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Switch to Forum Live View Who's houseruling Alignments?
5 years ago  ::  Jul 06, 2008 - 7:31PM #231
Tequila_Sunrise
Date Joined: Feb 11, 2006
Posts: 1,594

unicore wrote:

Is killing someone an evil act, no matter what?
DM: yes.
Then it is.
End of debate.


100% TRUTH.

No matter how many ridiculous arguments we board geeks have over alignment, in the end it boils down to each DM's interpretation or redefinition of the alignments. Personally I find the law/chaos axis more trouble than it's worth, and strictly legalistic definitions of the alignments to be nauseating, but if I'm playing under a DM who uses them I'll just play a character with little or no alignment restrictions.

TS

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5 years ago  ::  Jul 06, 2008 - 8:03PM #232
EscherEnigma
Date Joined: Jun 10, 2004
Posts: 20,304
Jah, I said a similar thing earlier. The alignment descriptions in any edition is pretty vaguely defined and can fit just about any moral and ethical philosophy you want to try to match it to. What really matters is what the table decides (whether it's by DM edict or general consensus).

The only reason I'm discussing this with Awesome_Dude is his claim that his interpretation (in regards to the death penalty) is the *only* one.
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5 years ago  ::  Jul 06, 2008 - 8:12PM #233
Darkskeleton
Date Joined: May 3, 2007
Posts: 9
Hmm you know since 4E came out I haven't even really considered messing with alignment, then again due to all the stuff that's been going on with people in my gaming group in the last month or so were just getting to the 2nd session of my friends campaign tomorrow. To be honest, when I saw the 4E rules I was kinda sad that the other four had been taken out but I've been one of those people who sticks by the rules for the most part. I think now that i've seen this thread that when I DM next that I will be going back to the 9 alignment system. True that it doesn't have a huge purpose in the game mechanics but I enjoy using the alignments as a way to flesh out one's character.
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5 years ago  ::  Jul 06, 2008 - 8:23PM #234
unicore
Date Joined: Jun 30, 2008
Posts: 158
One thing about house ruling back in 9 alignments that I haven't really seen anyone discuss, is the fact that 2nd and 3.X were built around a 9 alignment universe with game mechanics that reflected that universe. I can understand going back to that for familiarity sake, but is anyone one else excited about breaking out of the semi-confusing, frequently complicated, and rarely used alignment based planar system and trying something that is new, and looks 100x simpler?
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5 years ago  ::  Jul 06, 2008 - 8:35PM #235
Nom
Date Joined: Jan 15, 2004
Posts: 2,096
In general, I agree with squarecircle. AD is taking one statement and importing about six pages of personal interpretation on top of it and claiming the result as obvious and necessary.

Consider:

"Human life is precious. Killing another human should attract most severe punishment."
"Human life is precious. We should not kill another human, even if they have done terrible things."

The problem is, both those conclusions follow reasonably from the premise. You can show "respect for human life" by demanding equal reckoning from those who destroy it. You can also show "respect for human life" by attempting to preserve it at whatever cost. It's the rest of your moral system that will decide how you balance those conflicting imperatives.


Also, there's an inherent assumption here that respecting life is the highest good. The (3.5) rulebooks do not say that, even though they do say that disregard for life is not good. It's entirely consistent with (say) a strong LG mindset that life is most respected when it is ordered according to some divine principles, and that those who act to destroy or tear down the principles or the order they provide are both acting outside morality and disrespecting the very basis for life. You say "that's tyranny!". They say "Only because you have a debased view of life!".

Note what I am and am not saying: The above world-view could be consistent with LG as presented in the PH. It is not the only way to image LG, nor is it necessarily the best or most attractive to Western readers (who tend to put a very high virtue on freedom vs societal order).

What I am saying: anything about alignment in the PH needs to be read in the context of a game that is primarily about a violent adventuring lifestyle. "Good guys saving the common folk from the bad guys (by killing them and ending their threat)" is the classic D&D story structure. Arguing for a default alignment stance that forces the entire game premise into a difficult moral quandry (without the base rules in any way hinting that this is a design goal or even something the DM should consider) strikes me as silly.
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5 years ago  ::  Jul 06, 2008 - 8:38PM #236
EscherEnigma
Date Joined: Jun 10, 2004
Posts: 20,304
In regards to the new cosmology...

Yeah, I like it for the most part. There doesn't seem to be pointless feuds just because the sides sit across one of the two axis. That and for the most part the planes aren't pointlessly redundant and grid-filling now.

'course, since the new cosmology isn't tied to the alignment system at all, that also means you can just shift in whatever system you want and it won't be a bother.
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5 years ago  ::  Jul 07, 2008 - 1:55AM #237
calronmoonflower
  • Dragon Slayer
Date Joined: Jan 28, 2007
Posts: 9,526

Awesome_Dude wrote:

You quoted the Book of Exalted Deeds?

Aside from the hilarity of the action in itself, it still contradicts Core alignment rules and is thus wrong.


Actually is condradicts you interpretation of the core rules and not the rules themselves. By the General Vs. specific rule on page 5 of the Rules Compendium the Book of Exalted Deeds wins unless there is a direct statement other to the contrary.

