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5 years ago  ::  Jun 13, 2008 - 11:27AM #21
Eldritch_Lord
Date Joined: Jul 20, 2006
Posts: 4,420

Myself, post 13 wrote:

And what were the basic ideas of these "joke powers"?


You never answered my question. How can you call his "joke powers" if we don't know what they were?

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5 years ago  ::  Jun 13, 2008 - 3:40PM #22
AriaSilverhands
Date Joined: Feb 14, 2008
Posts: 929

NatanaX wrote:

Remember that there AREN'T any minuses in 4e anymore, one of the things I kind of think is for the better, it's just easier to track.


Yeah, I need to update the powers in this thread with the updated powers from my own forum. I removed the penalties to the attacks and added opportunity attacks on a miss or damaging your own weapon on a miss.

GeneralHenry]Sunder was removed for a good reason. Nothing ****** off a player quite like sundering his hard earned magic weapon.


Tough poodoo. A weapon breaks, they disenchant it and use what's left to enchant a new weapon after they acquire additional material components and the funds and rituals.

Real life isn't fair and neither should everything be fair for the char wrote:

Sunder was removed for a good reason. Nothing ****** off a player quite like sundering his hard earned magic weapon.[/quote]
Tough poodoo. A weapon breaks, they disenchant it and use what's left to enchant a new weapon after they acquire additional material components and the funds and rituals.

Real life isn't fair and neither should everything be fair for the characters.

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5 years ago  ::  Jun 13, 2008 - 3:41PM #23
AriaSilverhands
Date Joined: Feb 14, 2008
Posts: 929

Eldritch_Lord wrote:

You never answered my question. How can you call his "joke powers" if we don't know what they were?


Eat, sleep, drink. Utterly worthless powers that were a complete joke to post in this thread.

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5 years ago  ::  Jun 13, 2008 - 3:53PM #24
Eldritch_Lord
Date Joined: Jul 20, 2006
Posts: 4,420

AriaSilverhands wrote:

Eat, sleep, drink. Utterly worthless powers that were a complete joke to post in this thread.


Ah. I can see why you wouldn't appreciate those, then. Carry on.

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5 years ago  ::  Jun 14, 2008 - 4:25PM #25
Teydyn
Date Joined: Jan 16, 2004
Posts: 55

AriaSilverhands wrote:

therefore let the pc's sunder all they want.


Ah, so only PCs can sunder, then its ok i guess.
/sarcasm

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5 years ago  ::  Jun 14, 2008 - 8:46PM #26
AriaSilverhands
Date Joined: Feb 14, 2008
Posts: 929

Teydyn wrote:

Ah, so only PCs can sunder, then its ok i guess.
/sarcasm


I'm certain some solo's and elites will use sunder.

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5 years ago  ::  Jun 14, 2008 - 8:50PM #27
Aluman
Date Joined: May 21, 2008
Posts: 2,081

AriaSilverhands wrote:

I'm certain some solo's and elites will use sunder.


Which is more devastating in 4e then 3e.

I never liked Sunder in 3.X I actually killed many fellow PCs for sundering magic items.

I never have liked rules in a magic rich world where magic items which are a big part of the haul can be Smashed to BITS.

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5 years ago  ::  Jun 15, 2008 - 4:52AM #28
AriaSilverhands
Date Joined: Feb 14, 2008
Posts: 929

Aluman wrote:

Which is more devastating in 4e then 3e.

I never liked Sunder in 3.X I actually killed many fellow PCs for sundering magic items.

I never have liked rules in a magic rich world where magic items which are a big part of the haul can be Smashed to BITS.


You killed other PC's for sundering magic items? The first time you did that you'd be forevermore banned from my games. Loot *****s have no place at my table.

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5 years ago  ::  Jun 15, 2008 - 9:24AM #29
Aluman
Date Joined: May 21, 2008
Posts: 2,081

AriaSilverhands wrote:

You killed other PC's for sundering magic items? The first time you did that you'd be forevermore banned from my games. Loot *****s have no place at my table.


It had nothing to do with loot.

Magic Sword = +1 to Hit and Damage, factored into the game's monsters.
Magic Wand of Cure Light Wounds = Means to heal factored into the game's monsters.

When you sunder those items you cripple the effectiveness of the party, trading a minor boost now (5% reduction in hit of the monster) for a long term penalty (not having a means to get passed DR X/Magic).

Magic items are again factored in 4e. the difference is, in 3e magic items were almost common, in 4E you will be lucky to get a single magic item for your character per level.

This means that although a sword may have a street value much less in 4e, the reality of it is, its much more expensive due to rarity of magic items. This means that sundering is even less than optimal choice on magic things.

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5 years ago  ::  Jun 15, 2008 - 10:23AM #30
AriaSilverhands
Date Joined: Feb 14, 2008
Posts: 929

Aluman wrote:

It had nothing to do with loot.

Magic Sword = +1 to Hit and Damage, factored into the game's monsters.
Magic Wand of Cure Light Wounds = Means to heal factored into the game's monsters.

When you sunder those items you cripple the effectiveness of the party, trading a minor boost now (5% reduction in hit of the monster) for a long term penalty (not having a means to get passed DR X/Magic).

Magic items are again factored in 4e. the difference is, in 3e magic items were almost common, in 4E you will be lucky to get a single magic item for your character per level.

This means that although a sword may have a street value much less in 4e, the reality of it is, its much more expensive due to rarity of magic items. This means that sundering is even less than optimal choice on magic things.


Optimal this... optimal that.... whoop de doo. It's up to the DM to balance the game and if you're sundering items they expect you to have, they'll find a way for you to find those items in a different manner. The magic threshold in 4e means monsters are balanced even if they're not wielding the +3 longsword or if they are. They attack the same. It's already factored in.

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