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Switch to Forum Live View H1-H3: Demon Prince of Undeath Conversion
5 years ago  ::  Oct 18, 2008 - 2:28PM #41
Lineov
Date Joined: Apr 9, 2006
Posts: 1,325
i will begin running H1 tommorrow with my regular group (with the updates from this and others) and see if there's anything more that should be added. stand by
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5 years ago  ::  Oct 18, 2008 - 10:54PM #42
GMforPowergamers
  • Dragon Slayer
Date Joined: Apr 10, 2006
Posts: 2,991
First let me say great work...Grade A.

Now for some ideas I used...In that first room in the keep (with the rat swarm) I replaced the goblin sharp shooter with a Goblin Picador
Spoiler: Show
Goblin Picador
Small Natural Humanoid
Level 2 Controller
AC 16, Fort 14, Ref 16, Will 10, HP 26, Bloodied 13, Init +9, Spd 6
Senses: Perception +1
Attacks: Melee: Harpoon +9 vs AC, 1d4+3 plus Harpooned (see text)
Ranged: Thrown Harpoon Rg 5, +9 vs AC, 1d4+3 plus Harpooned (see text)
Melee: Tug of War Standard, M or smaller Harpooned enemy; +5 vs Fort; pull 3 (pull 1 on miss).
Abilities: Goblin Tactics Whenever a Melee attack against it misses, can immediately shift away from attacker.
Harpooned Can’t move more than 5 from this creature. Remove standard; Str vs Fort.
Str +5 (18), Con +2 (13), Dex +5 (18), Int +0 (8), Wis +1 (10), Cha +0 (8)
I pulled our defender down into the whole (d10 fall) and he almost got eaten by rats

then later in room I had writing on the walls in blood...the PCs wrote it doen and took it back to town to translate...it was a variant off primordial (Abyssal) and so far they have said
1) The speaker in dreams will melt your brain
2) Tenebrous is a shadow of himself
3) HE IS COMING AGAIN!!!
4) Darkness impressions Darkness, and light imprisons light...but only the pyramid holds the key...

and the 5th had three dead ravens sacrafice in greasly ways, with there feathers hung in the blood
5) Death is not the end...it is but a window into her soul...I will live again...without the chore of life anchoring me down...


I love the idea of whats his name becomeing a lich...but I think any undead would be cool. In thunderspire there is a deathlock wight leading a group of undead as a side quest...it could be a great spot to reflavor
Before posting, ask yourself WWWS: What Would Wrecan Say?
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5 years ago  ::  Oct 19, 2008 - 8:48PM #43
Lineov
Date Joined: Apr 9, 2006
Posts: 1,325
The fight with Bairwin was really amazing. Though the PC's didn't figure out what happened specifically to Old Sara (failing the challenge), being the group that they are, they just went from store to store intimidating the hell out of each store owner. When they reached Bairwin's shop I triggered the encounter when they ran an intimidate check with a nat 20 on the roll. However for cinematics, I had him use a smoke bomb to cloud vision before he ran to the back room and head for the altar. When they did defeat them, I didn't want the PC's to gain one helluva lot more money, so the majority of items in Bairwin's shop were spirited away as being illusions. (What do you think of this turn of events?) It may have been my players rolling terribly, but I would suggest that the ongoing necrotic damage power of the Orcus Cultists should have a recharge of only one number, or maybe only an ongoing damage of 3. This alone was really taking the toll on them.

The Skill challenge for Old Sara should be bumped up several levels or the DC's for each check dropped. The latest errata update lists that a Difficult DC for a skill challenge should be at max 15 for levels 1-3. A DC 20 doesn't appear on the new chart until somewhere between levels 9 and 10.

In a surprising turn of events, the PC's made some REALLY nice diplomacy rolls with the Lord of Winterhaven, and Winterhaven's Chamber of Commerce, and in their silent gratitude, (don't want the town's people finding out about a cult running out of the city) sold my PC's (for a reasonable price) the deed to Bairwin's Shop with the promise that they would seal the entrance to the cult lair.

Hope these help development, look for more next week.
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5 years ago  ::  Oct 20, 2008 - 11:07AM #44
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

Lineov wrote:

The Skill challenge for Old Sara should be bumped up several levels or the DC's for each check dropped. The latest errata update lists that a Difficult DC for a skill challenge should be at max 15 for levels 1-3. A DC 20 doesn't appear on the new chart until somewhere between levels 9 and 10.


I had not seen that update. That explains alot. I ran a Level 1 Nature skill check when the PCs tried to find the way through the forest from the kobold cave to the burial site. And they just almost made it, even though rolling high. I will adjust skill levels then.