Awesome_Dude wrote:

Remember the Evil reasons for killing?

Through examination, those reasons incidentally leave only self-preservation and defense of others as non-Evil reasons to kill. Neither of those reasons work without an immediate threat being present.


Nothing in the alignment rules suggests an exception for any reason what so ever.

Which brings us to the text on where Evil debases life (death penalty being debasement, given that it stems directly from the decision that a man's life is less important than a number of things, not all of which are other human lives), which you don't seem to have denied. Which pulls the death penalty away from the Neutral alignment, and not in the right direction.


Now you just using one part of the Rules As Written and ignoring qualifiers place on it. From the 3.5 SRD
Evil characters and creatures debase or destroy innocent life, whether for fun or profit.

Then there's the "respect for life," the defining trait of the Good alignment. It's not even disputable that if you decide that someone deserves to die, that you have respect for life itself, unless you've been pushed to far by that particular person (everybody has their limit, and not being 100% Good doesn't make you 0% Good). And even then, ritualized execution goes against the concept of heroic fantasy, and fails to meet the criteria for self-preservation and defense of others. Completely excludes the death penalty from the Good alignment.


The basic premises of this argument are not back by the Rules As Written.

Also consider that in 3.5 at least it would be practically impossible to jail even a few high level creatures. It would simply be more than any but the richest kingdom could afford. Fortunately 4th fixed most of this.

There. I've given my answer. It is fully explained, as long as you understand all the terms being used (a while back, somebody failed to understand the concept of self-defense, for example). This is not my responsibility (Wikipedia time!), and any further inquiries will simply result in the answer being restated unless a logical contradiction is pointed out that I didn't see, in which case I will either provide a clarification or mend my answer.


Ok.

You used this From the 3.5 SRD
“ x ;Evil” implies hurting, oppressing, and killing others if I recall properly to show that killing it evil.

Implied means a logical outgrowth from so lets try it with something else.

Being a cat implies four legs, fur, and a tail.
Dogs have four legs, fur, and a tail.
Therefor
A dog is a cat.

This is affirming the consequent and thus invalid. You must get enough traits to not only define evil, but separate is from good. Foe example killing in self defense would fall under killing and harm. Preventing the free exercise of evil religions would fall under oppression.

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5 years ago  ::  Jul 07, 2008 - 4:08AM #238
Furryhowler
Date Joined: May 14, 2007
Posts: 313
CRMF,

I notice you mention that Evil is in killing "innocent life" whether for "fun or profit". I doubt many of us have difficulty on the subject of what "fun or profit" means....but the notion of "innocent" has a variety of possible meanings:

    * Good - those who are guilty of no wrong; all non-good being "guilty" of something
    * Guileless - those who are simple and honest
    * "Collateral damage" - those who had no part in the arguement/fight


Which leaves a fair ammount of open-space - for example, Neutrals would not be counted as innocent by one measure (and so it would not be Evil to kill them "for fun or profit")...
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5 years ago  ::  Jul 07, 2008 - 4:11AM #239
GeneralHenry
Date Joined: Jul 10, 2003
Posts: 3,788
BAH

alignments

HP

Abstractions for a GAME!


they don't work logically. They will never work logically. But they're good enough to play the game.
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5 years ago  ::  Jul 07, 2008 - 6:33AM #240
Awesome_Dude
Date Joined: Oct 28, 2007
Posts: 2,340

EscherEnigma wrote:

M'kay, going back to the text again.  It says that evil implies killing others, and that some reasons for evil to kill are convenience, sport, and sometimes duty.  It does not say that evil always kills, or that those reasons for killing are always evil.  They have been associated with evil though, so if someone is killing for those reasons it does bear another look to see if they're always engaging in an evil act.  But that doesn't mean that those acts are *always* evil.


It's described as behavior that Evil creatures typicially engage in. You know, Evil-like behavior.

I also noticed something. Evil creatures kill for convenience. What is more convenient to solve a problem than to kill it?

Second, the respect for life bit.  I really don't understand your argument where you say "It's not even disputable that if you decide that someone deserves to die, that you have respect for life itself".  Why does passing judgement on a person mean that you don't have respect for life?


This isn't passing judgement on a person. This is placing a value on a person's life (and not a high value at that, a couple of gold pieces at most).

You can respect a concept or organization while still not liking or respecting every part of it.


I don't, but you sure can.

In this case, you're respecting that life has some inherent value that needs to be preserved, and the best way to do so is to remove one small part.


Except alignment isn't utilitarian. An Evil act is an Evil act, no matter the consequences.

For a few quick metaphors: Sometimes to save a person, you need to amputate a limb.  Does the fact that a doctor is willing to cut off a limb to save the patient mean he doesn't respect the patient (or their life)?


This here article applies directly to this part of your post.

It's also a false analogy (the limb is not a person, etc.). But to answer your question, if the patient doesn't want to, then the doctor is not within his rights to amputate the limb.

To save a plant you may have to cut off some branches.  Heck, even forests can get healthier (as a whole) when subjected to some seasonal forest fires.  Does the botanist care for and respect a plant any less because they cut off a disased limb?  And so on.


