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Switch to Forum Live View Who's houseruling Alignments?
5 years ago  ::  Jul 05, 2008 - 10:03AM #211
unicore
Date Joined: Jun 30, 2008
Posts: 158

squarecircle wrote:

No you're not. You're discussing the philosophy of morality outside the context of any roleplaying game. You are not discussing D&D.


Is killing someone an evil act, no matter what?
DM: yes.
Then it is.
End of debate.

The DM sets the moral code of their world, and if they are nice they explain what that means to their players. Any other debate about Law vs chaos, Good vs. Evil is likely about trying to take an early and restricting Role playing game mechanic and force fit it onto a real and complex world outside of D&D.

The universe of 4.0 is different the world of 2 and 3.x and I think that has a number of people thrown off. There is no Cosmic wheel anymore of planar opposites. Essentially there are only two opposites Good and Evil. Lawful is a subset of good that believes that the best way to be good is to live in a structured and organized society. Chaotic evil is a subset of Evil that wants to actively destroy structured and organized societies. That is the new world mechanic and that is what seems to have people ticked off.

I think it is fine to use the old nine, I loved them and debating them as much as anyone, but what is unfortunate is that it seems like people think that they were better at describing the real world, instead of the specific fantasy world that they were wanting to role play in. Real world morality is not something that has been universally defined by any system of thought in humanity's thousands of years of existence. Advanced Dungeons and Dragons (the original nine) was not the magic bullet that made that possible. IT just made possible a very fun fantasy world where the lines between good and evil, chaos and order, were easy to define and pick sides over. There is nothing inherently better about it then any other system that a gaming group can try out.

To really address the OP: YOu certainly can house rule back in the nine to 4.0 because Alignment is much less of a game mechanic then it was in past editions. However, the world has changed and you are going to have to think about that, do a little work, either to make the new universe fit a nine tiered instead of two tiered (+appendages) system, or else reinstate the old Material plane/planar intersections.

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5 years ago  ::  Jul 05, 2008 - 10:40AM #212
Awesome_Dude
Date Joined: Oct 28, 2007
Posts: 2,340

squarecircle wrote:

No you're not.


Yes I am. The only text or theory I'm going by is the rules as they're written. I have the rules open in another tab for reference. What I think is completely irrelevant unless it agrees with the rules. Thankfully it doesn't because I don't choose to disagree with the alignment rules anymore than I arbitrarily decide that the grappling rules should be different and argue from that. I would be making a complete ass of myself if that was what I was doing (basically ignoring reality; wishful thinking and all that jazz).

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5 years ago  ::  Jul 06, 2008 - 11:48AM #213
calronmoonflower
  • Dragon Slayer
Date Joined: Jan 28, 2007
Posts: 9,521
From the Book of Exalted Deeds, page 11
The death penalty for serous crimes is commonly practiced and widely accepted and does not qualify as evil,

It goes on from there, but by the 3.5 Rules As Written capital punishment is not evil therefor killing cannot be inherently evil in 3.5.
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5 years ago  ::  Jul 06, 2008 - 12:29PM #214
Awesome_Dude
Date Joined: Oct 28, 2007
Posts: 2,340

calronmoonflower wrote:

From the Book of Exalted Deeds, page 11
The death penalty for serous crimes is commonly practiced and widely accepted and does not qualify as evil,

It goes on from there, but by the 3.5 Rules As Written capital punishment is not evil therefor killing cannot be inherently evil in 3.5.


You quoted the Book of Exalted Deeds?

Aside from the hilarity of the action in itself, it still contradicts Core alignment rules and is thus wrong.

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5 years ago  ::  Jul 06, 2008 - 2:30PM #215
bone_naga
Date Joined: Aug 30, 2007
Posts: 9,961

thecrazedcow wrote:

I believe that in most cases the alignment system worked perfectly, and only held characters in a "straightjacket" which made sense to me. It helped to avoid outright silly and impossible ideas. Such as the paladin who did things that were obscene, or one day decided to take a level in barbarian for the rage ability.

