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4 years ago ::
Nov 19, 2008 - 11:02AM
#71
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Date Joined:
Feb 17, 2006
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Draconomicon 1 does have stats for a level 24 elder shadow dragon but i don't know the first thing about scaling a monster down. Ok, I will go buy it tomorrow and see if I can bring it down to a 5th level solo challenge
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4 years ago ::
Nov 19, 2008 - 11:28AM
#72
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Date Joined:
Jun 12, 2008
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I noticed you mentioned bringing Kalarel back as a lich, but I don't see him in your H2 conversion. Were you thinking it would be more in line to bring him back in H3?
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4 years ago ::
Nov 19, 2008 - 11:44AM
#73
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Date Joined:
Feb 17, 2006
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I noticed you mentioned bringing Kalarel back as a lich, but I don't see him in your H2 conversion. Were you thinking it would be more in line to bring him back in H3? No I have just not had time to do that part yet. Are trying to make the adjustments a little bit in a gaming timeline so people that have already started on H2 still can use the conversion guide.
My thinking was the following: As I am decoupling The Well of Demons W1-W10 (Area 11 on the Map) with the Tower of Mysteries T1-T3 and placing that at The Palace of Zamduul (Area 15 on Map) allowing the PCs an extended rest between these areas - I will need a new encounter before T1-T3 which is the Minotaur High Priest palace. In this area I intended to add Kalarel as a lich the PCs will have to face before going after Paldermar.
What do you think? Could it work?
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4 years ago ::
Nov 19, 2008 - 2:18PM
#74
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Date Joined:
Feb 17, 2006
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I have added some more background on what has happened with the Bloodreavers on page 12. As Irontooth and Ta’ak was formidable opponents and leaders of the Bloodreavers in H1: Orcus Conversion Guide, I had to make Krand a tougher challenge than in the original adventure. I decided to keep the challenge of Torog’s Shrine at encounter level 6, but changing the mix. I took away the Dire Wolf and gave Krand a Barbarian Template (just loved to try that one out even though it would have worked better on an orc than a hobgoblin maybe), turning him into an elite opponent worth 400 XP. He looks quite challenging so the big question is if he is overpowered or not? I have decided to not ad the rampage class feature as it feels to powerful combination, or? (Page 13) Spoiler:
Show
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4 years ago ::
Nov 20, 2008 - 10:12AM
#75
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Date Joined:
Jun 12, 2008
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No I have just not had time to do that part yet. Are trying to make the adjustments a little bit in a gaming timeline so people that have already started on H2 still can use the conversion guide.
My thinking was the following: As I am decoupling The Well of Demons W1-W10 (Area 11 on the Map) with the Tower of Mysteries T1-T3 and placing that at The Palace of Zamduul (Area 15 on Map) allowing the PCs an extended rest between these areas - I will need a new encounter before T1-T3 which is the Minotaur High Priest palace. In this area I intended to add Kalarel as a lich the PCs will have to face before going after Paldermar.
What do you think? Could it work? That could work out fine if you can find a decent reason for a lich to be beyond the well of demons. I do like the idea of Kalarel failing Orcus not once, but twice though.
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4 years ago ::
Nov 20, 2008 - 2:41PM
#76
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Date Joined:
Feb 17, 2006
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That could work out fine if you can find a decent reason for a lich to be beyond the well of demons. I do like the idea of Kalarel failing Orcus not once, but twice though. I think I will have to make him into some special kind of Shadow Lich, maybe stepping out from images in a hall of mirrors with perverted followers looking as dark copies of the players. Could tie well into the Mirror of Shadows I introduced in H1. Where using the mirror against those minions will have some effect on them.
Have not worked through the set up yet.
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4 years ago ::
Nov 25, 2008 - 2:21AM
#77
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Date Joined:
Feb 17, 2006
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I would like to make the H2 a little darker as we have Orcus playing in the background. Any ideas out there how to make H2 smell of undeath and betrayal of the minotaurs of Saruun?
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4 years ago ::
Nov 26, 2008 - 10:46PM
#78
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Well the labryinth is full of these minotaur statues right? Everytime they pass by (as a flavor sort of thing) have them make perception checks for no apparent reason ... as it turns out every single statue is being used by Paldemaar as a telescope to see what is happening around the maze, the statues are always watching the PC's to see what they're doing... kinda in a scooby-doo'ish way but the players (not necessarily their characters) may get the feeling that they're being watched.
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4 years ago ::
Nov 27, 2008 - 7:19AM
#79
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Date Joined:
Feb 17, 2006
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Well the labryinth is full of these minotaur statues right? Everytime they pass by (as a flavor sort of thing) have them make perception checks for no apparent reason ... as it turns out every single statue is being used by Paldemaar as a telescope to see what is happening around the maze, the statues are always watching the PC's to see what they're doing... kinda in a scooby-doo'ish way but the players (not necessarily their characters) may get the feeling that they're being watched. Yes that could be cool. I have updated the Shadow Dragon you sent and also added some visions the wielder of the Rod of Ruin carries in order to see into the past. I think that could be an interesting angle. However, I am over working in China right now and have not been able to FTP anything yet so the update won't come until Saturday when I am back
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4 years ago ::
Nov 30, 2008 - 1:18AM
#80
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Date Joined:
Feb 17, 2006
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Here is a new update of the H2: Conversion Guide. I have added the following new things: Page statistics for the Young Shadow Dragon (thanks Linov for the help with the eldar shadow dragon statistics). Page 2 & 12: I added some visions invoked by the Rod of Ruin for the wielder of it. Page 13: Some changes of the letters found in C4 Page 27: Player's Handout of Murkelmoors letter to Krand
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