Even less so here because of plants' regenerative abilities.

So please, elaborate on this point.


Already have.

Next, death penalty and fantasy.  Even if we don't' talk about 'death penalty' as in hanging, burning at the stake, beheading and so-on, a writ to go kill some criminal is still a death penalty with the hero as the executor.  Off the top of my head, the best example is actually Dorothy in the Wizard of Oz (book, not movie).  Still the death penalty, but delivered via hero.


If the person is engaged in threatening the lives of others and attacks the characters, fine. If he surrenders, tough ****. Carrying out the execution would be Evil.

Now, I'm not saying that (in the context of D&D) the death penalty is necessarily good, just that it isn't necessarily evil either.


And I'm saying that it is necessarily Evil. I hope you understand that Evil behavior is not exclusive to Evil people.

Nom wrote:

AD is taking one statement and importing about six pages of personal interpretation on top of it and claiming the result as obvious and necessary.


It's a rules argument. I can go as deep as I want to. The most fundamentalist interpretation wins the argument, after all.

"Human life is precious.  Killing another human should attract most severe punishment."


The instant you inflict the death penalty, you become a hypocrite.

"Human life is precious.  We should not kill another human, even if they have done terrible things."


This is more like it.

The problem is, both those conclusions follow reasonably from the premise.


Nyet. One leads to hypocrisy and Evil. The other leads to consistency and justice.

You can show "respect for human life" by demanding equal reckoning from those who destroy it.


No. "Respect for life" implies "respect for life," not "respect for most life" or "respect for some people."

You can also show "respect for human life" by attempting to preserve it at whatever cost.


Sure. Just note that dragging a man down to the town square, tying him up and hanging him by the neck doesn't preserve a thing.

Also, there's an inherent assumption here that respecting life is the highest good.


Never said that. I said respect for life is the defining feature of the Good alignment. Everything is either caused or clarified by it.

The (3.5) rulebooks do not say that, even though they do say that disregard for life is not good.


It comes on a little stronger than "not good."

It's entirely consistent with (say) a strong LG mindset that life is most respected when it is ordered according to some divine principles, and that those who act to destroy or tear down the principles or the order they provide are both acting outside morality and disrespecting the very basis for life.


As soon as they start ritually murdering people, they no longer qualify for "respects life."

You say "that's tyranny!".  They say "Only because you have a debased view of life!".


You're pushing moral relativism now. Alignment is objective.

Note what I am and am not saying:  The above world-view could be consistent with LG as presented in the PH.  It is not the only way to image LG, nor is it necessarily the best or most attractive to Western readers (who tend to put a very high virtue on freedom vs societal order).


If they support the death penalty, that's one feature of the Good alignment that doesn't apply to them.

What I am saying: anything about alignment in the PH needs to be read in the context of a game that is primarily about a violent adventuring lifestyle.  "Good guys saving the common folk from the bad guys (by killing them and ending their threat)" is the classic D&D story structure.  Arguing for a default alignment stance that forces the entire game premise into a difficult moral quandry (without the base rules in any way hinting that this is a design goal or even something the DM should consider) strikes me as silly.


Saving commoners from villains is perfectly compatible with not ritually murdering others.

calronmoonflower wrote:

Actually is condradicts you interpretation of the core rules and not the rules themselves. By the General Vs. specific rule on page 5 of the Rules Compendium the Book of Exalted Deeds wins unless there is a direct statement other to the contrary.


DOES NOT APPLY

You are misusing the rule.

Nothing in the alignment rules suggests an exception for any reason what so ever.


I'm sorry you didn't read the whole quote. I'm not responsible for your laziness.

Now you just using one part of the Rules As Written and ignoring qualifiers place on it. From the 3.5 SRD
Evil characters and creatures debase or destroy innocent life, whether for fun or profit.


You want me to dig up the dictionary definition for "innocent"? One of those definitions is "not causing physical or moral injury; harmless."

You know, like a prisoner who has voluntarily surrendered or been rendered helpless.

The basic premises of this argument are not back by the Rules As Written.


No, but they are backed by them.

Also consider that in 3.5 at least it would be practically impossible to jail even a few high level creatures. It would simply be more than any but the richest kingdom could afford.


It's true that you can't jail high level Evil creatures. If only there was some excuse to kill them. Like if they somehow put everyone into a position where it's either the innocent people or the dragon who is going to die.

Oh right. Evil creatures do that all the time. It's the reason they're Evil.

Ok.

You used this From the 3.5 SRD
“ x ;Evil” implies hurting, oppressing, and killing others if I recall properly to show that killing it evil.

Implied means a logical outgrowth from so lets try it with something else.

Being a cat implies four legs, fur, and a tail.
Dogs have four legs, fur, and a tail.
Therefor
A dog is a cat.

This is affirming the consequent and thus invalid. You must get enough traits to not only define evil, but separate is from good. Foe example killing in self defense would fall under killing and harm. Preventing the free exercise of evil religions would fall under oppression.


MISQUOTE INAPPLICABLE

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