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9 months ago ::
Aug 28, 2012 - 11:28PM
#791
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Date Joined:
Aug 26, 2007
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If you have run through encounter where you found design errors on the monsters, please notify me so I might change it for other DMs.
Not an error really, but your monster stats do not always reflect the latest WotC updates. I am running the H2 Bar Fight and the hobgoblins and bugbears use the old Monster Manual powers rather than the new Monster Vault powers (eg. Hobgoblin Resilience was dropped and Phalanx Soldier was changed, which makes the hobgoblins less grindy). Note that I am referring to your updated hobgoblins confusingly located at the back of the document.
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9 months ago ::
Aug 29, 2012 - 11:13AM
#792
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Date Joined:
Feb 17, 2006
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If you have run through encounter where you found design errors on the monsters, please notify me so I might change it for other DMs.
Not an error really, but your monster stats do not always reflect the latest WotC updates. I am running the H2 Bar Fight and the hobgoblins and bugbears use the old Monster Manual powers rather than the new Monster Vault powers (eg. Hobgoblin Resilience was dropped and Phalanx Soldier was changed, which makes the hobgoblins less grindy). Note that I am referring to your updated hobgoblins confusingly located at the back of the document.
I left them that way intentionally. When I ran the bar fight we had a really good encounter so I do not feel that they need to be changed. When the fire started to spread in the room it really surprised the players and created an urgency to stop the fire before it was too late.
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9 months ago ::
Sep 01, 2012 - 12:18AM
#793
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Date Joined:
Feb 17, 2006
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P3: Finished Barrowmere encounters I saw that the scaffoldings were supposed to be made of bones, so I had to update the maps. I have also updated the area descriptions of the encounters [Page 71-75+103-104]. I added a letter on the table to give some insights to the players. [Page 91]. Spoiler:
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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES
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9 months ago ::
Sep 02, 2012 - 4:07AM
#794
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Date Joined:
Feb 17, 2006
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P3: Maps Uploaded I have uploaded all the latest maps to the Conversion Guide Map pack (compressed RAR file). Resolution is 50 dpi, or 50 pixels per square for those of you wanting to print it or use it in MapTools or someother program. Spoiler:
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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES
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9 months ago ::
Sep 05, 2012 - 1:30PM
#795
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P3: Maps Uploaded I have uploaded all the latest maps to the Conversion Guide Map pack (compressed RAR file). Resolution is 50 dpi, or 50 pixels per square for those of you wanting to print it or use it in MapTools or someother program. Spoiler:
Show
PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES
Myrhdraak,
I want to thank you for all of your hard work and being generous enough to share with the community.
I started to read your conversions years ago in the hopes that one day I would have a group to DM. Well that day has finally come. We had our first session this past weekend and things went very well.
That said, the group is composed of 6PCs. There are 3 Defenders (2 Paladins and a Fighter) and 3 Strikers (Rogue, Ranger, Warlock). Do you envision any problems with this party make-up or are there any possible sticking points that I should be aware of?
Thanks again and take care.
Steve
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9 months ago ::
Sep 05, 2012 - 2:45PM
#796
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Date Joined:
Feb 17, 2006
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Myrhdraak,
I want to thank you for all of your hard work and being generous enough to share with the community.
I started to read your conversions years ago in the hopes that one day I would have a group to DM. Well that day has finally come. We had our first session this past weekend and things went very well.
That said, the group is composed of 6PCs. There are 3 Defenders (2 Paladins and a Fighter) and 3 Strikers (Rogue, Ranger, Warlock). Do you envision any problems with this party make-up or are there any possible sticking points that I should be aware of?
Thanks again and take care.
Steve
The adventure is built for 5 PCs which can cause you some headache. Either you will have to adjust every encounter by adding extra monsters. I would use the updated monsters which deals out more damage, if I were you. You have two paladins but maybe you should try to encourage somebody to be a cleric instead (as the adventure path is quite undead focused). Then they will have more healing capabilities. You might also consider to reduce the number of healing surges on party members, instead of increasing the numbers of monsters. This could make the battles more risky.
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9 months ago ::
Sep 11, 2012 - 1:18AM
#797
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Date Joined:
Mar 21, 2009
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Myrhdraak,
I want to thank you for all of your hard work and being generous enough to share with the community.
I started to read your conversions years ago in the hopes that one day I would have a group to DM. Well that day has finally come. We had our first session this past weekend and things went very well.
That said, the group is composed of 6PCs. There are 3 Defenders (2 Paladins and a Fighter) and 3 Strikers (Rogue, Ranger, Warlock). Do you envision any problems with this party make-up or are there any possible sticking points that I should be aware of?
Thanks again and take care.
Steve
The adventure is built for 5 PCs which can cause you some headache. Either you will have to adjust every encounter by adding extra monsters. I would use the updated monsters which deals out more damage, if I were you. You have two paladins but maybe you should try to encourage somebody to be a cleric instead (as the adventure path is quite undead focused). Then they will have more healing capabilities. You might also consider to reduce the number of healing surges on party members, instead of increasing the numbers of monsters. This could make the battles more risky.
D&D is actually self adjusting as far as encounter difficulty goes to a reasonable extent. If you have more characters, the encounters will be easier. But that just means you can do more of them in a day before needing a long rest.
We've been playing with 4 characters, and havent found the difficulty overwhelming. We just have long rests a bit sooner.
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9 months ago ::
Sep 11, 2012 - 2:37PM
#798
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Date Joined:
Feb 17, 2006
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H1 and H2: Format Update I did some formatting changes of H1 and H2 as I am about to print them. The major change is that I have taken away the "old" monster statistics and replaced it with then new monster statistics. My guess is that nobody is using the old anyway. I have then added the general monster update for the module in the end of the conversion guide. In H2 I have added the great maps of Mario Sainz Martinez, which I have been using while playing.
In H2 I have made some small changes after playing through the House of Silence and The Horned Crypts. We had a marvellous fight in the House of Silence. First I thought they would just marsh up to the temple hall, but when they saw the blood they turned around and went into the trapped corridor and the fun began. Afraid that all the cressets would blow up, they spread in all different directions. Two got trapped between the fire zones in the corner of the corridor. At that point the hell hounds entered and the maze demon used phasing to attack the other players left in the other corridors. In the end they managed to kill them but one of the characters were just about to roll his third death save when the cleric finally managed to give first aid. Spoiler:
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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES
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9 months ago ::
Sep 11, 2012 - 2:46PM
#799
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Date Joined:
Aug 26, 2007
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That's a great improvement to H2 Myrhdraak - I also love the new portraits and maps. Thanks so much for all your hard work - my PCs are about to enter the Chamber of Eyes.
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9 months ago ::
Sep 11, 2012 - 4:26PM
#800
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Date Joined:
Aug 17, 2007
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Hi!
Myrhdraak, you may want to check page 16 of your H1 Keep of the Shadowfell PDF conversion since there is either an omission or a formatting error in it (Ninaran encounter at bar/tavern).
Peter
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