Its in the very begining of description that alignments are tools for roleplaying, if your felt like you couldnt create a character who even loosely fit any of the alignments, then you select nuetral.

As for basing their opinion of someone on a know alignment spell, thats rather fair, as a person who has commited evil acts, or supports the laws of a land, will no doubt represent themselves as such. By removing alignments its another step towards allowing players to make characters that they can do whatever they wish with, how they feel at the moment, without reguard for the roleplaying aspect of how the character would react to a moment. If you dont have fun playing something with a strong personality or character, either play nuetral or WoW.


Ok, I really disagree with the idea that Know Alignment has no problems because that person should be portraying that alignment anyway. First of all, this is a roleplaying game, so let the players roleplay figuring it out instead of waving their hands and realizing they should kill that guy instead of doing the job he's trying to hire them for. Secondly, I can think of a lot of reasons why characters wouldn't necessarily act the way you would expect for their alignments. Evil people in particular might want to keep that hidden. Its kind of like whenever you see a killer, child molester, or other criminal caught on the news and the neighbors are like "Oh, I can't believe it. He was so nice. I never would have suspected he was a killer." Well no sh!t. If he acted like a killer, it wouldn't have taken so long to catch him. Even good characters might not always seem so. A paladin could live up to all the ideals of LG, but just be a rude bastard with an extremely abrasive personality.

As for the straitjacket, that's my biggest problem with the old alignment system. Alignments are a good guide, especially for new players, but thats where it should end. Older editions were especially harsh on this, where you could lose XP for it.

That thing you mentioned about players without alignment restrictions being able to play their characters however they want, yeah that's called roleplaying. If your group is honestly that bad that you need to force them to play a certain way, then maybe you need to find a new group, because either they aren't really roleplaying, or you are forcing your expectations on them.

And yes, thanks for comparing neutral characters to WoW. Because you know, only LG or CE can ever be interesting.

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5 years ago  ::  Jul 06, 2008 - 2:32PM #216
bone_naga
Date Joined: Aug 30, 2007
Posts: 9,961

Awesome_Dude wrote:

You quoted the Book of Exalted Deeds?

Aside from the hilarity of the action in itself, it still contradicts Core alignment rules and is thus wrong.


First off, how is it contradicting the core rules? Secondly, it is a supplement put out by WotC, and reflects how they view alignment. Since it's their game, their rules can't really be wrong (other than just being written poorly), just wrong for your group or your campaign.

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5 years ago  ::  Jul 06, 2008 - 3:05PM #217
Awesome_Dude
Date Joined: Oct 28, 2007
Posts: 2,340

bone_naga wrote:

First off, how is it contradicting the core rules?


By the Core rules, the death penalty is automatically and inherently Evil (a point that I've supported on innumerable occasions in this very thread and incidentally has never been debunked). That's a contradiction right there.

Secondly, it is a SUPPLEMENT put out by WotC, and reflects how they view alignment.


Emphasis added by me. It's optional material. It also doesn't specifically say that it overrules Core (like, say, the Fiendish Codices specifically say they do), thus it doesn't overrule Core.

EDIT: Looking over it, the book doesn't even support your case. It preaches on and on about respecting life and how an Evil act is always an Evil act, no matter the consequences. It says that you must always accept an enemy's surrender, no matter how often he plots to escape, or how many people he hurts (and there was even a clause about treating him humanely, i.e. not hurting him or turning him over to authorities that would torture or kill him). It seems Calron here wasn't being completely honest, but at least he led me to check it out and find another instance of hypocrisy and contradiction in the book.

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5 years ago  ::  Jul 06, 2008 - 3:26PM #218
EscherEnigma
Date Joined: Jun 10, 2004
Posts: 20,304
As your whole argument boils down to one short line about respect for life (or something like that) and how you can't possibly respect life if you accept that one person must die for the greater good if they've done enough evil in their life...

