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Switch to Forum Live View H1-H3: Demon Prince of Undeath Conversion
1 year ago  ::  Mar 13, 2012 - 7:08AM #721
cay
Date Joined: Feb 13, 2012
Posts: 6

Mar 12, 2012 -- 3:22PM, Myrhdraak wrote:

The Kalarel Apparition is not part of the new Burial Site encounter.



You might want to add this information to the conversion document. The description of the Burial Site only describes Agrid's role and behaviour and the mirror as a cursed item (very nice by the way!).
Removing Kalarel's apparition from the encounter also makes it far easier (an easy LVL1 encounter for a 5PC group). This change is also not implemented in the XP calculation chart.

I decided to keep the apparition in the encounter. I like it's powers (especially "raising dead minions") and the foreshadowing it gives. In my version the apparition has been "overseeing" the excavation site without Agrid knowing. This makes him even more inclined to "spill the guts" about his employer.

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1 year ago  ::  Mar 13, 2012 - 1:19PM #722
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 634

Mar 13, 2012 -- 7:08AM, cay wrote:

Mar 12, 2012 -- 3:22PM, Myrhdraak wrote:

The Kalarel Apparition is not part of the new Burial Site encounter.



You might want to add this information to the conversion document. The description of the Burial Site only describes Agrid's role and behaviour and the mirror as a cursed item (very nice by the way!).
Removing Kalarel's apparition from the encounter also makes it far easier (an easy LVL1 encounter for a 5PC group). This change is also not implemented in the XP calculation chart.

I decided to keep the apparition in the encounter. I like it's powers (especially "raising dead minions") and the foreshadowing it gives. In my version the apparition has been "overseeing" the excavation site without Agrid knowing. This makes him even more inclined to "spill the guts" about his employer.




The Conversion Guide is based on the original H1 adventure. The later published free to download version have some changes made to it. The original A4 encounter is Level 1 (599 XP) with a Halfling Slinger (Lvl 1 Artillery), that has been changed to the Apparition (Lvl 4 Controller) in the new H1 version, making the encounter a Level 2 Encounter (674 XP). I will have to consider if I want to update the Conversion to the new free download version (which will take time from the P3 conversion), or leave it as it is.

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1 year ago  ::  Mar 13, 2012 - 2:33PM #723
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 634

P3: Gloomwrought Appendix

I have taken the “Reign of Despair” adventure in Dungeon #391, which I intend to rework to use as the skeleton which to build the storyline of the Gloomwrought adventure on. It looks like a really good adventure, and I think the story will fit quite nicely into what I am after. So far I have not reworked all the background data of all the characters appearing yet, but I publish it anyway so you get a chance to have a look at it.


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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES


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1 year ago  ::  Mar 17, 2012 - 1:08PM #724
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 634

P3: The Keepers

I have added the Keepers from the Gloomwrought book as they are going to play a central role in this part of the adventure. I have remade the whole background part of the Keepers, having them being created by Nera, before she rose and became the Raven Queen, as well how necrotic experiements have turned some Keepers into servants of Orcus, looking for memories of Sartine [Page 22-24].


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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES


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1 year ago  ::  Mar 22, 2012 - 3:07PM #725
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 634

P3: Arrival in the Eyrie

I will wait with updating all the characters, main reason is that I have not all the details ready in my head, but I think it will sort itself out as I start building the adventure in Gloomwrought.
I have added some info what happens as the adventurers step through the portal and into the Raven's Eyrie in the Vecna's Own [Page 12].

I have also started the work on the Ebony Guard welcome committee, that the adventurers will experience as the emerge through the portal, bearing the mark of Vecna on their foreheads. Soon the characters will either realize that they are by far outnumbered and need to flee over the rooftops of the Raven's Eyrie, or they discover that one of the Ebony Guard is in reality a Visage. That exposure will allow them to win the confidence of the Ebony Guard.


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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES


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1 year ago  ::  Mar 27, 2012 - 11:14AM #726
primarch1
Date Joined: Aug 17, 2007
Posts: 34
Hi!

Myrhdraak, when you get a chance could you check your download links. I cannot seem to completely download any of them. They get "stuck" somewhere around 250k download worth of data and progress no further than that. I have a 60meg download 8 meg upload and my specs on my end seem nominal.

Thanks for all your hard work!

Primarch
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1 year ago  ::  Mar 28, 2012 - 2:46PM #727
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 634

Mar 27, 2012 -- 11:14AM, primarch1 wrote:

Hi!

Myrhdraak, when you get a chance could you check your download links. I cannot seem to completely download any of them. They get "stuck" somewhere around 250k download worth of data and progress no further than that. I have a 60meg download 8 meg upload and my specs on my end seem nominal.

Thanks for all your hard work!

Primarch




Hi Primarch1,


I have tried it myself and do not get this problem. Is this a problem you have had lately or for a long time? The servers are residing in Sweden, so depending on where you live it might be the distance that causes delays and lost packages. Have somebody else experienced this problem? Could you try it again with right clicking on the link and "save target as..."   

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1 year ago  ::  Mar 31, 2012 - 9:01AM #728
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 634

P3: Arrival in the Eyrie Map

I have added a map to the "Arrival in the Eyrie" encounter. I used an old map from the Sharn: City of Towers as the basis and then added some stuff to it. Maybe not the best map I have done, but I think it will serve as an exiting battle, where the characters need to find the best way to the roofs in order to escape the Ebony Guard. I have updated the Map pack as well.


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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES


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1 year ago  ::  Apr 06, 2012 - 2:24AM #729
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 634

P3: Rooftop Chase

I have added the Rooftop chase encounter from the Gloomwrought encounter compendium, with some modification. I have also added more info on the Ebony Guard encounter before it. I will add some more descriptions later to the chase in order to make it more vivid.

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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES


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1 year ago  ::  Apr 07, 2012 - 7:46AM #730
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 634

P3: A Wild Ride

I have added a modified version of the "A Wild Ride" ecnounter from Dungeon 191 "Reign of Despair" [Page 29-31+49]. The modkification is increasing the challenge level of the encounter but is also introducing the Keepers that try to steal the memories of Sartine from Amalia and the players.

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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES


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