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5 years ago ::
May 31, 2008 - 1:30PM
#1
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Date Joined:
Jul 26, 2006
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Because I can't STAND the new two weapon fighting feat:
Two Weapon Fighting - Gain the at-will power Dual Strike - Melee, Standard Action, must be holding a weapon in each hand, you make one basic attack with either weapon. If you are not using a main and offhand weapon, you take a -2 on attacks while using Dual Strike
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5 years ago ::
May 31, 2008 - 2:19PM
#2
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Date Joined:
Jul 25, 2006
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I don't know if you feat is sound, but I wholeheartly agree that TWF is just a joke in 4e. I haven't checked the ranger in detail but it seems he's the only one who CAN twf.
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5 years ago ::
May 31, 2008 - 3:05PM
#3
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Date Joined:
Aug 24, 2007
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As a man who craves two-weapon fighting, I don't mind the new setup--the +1 damage from non-ranger fighters clearly means that attackers are using both weapons at once and increasing the damage that way. Simultaneously, I would very much like it if there were a few "universal At-Will powers" that could let characters dual-wield or perform other fancy melee/ranged feats, with fighters, rangers, and so on having unique or improved versions (e.g. rangers can Florentine or use advanced dual-wielding techniques).
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5 years ago ::
May 31, 2008 - 3:14PM
#4
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Date Joined:
Jul 26, 2006
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I don't know if you feat is sound, but I wholeheartly agree that TWF is just a joke in 4e. I haven't checked the ranger in detail but it seems he's the only one who CAN twf. Which was my problem: One specific class should not be the only one to be able to fight with two weapons, hence my (somewhat hasty) creation of this.
Suggestions on improvements/modifications to make it more sound?
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5 years ago ::
May 31, 2008 - 3:21PM
#5
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Date Joined:
Jul 26, 2006
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As a man who craves two-weapon fighting, I don't mind the new setup--the +1 damage from non-ranger fighters clearly means that attackers are using both weapons at once and increasing the damage that way. Simultaneously, I would very much like it if there were a few "universal At-Will powers" that could let characters dual-wield or perform other fancy melee/ranged feats, with fighters, rangers, and so on having unique or improved versions (e.g. rangers can Florentine or use advanced dual-wielding techniques). While I do believe that the absurd number of attacks you could get in 3.5 was a bit excessive, just getting a excessively small attack damage from the feat in 4th is not sufficient in my book.
I do agree though: i wish there were a few more options for fancy melee/ranged feats, ect. I'm going to till I see what else they come up with.
I really don't typically customize feats or such, but this was one of the only times I just HAD to change something.
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5 years ago ::
May 31, 2008 - 4:27PM
#6
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Could someone elaborate how it works in core?
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5 years ago ::
May 31, 2008 - 6:21PM
#7
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There isn't really anything to elaborate on... =S You get +1 damage. End story. Kind of weak... it doesn't even say that you get enhanced damage for wielding a +# weapon in your off hand. I think Dual Wielding should be a general feature of all Martial classes that reads something like... "Whenever you make a melee attack while dual wielding you may choose to make a basic attack with your off-hand weapon. If this attack hits, it deals minimum damage and only half of the Strength Modifier is added. Off hand attacks cannot score Critical Hits but still qualify for an automatic hit on natural 20s." This gives a pretty decent chance for additional damage for wielding two weapons while not upping the dual wielder's damage output too much. I'd also like to think that some sort of penalty should be applied to both the primary and the off-hand attack. Then the Two-Weapon Fighting feat can reduce the penalty. What y'all think?
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5 years ago ::
May 31, 2008 - 9:22PM
#8
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Date Joined:
Apr 14, 2007
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Well there is more too it then just that, in that you can carry a weapon in your off-hand, if it is a off-hand weapon without any kind of penalty, and you can use that weapon instead of your main weapon with any attack (that it is allowed to be used in).
So this means you can switch back and forth between magical effects of a weapon, use different powers that need different weapons and choose proficiency over damage, or damage over proficiency without even needing to take the two-weapon feat.
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5 years ago ::
May 31, 2008 - 9:28PM
#9
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Sure, you can hold a weapon in each hand but here is the thing... If you were to switch to that weapon in your off-hand and strike with it, you are still striking with a weapon in your off-hand. Off-Hand implies that the strength and mental orientation of that arm is weaker than that of your Main-Hand... so a penalty should be applied even if you aren't swinging both weapons at once. Dig?
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5 years ago ::
May 31, 2008 - 9:59PM
#10
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Date Joined:
Apr 14, 2007
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Well, I think it is assumed if your doing this, your already trained somewhat in using a weapon in that other hand. If you weren't as someone adventuring your pretty stupid to hinder yourself that way.
Thus, there is no RAW mechanic that states there is any penalty involved. Really the only limitation is it has to be a weapon with the "Off-Hand" property.
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