All across the world, people of all races woke up one morning to discover that something was different. They were all different, yet a common bond connected them, for they all were involved in some way with the recording and preservation of knowledge. Along their arms and across their bodies, thin golden letters had appeared, slowly moving up and down their forms. With this change came new abilities... a sharpening of minds and in some cases the ability to do fantastic things such as summon the words off of their arms and send them flying at their foes, or, after wracking their brains, staring at the words trailing along their arms to gain answers to the question they were seeking to answer. The few who found one another, for the blessing was spread thinly across the world, came up with a name for themselves: the Word Adepts.
Ashralan looked at the Great Sea Empire and was not happy. Yes there where many of them but they were uneducated. He taught them to use the forces of magic to create bursts of energy or bolts of force.
One particular mage attracted his attention. His name was Shorash. He was a powerful sahuagin wizard that had been experimenting with diseases. Ashralan began meddling with his work until an "accident" happened while Shorash was working on a especially fast-acting virus. The vial that the disease was stored in cracked in two while Shorash was holding it. The effects were instantanious. It did not kill him as it should have but it warped his body, making him bigger, stronger and giving him an extra set of arms. Ashralan appeared before him. "CongradulationsShorash." Said the Shark God. "You have been selected for a very rare honor. You get to come serve me as my exarch in my palace." "But you don't have a palace." said Shorash. "Easily remedied." Replied the god and snapped his fingers.
Chroma sat in the Chaos, watching the glory of the constantly shifting plane with his one eye. It was amazing, beautiful... but at the same time so boring. It was like a a whirlpool of colour, that constantly shifted direction, but at the same time never did anything. The slaad and elementals had made the plane a little more heavily populated, but... Mother still seemed lonely for some reason.
It had been some time since he'd created for the joy of creating... the game of creation was fun after all. And as the god of joy, it was about time he stopped moping and had some fun again.
Reaching into the maelstrom that was the Chaos, the child god drew forth a large chunk of elemental essence, in the form of a great crystal of shifting colours. Molding the crystal, the child god divided it into smaller chunks that looked rather like the earthmote the genasi had once resided in, before tossing them into the air, where they floated, as if awaiting something to live on them. Taking more elemental energy, the child god took shards of the crystal and beat them into a rough hewn and large shape, ugly giants of malformed crystal. They weren't as colorful as he'd wanted them to be... the creation process had sapped the crystal he'd used as a mould of it's colour. But it would serve well enough.
Placing the statues onto the islands, the child god gently bathed them with the coloured light of his divine essence. Soon, the crystal burst apart, revealing the first cyclops to walk the world. They were not the fairest of the races, but looking down upon them, the child god couldn't help but smile. He had another race of children... how fun!
PP Expenditure: 3PP - Guide Paragon Intelligent Populace - Chroma creates the Cyclops. These are pretty much exactly the same stat wise as their MM variants, except they have the elemental subtype instead of fey. 2PP - Mould Land - Create the Crystal Isles in the Chaos. The crystals are of shifting rainbow hue, and contain a large amount of elemental magic 1 Guide PP from Beryl - The Cyclops worship Chroma
As the shadowy fight between the unshaped and the rebellious forces keep growing both contenders begun using subtle methods to eliminate key agents of the enemy, both the thousand masks and independent guild begun to train their angents for assassination.
Meanwhile the bloodborn population had a massive increase and more and more of their kind begin to fit positions of power, filling the power vacuum left by the murderous campaign of the unshaped and their enemies.
2 PP Guide (1 from Aether Ripples) - Free Nations learn the Assassin class.
2 PP Nourish (1 from Bloodstones) - Free Nations, the bloodborn population increase and they begun taking position of power left open thanks to the shadowy war against the unshaped.
Under the sea Bloodstone veins begun to grow to reach the leylines and the southern rift, draining more magican energy, increasing their warping powers giving birth to new form of twisted plant life.
3 Pp Create (1 from the Wondermaker) - Bloodstone Veins, they drain supernatural and chaotic energies from the Leylines and the rift, focusing it trough the other bloodstone formations and creating even more warping power. This produce a spawn PP
OOC: yes I know it's almost the last reset hehe...
1 PP Mold Land (from Bloodstones) - new vein like structures of bloodstone appear under the ocean and the earth crust, intercepting some of the leylines.
Looking down upon his new creations, Chroma realized that without some sort of food and water his children wouldn't be able to survive. Gathering his power, the child god once again bathed the islands in rainbow light, nourishing the crystals, making them more hospitable for the cyclops. Soon, small pools of rainbow water dotted the chain of floating islands surface, giving rise to odd vines that yielded a crystalline yet very nourishing fruit. This fruit in turn supported small darting lizards, that camouflaged themselves by being of crystal hue and running into the cracks in crystal wherever they could.
