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4 years ago ::
Aug 12, 2009 - 3:31AM
#11
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On the active gods list, you forgot to put me and my god, Kiptar.
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4 years ago ::
Aug 12, 2009 - 7:41AM
#12
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Date Joined:
Mar 24, 2009
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Tinwe--who is this girl calling out for Mara? I have no idea... Hammu's been messing with your river for 2 resets now, thinking about breaking it in retribution for you breaking Beacon.
Bring Gleemax Back. Even as a failure, it was better than this. http://community.wizards.com/durdur
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4 years ago ::
Aug 12, 2009 - 11:55AM
#13
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Date Joined:
Sep 10, 2004
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Fixed,Ekluag.
Aldii, can we not shrink the inner world?
http://community.wizards.com/play-by-post_haven The Play-by-Post recruitment hub for the forums. Stop by, join us, and sign up for some games while you are there Cookie Collection
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4 years ago ::
Aug 12, 2009 - 12:09PM
#14
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Date Joined:
Oct 14, 2007
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Hmm? What do you mean?
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4 years ago ::
Aug 12, 2009 - 12:15PM
#15
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Date Joined:
Sep 10, 2004
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Your last post shrank the inner world. . . I was wondering if you felt that was necessary? I've got dimensions on it previously, but after your mold, I'd have to rework them.
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4 years ago ::
Aug 12, 2009 - 2:25PM
#16
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Date Joined:
Oct 14, 2007
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No, Eijra is mad. She wants to destroy the Inner world and sees the shrinking of it as a first step of making the world in to a better place.
You can always try to fight the changes she has made in game, but the chances are the she will just continue with her general destruction until she is taken down.
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4 years ago ::
Aug 12, 2009 - 5:44PM
#17
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Date Joined:
Feb 26, 2009
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I have posted in the IC Thread. I was thinking about doing something different for a change to how Torvek woke up. :D For the LoC III, I'm thinking about a few greater planes of existence as Base planes to install the lesser planes for the gods for when we do start over. ( The original list was in the Interim Thread, so this list has been revised) Greater Planes & Descriptions
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Far Realms: A place of utter mystery, the Far Realms has a thick atmosphere of chaotic energies that morphs the land and changes the physical bodies of organic matter into abberant, unknown forms. The Far Realms is an apparent wasteland of constantly shifting and morphing structures and lifeforms. Mortal beings subject into the grey wastes of the Far Realms may experience periods of time subdued into a weightless space in one moment, then fall facedown onto earthen rock the next. Mortals may also experience small amounts of Corporeal Instability, until they get out of the Far Realms. Gods that exsist within the Far Realms are keepers of great lore, but are often hard to reach, since the extraterrestrial lands of the Far Realms hinders traffic greatly.
Astral Sea: The dominion of the divine outposts, the Astral Sea is the main Hub plane of most of the gods that pursue creation and destruction. Dozens of dominions float along the wave-like energies that supplies the powers needed to sustain the mortal worlds below. Besides being gods within the Astral Sea, there are also small communities of Githyanki Pirates that litter through the waves. The Astral Skiffs the Githyanki ride are a common sight around the dominions, but they are a threat to the mortals that travel through the Astral Sea. Angels also litter the many dominions of the Astral Sea as divine guardians and servitors to the great Gods of the plane.
Elemental Chaos: A place pf birth and death, the Elemental Chaos is home to some of the most magnificent and devestating Primordials that have walked across the mortal lands. The elemental Chaos is a constant sea of the raging elements that make up the Chaos- Air, Earth, Fire, and Water. Gopds that live within the Elemental Chaos are usually the keepers of these powerful elemental energies, so they possess great lore on their homeland. Mortals may have a hard time travelling through the Elemental Chaos- especially when the land masses explode into the different elemental powers.
Feywild Frontier: The Feywild Frontier is a hospitable plane for mortals as well as gods who pursue both Arcane and Divine arts. Essentially, lots of things can live in the frontier. Wild hunters like the Gnolls and the Orcs run rampid through the thick jungles of the main frontier, while vast bodies of water surrounds the edge of the sand- laiden shorelines. Titanic mountains rise above the bulk of the mainland, casting forboding shadows among most of the inhabitants that live in the jungles and prairies.
Shadowfell: The land shrouded in death and undeath, the Shadowfell posesses great dangers to many who lurk within the tunnels of the Shadowfell. Up above, mysterious twilight zones warp time and bring about an aura of fear, as Necromantic energies surge through the wastes. Vast number of undead figures stalk the land, hunting for the living when their souls had been destroyed by forces that have haunted them since their time of death. The stronger creatures live closer to the center of the Shadowfell, where most of the gods who pursue the undeath glories lay in wait.
