Shadow Assassin“When you need something dead, you’ll be hard pressed
to find someone better at the job than me.”
Prerequisite: Rogue class
You become a killing machine, striking from the shadows
with deadly and bloody efficiency, and overwhelming your
target with ferocious speed and reckless disregard for you
own safety. You believe in the principle of “one hit, one kill”,
and you know how to deliver punishment as only a striker can.
Shadow Assassin Class FeaturesSpoiler:
Show
Shadow Assassin’s Action (11th level): When
you spend an action point to take an extra action, you
also gain a +4 bonus to attack rolls until the start of
your next turn.
One Hit, One Kill (11th level): when you hit with a Sneak Attack
from cover or concealment only, you may make an additional at-will attack
against the same target.
Bloody Evisceration (16th level): Gain an extra
die of Sneak Attack damage when attacking a bloodied
enemy, and increase all Sneak Attack dice by one die level (d6->d8, d8->d10)
Shadow Assassin Powers:Spoiler:
Show
Martyr’s Rush Shadow Assassin Attack 11
Uncaring of your own safety, you throw yourself into your opponent’s
Guard in order to deal a devastating blow.
Encounter ✦ Martial, Weapon
Standard Action Melee Weapon
Requirement: You must be wielding a light blade
Attack: Dexterity vs. Reflex
Hit: as any At-Will Power of your choice
Special: You may choose to maximize damage on this attack as
If you had rolled a critical hit; however, you take ½ the damage you
deal to the target.
Killer’s Eye Shadow Assassin Utility 12
You strike with a killer’s eye, seeking to take down your enemy as
quickly and efficiently as possible.
Encounter ✦ Martial,Weapon
Minor Action, Melee or Ranged weapon
Requirement: You must spend a standard action performing an Insight check
on the target.
Target: One creature
Effect: Until end of encounter, All Rogue Powers against that target gain + 1[W].
Final Blow Shadow Assassin Attack 20
Your enemy is wounded. This shot will finish it off.
Daily ✦ Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade,
or a sling.
Target: One bloodied creature
Attack: Dexterity vs. Reflex
Hit: 5[W] + Dexterity modifier damage, and you shift a
number of squares equal to your Charisma modifier. You
must end this movement adjacent to an enemy.
Miss: Half damage, and no shift.