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Switch to Forum Live View H1-H3: Demon Prince of Undeath Conversion
5 months ago  ::  Jan 01, 2013 - 11:04AM #881
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

E1: Encounters C2-D4
I have updated the monsters in encounter C2 to D4. I am not sure the Bonestorm solo monster in D4 really meets up to the new requirements on a solo monster. Might need some reworking.


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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES


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5 months ago  ::  Jan 02, 2013 - 1:13PM #882
dave2008
  • Dragon Slayer
Date Joined: Jan 27, 2009
Posts: 976

Dec 30, 2012 -- 5:12PM, Hershall wrote:

Oh dave2008, I love your 34 solo Orcus. I love it very, very much.


Thanks Hershall - I'm glad you like it!  I actually started updating it a bit yesterday.  I have increased the damage of my Epic level solos since I made Orcus (based on some play testing and the blog DMG 42) and I wanted to get the demon lords updated.  I ran out of steam, but maybe I will finish it up this weekend.

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5 months ago  ::  Jan 02, 2013 - 1:21PM #883
dave2008
  • Dragon Slayer
Date Joined: Jan 27, 2009
Posts: 976

Jan 1, 2013 -- 11:04AM, Myrhdraak wrote:

E1: Encounters C2-D4
I have updated the monsters in encounter C2 to D4. I am not sure the Bonestorm solo monster in D4 really meets up to the new requirements on a solo monster. Might need some reworking.


Spoiler: Show

PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES



I haven't looked at your update (or the encounter), but the bonestorm listed in the compendium is seriously lacking in actions and options.  If you just updated the stats I would recommend making some changes to this beast.

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5 months ago  ::  Jan 05, 2013 - 2:31PM #884
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

E1: Encounters D5-D8
I have updated the monsters in encounter D5 to D8. I did some changes to the Bonestorm in order to give it more attacks. I have also added dave2008's excellent Aspect of Orcus contribution. I turned it down a little bit, but I still think it is a very strong level 24 elite opponent. Much more interesting than the original.


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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES


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5 months ago  ::  Jan 07, 2013 - 9:58AM #885
dave2008
  • Dragon Slayer
Date Joined: Jan 27, 2009
Posts: 976
Glad I could help! 

I finally downloaded all the conversion guides and I must say it looks great.  I think I am going to use this as the basis for my next campaign.  The will have to replace/revise H3 as I already used a modified version in my current campaign, but other than that I should be good to go!  It will be a real time saver, thank you so much for your hard work!

I quick thought about the Aspect of Orcus.  I think you may have toned down his Skull Mace damage a little too much.  A lvl 24 brute should average (lvl+8) X 1.25 damage or 40 damage per attack.  There are no real guidelines for tweaking damage for conditions, but if you wanted to account for the weakend condition I would probably just make it do typical monster damage (lvl+8), 32 damage per attack.  Right now you have him doing 24.5 damage per attack which is pretty low.  Personally, I would rather go for the full 40 avg. damage and just drop the weakend condition.  I considered that, but I also liked the deathly flavor the weakend condition provided (admitedly I didn't drop the damage enough - but I like big damage brutes Wink
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5 months ago  ::  Jan 07, 2013 - 11:58AM #886
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

Jan 7, 2013 -- 9:58AM, dave2008 wrote:

Glad I could help! 

I finally downloaded all the conversion guides and I must say it looks great.  I think I am going to use this as the basis for my next campaign.  The will have to replace/revise H3 as I already used a modified version in my current campaign, but other than that I should be good to go!  It will be a real time saver, thank you so much for your hard work!

I quick thought about the Aspect of Orcus.  I think you may have toned down his Skull Mace damage a little too much.  A lvl 24 brute should average (lvl+8) X 1.25 damage or 40 damage per attack.  There are no real guidelines for tweaking damage for conditions, but if you wanted to account for the weakend condition I would probably just make it do typical monster damage (lvl+8), 32 damage per attack.  Right now you have him doing 24.5 damage per attack which is pretty low.  Personally, I would rather go for the full 40 avg. damage and just drop the weakend condition.  I considered that, but I also liked the deathly flavor the weakend condition provided (admitedly I didn't drop the damage enough - but I like big damage brutes Wink




You are right, I missed that it was a Brute. Will modify that in the next iteration. 

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5 months ago  ::  Jan 07, 2013 - 2:42PM #887
Jacktannery
Date Joined: Aug 26, 2007
Posts: 89

Jan 7, 2013 -- 9:58AM, dave2008 wrote:

... will have to replace/revise H3 as I already used a modified version in my current campaign, but other than ...




Dave, have you made signficant changes to H3? My PCs are in H2 at the moment and I know I will need to make massive changes to H3 (basically removing at least 60% of the combat encounters) soon, and I'm not looking forward to it. Just from reading through the original module quickly I can see it is unplayable in its current form for our group. I'd be grateful if you could let me know how you changed it. 

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5 months ago  ::  Jan 08, 2013 - 4:13AM #888
dave2008
  • Dragon Slayer
Date Joined: Jan 27, 2009
Posts: 976

Jan 7, 2013 -- 2:42PM, Jacktannery wrote:

Jan 7, 2013 -- 9:58AM, dave2008 wrote:

... will have to replace/revise H3 as I already used a modified version in my current campaign, but other than ...




Dave, have you made signficant changes to H3? My PCs are in H2 at the moment and I know I will need to make massive changes to H3 (basically removing at least 60% of the combat encounters) soon, and I'm not looking forward to it. Just from reading through the original module quickly I can see it is unplayable in its current form for our group. I'd be grateful if you could let me know how you changed it. 


Unfortunately I didn't really change the adventure much, just the concept.  My PCs followed a Gnoll shaman of Yeenoghu into the pyramid trying to prevent him from unleashing a demon horde on the Nentir Vale.  I didn't really change the encounters (other than adjusting the monster math), just added in some clues about the Gnoll's location/goals.

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5 months ago  ::  Jan 08, 2013 - 5:26AM #889
Jacktannery
Date Joined: Aug 26, 2007
Posts: 89
Drats. Thanks anyway Dave.
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5 months ago  ::  Jan 08, 2013 - 9:23AM #890
dave2008
  • Dragon Slayer
Date Joined: Jan 27, 2009
Posts: 976

Jan 8, 2013 -- 5:26AM, Jacktannery wrote:

Drats. Thanks anyway Dave.


No problem.  Also, what kind of changes do you need to make?  You mentioned cutting 60% of the encounters, why do you need to do that?  Is you party small, combat take to long, something else?

My PCs avoided about 1/3-1/2 of the encounters when they went through it.

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