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Switch to Forum Live View H1-H3: Demon Prince of Undeath Conversion
10 months ago  ::  Sep 25, 2012 - 12:38PM #821
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 634

P3: Story Elements
I have started tying together the story and encounter elements [Page 31-34]. Please note that the statblock for Isilus is not ready yet. What powers should a Visage Master have, that are new but still builds on the normal Visage? Any power suggestions?
      
 
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10 months ago  ::  Sep 25, 2012 - 2:45PM #822
Jacktannery
Date Joined: Aug 26, 2007
Posts: 97
Myrhdraak, that's just how I ran him. I had developed a slightly different story for that part of the crypt as I ran it ; Dave was a guard that Sir Keegan had made guard the armoury as he hunted down and murdered his wife and children and the nanny in a rage (who then became the zombies). He had stuck to his orders and refused to help the women, so was cursed to become a deathknight for eternity.

I put Dave in my own game for some comic relief - I probably should have kept him 'straighter' for the notes I wrote you up.

The idea is that the PCs do not fight Dave, rather they engage him in a puzzle competion. My PCs, of course, decided to fight him anyway so on the spur of the moment I made him a lethal lvl 3 solo but kept engaging in the puzzle. On each of his combat rounds he asked a riddle, and the PCs eventually realised they should ask some back or they would get mashed. Once the PCs got his final riddle (I think it was round 4) he evaporated, finally released from his bonds, leaving only the magical metal armour. But the idea is to make this primarily a non-combat encounter. By making him a level 3 solo (in exactly the same as Sir Keegan is, another roleplaying encounter that PCs probably won't treat as a combat encounter) it encourages PCs to deal with him through words rather than the sword.  
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9 months ago  ::  Sep 29, 2012 - 4:47AM #823
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 634

Sep 25, 2012 -- 2:45PM, Jacktannery wrote:

Myrhdraak, that's just how I ran him. I had developed a slightly different story for that part of the crypt as I ran it ; Dave was a guard that Sir Keegan had made guard the armoury as he hunted down and murdered his wife and children and the nanny in a rage (who then became the zombies). He had stuck to his orders and refused to help the women, so was cursed to become a deathknight for eternity.

I put Dave in my own game for some comic relief - I probably should have kept him 'straighter' for the notes I wrote you up.

The idea is that the PCs do not fight Dave, rather they engage him in a puzzle competion. My PCs, of course, decided to fight him anyway so on the spur of the moment I made him a lethal lvl 3 solo but kept engaging in the puzzle. On each of his combat rounds he asked a riddle, and the PCs eventually realised they should ask some back or they would get mashed. Once the PCs got his final riddle (I think it was round 4) he evaporated, finally released from his bonds, leaving only the magical metal armour. But the idea is to make this primarily a non-combat encounter. By making him a level 3 solo (in exactly the same as Sir Keegan is, another roleplaying encounter that PCs probably won't treat as a combat encounter) it encourages PCs to deal with him through words rather than the sword.  




I have added your background on Dave and took the liberty to change his name. I also added some new statistics on the "ghost armor", which I think can be a challenging 500 XP encounter (without being a boss encounter). 

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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES
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9 months ago  ::  Sep 29, 2012 - 5:07AM #824
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 634

Sep 22, 2012 -- 5:21AM, Jacktannery wrote:

Here are my suggested changes to H1. docs.google.com/document/d/16urp_LtzjcL8...

I am recommending removing 2,500XP of combat encounters, which is exactly the amount of XP you added in, so a GM going with my recommendation will be giving out the correct amount of XP (no need to reduce by 10%).

EDIT: and now H2: docs.google.com/document/d/15OLQxS8DTQqk....




I have added your suggestions under "DM's Roleplaying Advice" in the H2 Orcus Conversion Guide.

Thanks for your contribution.   

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9 months ago  ::  Sep 29, 2012 - 8:38AM #825
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 634

P3: Visage Master and Tenebrous Cabal
I have created the statistics for the Visage Master (based on a venom-maw hydra). I have also added some text for the Tenebrous Cabal interaction, where the adventurers recieves a pass to the Death's Masquerade.
       
 
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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES


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9 months ago  ::  Sep 30, 2012 - 3:11AM #826
Jacktannery
Date Joined: Aug 26, 2007
Posts: 97
Glad to be of assistance Myrhdraak. H3 is the main one that needs fixing, however, as it will be unplayable in its current form for most groups (inlcuding my own). 

Bak to H2 for a moment, because my PCs are fighting a barbarian krand: on page 23 you write: 'I gave Krand a Barbarian Template (just loved to try that one out, see the House Rules section in the back), turning him into an elite opponent worth 400 XP' but there is no barbarian template in the back of the document, and Krand's statblock makes it very difficult to understand how the Rage is supposed to work - one of his standard actions allows him to enter the Rage, which in turn allows him to ignore OAs on a charge. Is that all?
 
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9 months ago  ::  Oct 01, 2012 - 11:45AM #827
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 634

Sep 30, 2012 -- 3:11AM, Jacktannery wrote:

Glad to be of assistance Myrhdraak. H3 is the main one that needs fixing, however, as it will be unplayable in its current form for most groups (inlcuding my own). 

Bak to H2 for a moment, because my PCs are fighting a barbarian krand: on page 23 you write: 'I gave Krand a Barbarian Template (just loved to try that one out, see the House Rules section in the back), turning him into an elite opponent worth 400 XP' but there is no barbarian template in the back of the document, and Krand's statblock makes it very difficult to understand how the Rage is supposed to work - one of his standard actions allows him to enter the Rage, which in turn allows him to ignore OAs on a charge. Is that all?
 



H2: Krand Update
Krand never lived up to my expectations when I played him myself. I have therefore made an update based on berserker barbarian in Heroes of the Feywild. I think it will be a more memorable Krand.

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9 months ago  ::  Oct 03, 2012 - 2:15PM #828
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 634

P3: Story Work
I have worked on adding to the story elements. I have updated the discussions with Devina and Cauldus, both of them providing minor quests to the adventurers during the Death's Masquerade [Page 56-57].
I have then added material for the characters following up on those quests [Page 37-38]
I also created a large version of the map for the Ebon Riders encounter [Page 111]
       
 
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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES


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9 months ago  ::  Oct 05, 2012 - 2:17PM #829
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 634

P3: Darkwell
I wrote the encounter G12: The Darkwell, where the characters will meet Devina Umberfell. Hopefully, and most likely it turns into a discussion with Devina after some rounds of battle. Here the adventurers gets valuable clues down into the catacombs of Umberfell Manor as well as a portal straight to the Shadowheart under the Deathless Palace [Page 74-75]. I also made some modifications on the map provided in Dungeon 191 [Page 116], making it more shadowy. In the conversion maps pack you will find two version of the map, one with and one without statues. 
       
 
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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES


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8 months ago  ::  Oct 27, 2012 - 7:37PM #830
VinceP
Date Joined: Oct 27, 2007
Posts: 130
Firstly I want to say that I am enjoying the conversions. I have downloaded them all a last year. I am trying to download the latest versions but adobe acrobat reader is crashing. I have tried to use chrome, firefox and ie. None have worked.
I was able to download H1 and the maps but the others I've tried H2, P1, Monster index have all crashed. They start downloading but then stall.
Any suggestions? Can you put them into a Dropbox shared folder? 
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