Turning from his work, Chroma regarded Nixis... a friend who'd once played with him. And he smiled with his one eye. "Hi Mr. Nixis! It's good to see you again! It's amazing how many people have been stopping by Mother since she got better! What did you want to talk to me about? Is it a new game?!"
PP Expenditure: 1 Nourish PP from Fountain: Create crystaline fruit vines on the Crytal Isles 1 Spawn PP from Veil: Create crystaline lizards on the Crystal Isles 1 PP - Mould land - Create rainbow water holes on Crystal Isles
The seaholders returned to the portal that they had found in their previous foray, and, led by three ultimate tyrants, they went through, finding a rich plane full of green life, bountiful oceans, and intelligent life. Intelligent, but no match for the might of a score of beholders sweeping down upon them. Soon, the Dracos were added to the numbers of the slaves of the beholders, set to work in the deep tunnels under Greyfang mountain and to ensure that their heating systems continued to function appropriately.
Nylarthotep was very interested in this new world. He took some of the most subversive elements within T'garth, those who most pined for the olden days and still dreamt of conquering the world, and gave them an ultimatum. They could either stay in T'garth and submit to his authority in all things, or they could leave and go to this new place, and rule it as they saw fit, as long as they did not return to the Prime. The Beholder rebels found this idea acceptable, and as a parting gift, Nylarthotep gave them a new helper. It had always been the bane of the Beholders that they could not pursue their prey and future slaves into the caves and the like that they called their homes. Their bodies would simply not fit. So Nylarthotep went to the flesh pools and drew out a new breed of monster, one related to the Beholders, but oh so different. One large eye floated over a gaping mouth in a roughly spherical fleshy mass, like a beholder, but where most beholders had eyes, this beast had hands. Dozens and dozens of strong, powerful hands. These Obtainers were small and dextrous, designed to travel into the lairs of the Beholder's prey and bring it back out. The rebels accepted this gift joyously, and traveled to the portal and left the prime, quickly capturing more Dracos to serve as slaves as they build a new city, H'rath, home of, to them, the True Children of Xa'an.
Meanwhile, the moment the Rebels settled in their new plane, Nylarthotep let go of the control he was exerting on them and immediately felt a wash of relief flow over him as his brain rearranged its now lessened burdens. His mind sharpened, he sent more envoys out, spreading the news of the Unshaped menace and offering his children's services... for the right cost, of course (MS opportunities galore, here). He also sent his children to guard the portal and ensure that the rebels kept their word.
1 PP (from Convincer): Guide Populace: Beholders travel to Daelgar and return with Draco slaves
3 PP (1 from Nylarthotep): Shape Populace(paragon): A new breed of beholders, different from any type before but still part of the empire, is formed, called Obtainers (stat block coming).
1 PP (from Chukwa): Nourish Populace: The True Children of Xa'an leave the beholders and travel to Daelgar (assume cross section of all beholders including most of the new Obtainers).
1 PP (from Staff of Earth): Mold Land (lesser): The city of H'rath is formed.
1 PP: Guide Populace: Beholders create the Unshaped-watch, and send representatives to all the nations on the main continent to see if they are interested in their services
1 PP: Nourish Populace: T'garth flourishes, now that the subversive elements have been removed.
Quest Hook: The True Children of Xa'an are gone, but they will only be happy for so long in their new land. Eventually, they will return in strength and numbers, and they will have Obtainers to ferret out resistance wherever it lies. This can only be prevented by traveling to their citadels and defeating their leaders to put the danger to rest... for now.
Chroma's enthusiasm died a bit as Nixis mentioned Azor'Chapien, sighing. "Ah yes... poor Mr Chapien. He wanted someone to blame so much... but even if the slaad had been made by someone, it wouldn't have made any difference. Children have to be left alone to learn their own lessons, even if it means them getting a few boo boos. I can think of worse fates than what the Azorians have had though... heck, I've suffered worse fates. I think Mr Chapien cares too much sometimes."
When Nixis mentioned that that he had a new game, Chroma grinned, bobbing up and down in glee. "Oh boy, what's the game what's the game what's the- the astral sea? Hmmm..." Chroma frowned in thought for a moment, before grinning and bobbing up and down again. "Oh boy, the sea! I know the sea! It's all wet, and shifting, and has big whaves that go 'WHOOSH!' and fish, and seaweed, and sand, and and it has seals that go 'arf arf arf!' and clap their hands like their watching a show! But what's an astral?"
Looking up in the starry night, he had a troublesome thought moving through his mind. "What's with all of the strange activity going on in the worlds out there? I don't get it." He looks down on the island. "Something strange is happening... I just don't know what... well, if it's not here, then I have nothing to worry about." He closes his eyes- he goes into a deep slumber.