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5 years ago  ::  Oct 20, 2008 - 11:10AM #45
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

Lineov wrote:

The fight with Bairwin was really amazing. Though the PC's didn't figure out what happened specifically to Old Sara (failing the challenge), being the group that they are, they just went from store to store intimidating the hell out of each store owner. When they reached Bairwin's shop I triggered the encounter when they ran an intimidate check with a nat 20 on the roll. However for cinematics, I had him use a smoke bomb to cloud vision before he ran to the back room and head for the altar. When they did defeat them, I didn't want the PC's to gain one helluva lot more money, so the majority of items in Bairwin's shop were spirited away as being illusions. (What do you think of this turn of events?) It may have been my players rolling terribly, but I would suggest that the ongoing necrotic damage power of the Orcus Cultists should have a recharge of only one number, or maybe only an ongoing damage of 3. This alone was really taking the toll on them.


I have not run this encounter with my group yet, so I have nothing to compare with yet. But I read somewhere else that this encounter (or rather the original one from the FR conversion) had almost been a TPK for some other group.

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5 years ago  ::  Oct 20, 2008 - 11:14AM #46
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

GMforPowergamers wrote:

Now for some ideas I used...In that first room in the keep (with the rat swarm) I replaced the goblin sharp shooter with a Goblin Picador

then later in room I had writing on the walls in blood...the PCs wrote it doen and took it back to town to translate...it was a variant off primordial (Abyssal) and so far they have said
1) The speaker in dreams will melt your brain
2) Tenebrous is a shadow of himself
3) HE IS COMING AGAIN!!!
4) Darkness impressions Darkness, and light imprisons light...but only the pyramid holds the key...

and the 5th had three dead ravens sacrafice in greasly ways, with there feathers hung in the blood
5) Death is not the end...it is but a window into her soul...I will live again...without the chore of life anchoring me down...


I like the harpoon thing. However, I have not seen any harpoons been introduced in 4th Edition. The Pull 3 power. Is that not to strong? A bull rush can only push a victim 1 square?

I really like the creepy things on the wall to add atmosphere. I am going to add that to a couple of rooms.

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5 years ago  ::  Oct 20, 2008 - 2:19PM #47
GMforPowergamers
  • Dragon Slayer
Date Joined: Apr 10, 2006
Posts: 2,991

Myrhdraak wrote:

I like the harpoon thing. However, I have not seen any harpoons been introduced in 4th Edition.

it was one of the first monsters with 4e stats...through DDM game it had 4e stats on back, and being a common I had a ton of them laying around...

Before posting, ask yourself WWWS: What Would Wrecan Say?
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5 years ago  ::  Oct 26, 2008 - 12:08PM #48
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621
Been away on business trip for a week now, so I have had no chance to upload any of the changes I have done. But a lot of new material is soon to be uploaded once I get home.
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5 years ago  ::  Oct 27, 2008 - 11:25AM #49
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621
Little did I expect that the H1 conversion alone would span 36 pages when I started, but that's the size of it. Therefore I have decided to split the changes into seperate documents. One guide for H1 and one for H2.

Thanks to some great input from you guys I have added a lot of new material the last week. These are the changes made to H1:
- Water Cave have all its treasures at the bottom of the pool. A new map have been added to the Battle Maps (page 20 and 33)
- New House Rules for underwater swimming and drowning (page 27)
- Updates of all Skill Challenges based on WoC DMG changes
- Blood writings on walls by Sir Keegan, influenced by Orcus (page 19)
- Dark dreams as PCs approaches keep (page 19)
- All H2 material put into a seperate conversion guide


Spoiler: Show
PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES
http://web.comhem.se/mwester/Shadowfell … ersion.pdf

I you want to read our game chronicles you may find them at:
http://web.comhem.se/mwester/Shadowfell/index.htm
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5 years ago  ::  Oct 27, 2008 - 11:35AM #50
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621
I have now started the H2: Orcus Conversion Guide!!!

Great if I can get some ideas on this one as well. I wanted to tie together the locations into the story better than the 3 major ones described in H2.

So far I have added:
- A prologue on Paldemars first visit to the Sea of Shadows (Page 2)
- A more detailed background for the events that have happened in Thunderspire (Page 2-3)
- Some small modifications on the Hooks (Page 3)
- Changes to the Locations in H2 (Page 4)
- More info on the Mages of Saruun and Orontor Hook (Page 4-5)
- A small change on Vadriar the Sage (Page 5)

Spoiler: Show
PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES
http://web.comhem.se/mwester/Shadowfell … ersion.pdf

I you want to read our game chronicles you may find them at:
http://web.comhem.se/mwester/Shadowfell/index.htm
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