Whitelands: Huge blizzards ravage this plane, as the Whitelands conquer most of this scarce plane. Very few mortals can survive in these harsh conditions, as mounting winds and subzero temperatures create monstrous amounts of snow too deep for foot travel. There are few places where mortals can live in- small refuges that provide excellent shelter for travellers that had got caught within the Whitelands. Winter wolves scourge the Whitelands in search of food. Few gods have found the Whitelands as their home, but there are some present and they change the climate to where they see fit.
The Great Maw: A huge sinkhole lined with buildings and cities, the Great Maw is home to some of the best flyers ever known to existence. Even though the Great Maw doesn't seem like a good place to stay, the construction of some of the cities are very unique and they offer easy transportation to other cities and to the surface area above the Great Maw. Many gods who end up here find this to be a good home of opportunity and they see to it that the Great Maw stays in existence for years to come.
Skyway River: This celestial river of energy links all of the Greater and Lesser Planes together. The planes are not all connected, but the Skyway River leads travellers to their destination by use of Celestial Airboats. Gods most often use this to get to other planes of existence. Planes not connected to the Skyway River are thus harder to reach but not impossible to get to. Tell me what you think about these ideas. Also, the descriptions are how the Planes generally are. In the LoC, the planes will start out as blank spaces, though their geography will still be the same- They'll just have no inhabitants occupying them until they are created.
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Fable [4e] (Karinna, Dragonborn Warlord -- Lv. 1)
Lolth's Purging: Shadows of Treachery (Kuri Evanglar, Shardmind Wizard -- Lv. 15)
City of Ruins [Kobold City] (Karnat Lightsoul, Kobold Cleric -- Lv. 1)
City of Ruins [Frozen Citadel] (Xeadin, Human Paladin -- Lv. 1)
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Post your unique creations here in any one of the threads matching the first letter of your monster. You can post as many creations as you like.
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4 years ago ::
Aug 12, 2009 - 6:29PM
#18
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Hammu's been messing with your river for 2 resets now, thinking about breaking it in retribution for you breaking Beacon. I am aware of what you did to the river and then how you used it (though really didn't affect it the second time).
I'm just wonder if you want a response, who this girl is....
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4 years ago ::
Aug 12, 2009 - 6:38PM
#19
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Date Joined:
May 28, 2008
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Xeadin,
That would be a huge deviation from both the history and spirit of the LoC games, which are primarially about creating ANYTHING you can imagine, rather than working within a framework of planes that already exist. We can talk about it more in the planning thread for the next game... but I for one think that we don't need those sort of restrictions.
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4 years ago ::
Aug 12, 2009 - 7:38PM
#20
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Date Joined:
Feb 26, 2009
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Xeadin,
That would be a huge deviation from both the history and spirit of the LoC games, which are primarially about creating ANYTHING you can imagine, rather than working within a framework of planes that already exist. We can talk about it more in the planning thread for the next game... but I for one think that we don't need those sort of restrictions. True- It was just a thought. I was thinking to myself the other day on how would anyone be able to live in a space of nothingness when they first start to play the LoC. I wasn't even thinking about restrictions when I was doing that, so thanks for the reminder. Plus, I've got this HUGE library of different planes and worlds just swirling through my head right now.
Question- did somebody create the Skyway River, or is that an important piece to the LoC? 
In any case, I'm all ears for a new LoC III. :D
Resident Paladin of Insane ImaginationsPbP Haven Group (Relocated) & My Groups
Show
If you missed the old Play-by-Post Haven, don't fret! You still have a chance to play with others in the community! Click here to go to the new Play-by-Post Haven!
Currently active groups
I am DM'ing:
Heroes' Last Stand; Worlds Abroad; City of Ruins
Currently playing in:
Worlds Abroad (Nelasene, Human Dreamweaver -- Lv. 22; Raiann Firescale, Dragonborn Arcane Monk -- Lv. 22)
Fable [4e] (Karinna, Dragonborn Warlord -- Lv. 1)
Lolth's Purging: Shadows of Treachery (Kuri Evanglar, Shardmind Wizard -- Lv. 15)
City of Ruins [Kobold City] (Karnat Lightsoul, Kobold Cleric -- Lv. 1)
City of Ruins [Frozen Citadel] (Xeadin, Human Paladin -- Lv. 1)
Mirthomir (Enara Harpsong, Eladrin Wizard -- Lv. 1)
Last Breaths of Ashenport (Malkary Runestone, Goliath Runepriest -- Lv. 8) D&D Modern Worlds Haven
Show
Miss playing in a Modern setting? Want to get a group together? Don't miss out on the brand new opportunity to do so in the Modern Worlds Haven forums Wanna have fun with the monster creator in the DMG or on the DDI website, and don't know where else to put them?
Show
Post your unique creations here in any one of the threads matching the first letter of your monster. You can post as many creations as you like.
Happy building! D&D Homebrew and Open Game Content Wiki
Show
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