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Switch to Forum Live View H1-H3: Demon Prince of Undeath Conversion
4 years ago  ::  Nov 19, 2008 - 11:02AM #71
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 620

Lineov wrote:

Draconomicon 1 does have stats for a level 24 elder shadow dragon but i don't know the first thing about scaling a monster down.


Ok, I will go buy it tomorrow and see if I can bring it down to a 5th level solo challenge

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4 years ago  ::  Nov 19, 2008 - 11:28AM #72
Glacier123
Date Joined: Jun 12, 2008
Posts: 36
I noticed you mentioned bringing Kalarel back as a lich, but I don't see him in your H2 conversion. Were you thinking it would be more in line to bring him back in H3?
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4 years ago  ::  Nov 19, 2008 - 11:44AM #73
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 620

Glacier123 wrote:

I noticed you mentioned bringing Kalarel back as a lich, but I don't see him in your H2 conversion. Were you thinking it would be more in line to bring him back in H3?


No I have just not had time to do that part yet. Are trying to make the adjustments a little bit in a gaming timeline so people that have already started on H2 still can use the conversion guide.

My thinking was the following: As I am decoupling The Well of Demons W1-W10 (Area 11 on the Map) with the Tower of Mysteries T1-T3 and placing that at The Palace of Zamduul (Area 15 on Map) allowing the PCs an extended rest between these areas - I will need a new encounter before T1-T3 which is the Minotaur High Priest palace. In this area I intended to add Kalarel as a lich the PCs will have to face before going after Paldermar.

What do you think? Could it work?

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4 years ago  ::  Nov 19, 2008 - 2:18PM #74
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 620
I have added some more background on what has happened with the Bloodreavers on page 12.

As Irontooth and Ta’ak was formidable opponents and leaders of the Bloodreavers in H1: Orcus Conversion Guide, I had to make Krand a tougher challenge than in the original adventure. I decided to keep the challenge of
Torog’s Shrine at encounter level 6, but changing the mix. I took away the Dire Wolf and gave Krand a Barbarian Template (just loved to try that one out even though it would have worked better on an orc than a hobgoblin maybe), turning him into an elite opponent worth 400 XP.

He looks quite challenging so the big question is if he is overpowered or not? I have decided to not ad the rampage class feature as it feels to powerful combination, or? (Page 13)

Spoiler: Show
PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES
H1 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell … ersion.pdf

H2 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell … ersion.pdf

I you want to read our game chronicles you may find them at:
http://web.comhem.se/mwester/Shadowfell/index.htm
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4 years ago  ::  Nov 20, 2008 - 10:12AM #75
Glacier123
Date Joined: Jun 12, 2008
Posts: 36

Myrhdraak wrote:

No I have just not had time to do that part yet. Are trying to make the adjustments a little bit in a gaming timeline so people that have already started on H2 still can use the conversion guide.

My thinking was the following: As I am decoupling The Well of Demons W1-W10 (Area 11 on the Map) with the Tower of Mysteries T1-T3 and placing that at The Palace of Zamduul (Area 15 on Map) allowing the PCs an extended rest between these areas - I will need a new encounter before T1-T3 which is the Minotaur High Priest palace. In this area I intended to add Kalarel as a lich the PCs will have to face before going after Paldermar.

What do you think? Could it work?


That could work out fine if you can find a decent reason for a lich to be beyond the well of demons. I do like the idea of Kalarel failing Orcus not once, but twice though.

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4 years ago  ::  Nov 20, 2008 - 2:41PM #76
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 620

Glacier123 wrote:

That could work out fine if you can find a decent reason for a lich to be beyond the well of demons. I do like the idea of Kalarel failing Orcus not once, but twice though.


I think I will have to make him into some special kind of Shadow Lich, maybe stepping out from images in a hall of mirrors with perverted followers looking as dark copies of the players. Could tie well into the Mirror of Shadows I introduced in H1. Where using the mirror against those minions will have some effect on them.

Have not worked through the set up yet.

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4 years ago  ::  Nov 25, 2008 - 2:21AM #77
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 620
I would like to make the H2 a little darker as we have Orcus playing in the background.
Any ideas out there how to make H2 smell of undeath and betrayal of the minotaurs of Saruun?
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4 years ago  ::  Nov 26, 2008 - 10:46PM #78
Lineov
Date Joined: Apr 9, 2006
Posts: 1,325
Well the labryinth is full of these minotaur statues right? Everytime they pass by (as a flavor sort of thing) have them make perception checks for no apparent reason ... as it turns out every single statue is being used by Paldemaar as a telescope to see what is happening around the maze, the statues are always watching the PC's to see what they're doing... kinda in a scooby-doo'ish way but the players (not necessarily their characters) may get the feeling that they're being watched.
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4 years ago  ::  Nov 27, 2008 - 7:19AM #79
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 620

Lineov wrote:

Well the labryinth is full of these minotaur statues right? Everytime they pass by (as a flavor sort of thing) have them make perception checks for no apparent reason ... as it turns out every single statue is being used by Paldemaar as a telescope to see what is happening around the maze, the statues are always watching the PC's to see what they're doing... kinda in a scooby-doo'ish way but the players (not necessarily their characters) may get the feeling that they're being watched.


Yes that could be cool. I have updated the Shadow Dragon you sent and also added some visions the wielder of the Rod of Ruin carries in order to see into the past. I think that could be an interesting angle. However, I am over working in China right now and have not been able to FTP anything yet so the update won't come until Saturday when I am back

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4 years ago  ::  Nov 30, 2008 - 1:18AM #80
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 620
Here is a new update of the H2: Conversion Guide. I have added the following new things:
Page statistics for the Young Shadow Dragon (thanks Linov for the help with the eldar shadow dragon statistics).
Page 2 & 12: I added some visions invoked by the Rod of Ruin for the wielder of it.
Page 13: Some changes of the letters found in C4
Page 27: Player's Handout of Murkelmoors letter to Krand
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