing I've ever had to deal with comes close to these. I've had a bad DM before, but it was just because he was bad and not because of house rules.
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