|
6 months ago ::
Jan 01, 2013 - 11:04AM
#881
|
Date Joined:
Feb 17, 2006
|
E1: Encounters C2-D4 I have updated the monsters in encounter C2 to D4. I am not sure the Bonestorm solo monster in D4 really meets up to the new requirements on a solo monster. Might need some reworking.
Spoiler:
Show
PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES
|
|
|
|
6 months ago ::
Jan 02, 2013 - 1:13PM
#882
|
Date Joined:
Jan 27, 2009
|
Oh dave2008, I love your 34 solo Orcus. I love it very, very much.
Thanks Hershall - I'm glad you like it! I actually started updating it a bit yesterday. I have increased the damage of my Epic level solos since I made Orcus (based on some play testing and the blog DMG 42) and I wanted to get the demon lords updated. I ran out of steam, but maybe I will finish it up this weekend.
|
|
|
|
6 months ago ::
Jan 02, 2013 - 1:21PM
#883
|
Date Joined:
Jan 27, 2009
|
E1: Encounters C2-D4 I have updated the monsters in encounter C2 to D4. I am not sure the Bonestorm solo monster in D4 really meets up to the new requirements on a solo monster. Might need some reworking.
Spoiler:
Show
PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES
I haven't looked at your update (or the encounter), but the bonestorm listed in the compendium is seriously lacking in actions and options. If you just updated the stats I would recommend making some changes to this beast.
|
|
|
|
6 months ago ::
Jan 05, 2013 - 2:31PM
#884
|
Date Joined:
Feb 17, 2006
|
E1: Encounters D5-D8 I have updated the monsters in encounter D5 to D8. I did some changes to the Bonestorm in order to give it more attacks. I have also added dave2008's excellent Aspect of Orcus contribution. I turned it down a little bit, but I still think it is a very strong level 24 elite opponent. Much more interesting than the original.
Spoiler:
Show
PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES
|
|
|
|
6 months ago ::
Jan 07, 2013 - 9:58AM
#885
|
Date Joined:
Jan 27, 2009
|
Glad I could help! I finally downloaded all the conversion guides and I must say it looks great. I think I am going to use this as the basis for my next campaign. The will have to replace/revise H3 as I already used a modified version in my current campaign, but other than that I should be good to go! It will be a real time saver, thank you so much for your hard work! I quick thought about the Aspect of Orcus. I think you may have toned down his Skull Mace damage a little too much. A lvl 24 brute should average (lvl+8) X 1.25 damage or 40 damage per attack. There are no real guidelines for tweaking damage for conditions, but if you wanted to account for the weakend condition I would probably just make it do typical monster damage (lvl+8), 32 damage per attack. Right now you have him doing 24.5 damage per attack which is pretty low. Personally, I would rather go for the full 40 avg. damage and just drop the weakend condition. I considered that, but I also liked the deathly flavor the weakend condition provided (admitedly I didn't drop the damage enough - but I like big damage brutes
|
|
|
|
6 months ago ::
Jan 07, 2013 - 11:58AM
#886
|
Date Joined:
Feb 17, 2006
|
Glad I could help!
I finally downloaded all the conversion guides and I must say it looks great. I think I am going to use this as the basis for my next campaign. The will have to replace/revise H3 as I already used a modified version in my current campaign, but other than that I should be good to go! It will be a real time saver, thank you so much for your hard work!
I quick thought about the Aspect of Orcus. I think you may have toned down his Skull Mace damage a little too much. A lvl 24 brute should average (lvl+8) X 1.25 damage or 40 damage per attack. There are no real guidelines for tweaking damage for conditions, but if you wanted to account for the weakend condition I would probably just make it do typical monster damage (lvl+8), 32 damage per attack. Right now you have him doing 24.5 damage per attack which is pretty low. Personally, I would rather go for the full 40 avg. damage and just drop the weakend condition. I considered that, but I also liked the deathly flavor the weakend condition provided (admitedly I didn't drop the damage enough - but I like big damage brutes 
You are right, I missed that it was a Brute. Will modify that in the next iteration.
|
|
|
|
6 months ago ::
Jan 07, 2013 - 2:42PM
#887
|
Date Joined:
Aug 26, 2007
|
... will have to replace/revise H3 as I already used a modified version in my current campaign, but other than ...
Dave, have you made signficant changes to H3? My PCs are in H2 at the moment and I know I will need to make massive changes to H3 (basically removing at least 60% of the combat encounters) soon, and I'm not looking forward to it. Just from reading through the original module quickly I can see it is unplayable in its current form for our group. I'd be grateful if you could let me know how you changed it.
|
|
|
|
6 months ago ::
Jan 08, 2013 - 4:13AM
#888
|
Date Joined:
Jan 27, 2009
|
... will have to replace/revise H3 as I already used a modified version in my current campaign, but other than ...
Dave, have you made signficant changes to H3? My PCs are in H2 at the moment and I know I will need to make massive changes to H3 (basically removing at least 60% of the combat encounters) soon, and I'm not looking forward to it. Just from reading through the original module quickly I can see it is unplayable in its current form for our group. I'd be grateful if you could let me know how you changed it.
Unfortunately I didn't really change the adventure much, just the concept. My PCs followed a Gnoll shaman of Yeenoghu into the pyramid trying to prevent him from unleashing a demon horde on the Nentir Vale. I didn't really change the encounters (other than adjusting the monster math), just added in some clues about the Gnoll's location/goals.
|
|
|
|
6 months ago ::
Jan 08, 2013 - 5:26AM
#889
|
Date Joined:
Aug 26, 2007
|
Drats. Thanks anyway Dave.
|
|
|
|
6 months ago ::
Jan 08, 2013 - 9:23AM
#890
|
Date Joined:
Jan 27, 2009
|
Drats. Thanks anyway Dave.
No problem. Also, what kind of changes do you need to make? You mentioned cutting 60% of the encounters, why do you need to do that? Is you party small, combat take to long, something else?
My PCs avoided about 1/3-1/2 of the encounters when they went through it.
|
|
|