Yeah, I don't see the contradiction. I see you imposing your own views on the rules that are loose enough to support most any view. Which isn't bad or wrong. The problem is that you're trying to argue that your interpretation is the *only* interpretation.
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5 years ago  ::  Jul 06, 2008 - 3:40PM #219
Awesome_Dude
Date Joined: Oct 28, 2007
Posts: 2,340

EscherEnigma wrote:

As your whole argument boils down to one short line about respect for life (or something like that) and how you can't possibly respect life if you accept that one person must die for the greater good if they've done enough evil in their life...


"One short line" doesn't exactly describe it, now does it? It is, in fact, the single most important "one short line" of them all. It is what defines the alignment. Without it, everything else is meaningless.

Plus, there was another "one short line" that I used. It was the part where Evil debases life for fun or profit (both are the only [S]reasons excuses for the death penalty to be carried out; any other reason holds no water, logically or morally speaking).

You might not realize it, but those two lines make for a powerful, if not irrefutable, argument, considering the very nature of the death penalty.

Yeah, I don't see the contradiction.


It's still there.

I see you imposing your own views on the rules that are loose enough to support most any view.


Am I? I don't think you know any of my views.

The problem is that you're trying to argue that your interpretation is the *only* interpretation.


The burden of proof is on you to show that there exists a contradictory, valid interpretation of the text if you want to keep claiming that.

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5 years ago  ::  Jul 06, 2008 - 4:03PM #220
EscherEnigma
Date Joined: Jun 10, 2004
Posts: 20,304

"d20 SRD"]"Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.

"Evil" implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.


Let's see, "respect for life" vs. "implies... killing others. Some ... kill without qualms ... killing for sport"
Well, clearly I can respect life and still kill. Afterall, I can respect a stag or deer and still kill it for food. Vegetarians aren't the only animal lovers. And quite frankly, if you just say "you're not respecting life if you're willing to kill" then we can't debate anything.

Moving on to the evil side, just because evil implies killing does not mean that killing implies or is necessarily evil. A -> B != B -> A. Simple logic. It goes on to describe ways that evil *can* kill, but does not make any effort to define these ways as being evil.

Now, you've gone on to sa wrote:

"Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.

"Evil" implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.[/quote]
Let's see, "respect for life" vs. "implies... killing others. Some ... kill without qualms ... killing for sport"
Well, clearly I can respect life and still kill. Afterall, I can respect a stag or deer and still kill it for food. Vegetarians aren't the only animal lovers. And quite frankly, if you just say "you're not respecting life if you're willing to kill" then we can't debate anything.

Moving on to the evil side, just because evil implies killing does not mean that killing implies or is necessarily evil. A -> B != B -> A. Simple logic. It goes on to describe ways that evil *can* kill, but does not make any effort to define these ways as being evil.

Now, you've gone on to say

debases life for fun and profit (both are the only reasons excuses for the death penalty to be carried out; any other reason holds no water, logically or morally speaking.

You might not realize it, but those two lines make for a powerful, if not irrefutable, argument, considering the very nature of the death penalty.


And quite frankly, I think thats bringing real-world morality into the game. What is the death penalty? Basically, it's when a court decides that someones crimes are either too great to allow them to live, or that the danger of letting them live is too great. So if by 'profit' you mean that Society as a whole will be better for the removal of one person, then yeah, I guess you're right, the death penalty *is* for the profit of society. But moving past the fact that that 'profit' is very different then the one in the text, as the text did not *define* those acts as evil, but as possible examples of evil, then I still don't see how we're getting 'the death penalty can only be evil'.

Now, I'm sure you've seen this argument before, as you've already said you've argued this before, but since you asked for me to attempt to refute your point, I've done so.

But the simple fact remains: this is a game of heroic fantasy, in which many of the adult stories feature good characters killing evil villains. So even if the text does support your political stance it's my opinion that that is an error of the text and was never the intent.

And quite frankly, the fact that lots of people have interpreted that the text isn't making any sort of statement on the death penalty, and that WotC as a rule avoids making political statements, I really don't think it was their intent to say that the death penalty was evil.

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