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Switch to Forum Live View H1-H3: Demon Prince of Undeath Conversion
12 months ago  ::  Jul 03, 2012 - 11:32AM #771
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

Jul 3, 2012 -- 10:46AM, Hershall wrote:



Hearing you mention it, I'm curious about this absurdly huge undead monster in E2, where it would go and what it would be....




Well I have not started looking at the details, but I would like to recreate something like this Epic battle in the Gods of War game.

www.youtube.com/watch?v=YxHk3esxis8&feat...

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11 months ago  ::  Jul 18, 2012 - 12:33PM #772
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

P3: Monster Update

Finally on vacation. Have started with some of the work updating the monsters in P3 to the new format. Have reached Encounter Z1 [Page 114-126]

  
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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES


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11 months ago  ::  Jul 19, 2012 - 12:05PM #773
Hershall
Date Joined: Jun 11, 2009
Posts: 43

Jul 18, 2012 -- 12:33PM, Myrhdraak wrote:

P3: Monster Update

Finally on vacation. Have started with some of the work updating the monsters in P3 to the new format. Have reached Encounter Z1 [Page 114-126]

  
Spoiler: Show

PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES



Oh, I really like your take on the shadow hydra. Tying the shifting from the RAW version to the free attack from the 'essentials' version of the hydra should make the critter hard to pin down, and really emphasize the elusive shadow quality of the beast.

You made it huge-sized though. Was that deliberate? I know the essentials hyrdas of that level are huge, but that's going to make that room/fight awfully cramped, and might end up detracting a bit from the hydra's newfound mobility.

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11 months ago  ::  Jul 20, 2012 - 12:55AM #774
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

P3: Monster Update Finished

I have finished the conversion of all the P3 monsters.
  
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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES


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11 months ago  ::  Jul 20, 2012 - 1:00AM #775
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

Jul 19, 2012 -- 12:05PM, Hershall wrote:

Oh, I really like your take on the shadow hydra. Tying the shifting from the RAW version to the free attack from the 'essentials' version of the hydra should make the critter hard to pin down, and really emphasize the elusive shadow quality of the beast.

You made it huge-sized though. Was that deliberate? I know the essentials hyrdas of that level are huge, but that's going to make that room/fight awfully cramped, and might end up detracting a bit from the hydra's newfound mobility.




The essentials are bigger, and I think it is a better size for the moster. The best way would probably be to just increase the size of the room instead to allow for more movement.

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11 months ago  ::  Jul 24, 2012 - 11:58AM #776
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

P3: Maquerade Fight

I have started on the Masquerade Fight, which may play out differently based on the adventurers actions during the masquerade. [Page 50-51].
  
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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES


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11 months ago  ::  Jul 31, 2012 - 7:07AM #777
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

P3: Maquerade Fight Map

I have created a map for the Masquerade Fight, as well as added some minions that will act as the crowd in panic during the encounter. [Page 51-52 + 84].
  
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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES


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11 months ago  ::  Jul 31, 2012 - 11:30PM #778
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

P3: Maquerade Fight Finished

I finished up the Masquerade Fight encounter [Page 53], and added a house rule for snatching an item [Page 80], which might come in handy as the adventurers might very well be missing their weapons at this point.
  
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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES


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11 months ago  ::  Jul 31, 2012 - 11:46PM #779
Jacktannery
Date Joined: Aug 26, 2007
Posts: 90
Great work on adding some non-combat challenges to this awful adventure Myrhdraak. To be honest, what P3 really needs is for half of the combat encounters to be removed, but with your additions this becomes possible. The Masquerade scene is particularly well done.
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11 months ago  ::  Aug 02, 2012 - 8:29AM #780
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

P3: Library of the Deathless Palace

I have added information about the library in the Deathless Palace [Page 29-30]. I found some great art by Mike Lim that gives a nice atmosphere to the visit to the library. I have also added a minor quest tied to the consort Feria that will playout with the Rakshasa noble in room K7 [Page 47]. I have also added som success and failure descriptions in the masquerade [Page 51-52]. I have added some information on the Weeping Widow [Page 27].
  
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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES


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