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Switch to Forum Live View H1-H3: Demon Prince of Undeath Conversion
9 months ago  ::  Sep 18, 2012 - 6:35PM #811
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

P3: Ebony Guard Showdown Maps
 

I have added a map to the battle, reusing the map that came with The Shadowfell box. [Page 47 and 103]     
 
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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES


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9 months ago  ::  Sep 19, 2012 - 7:26AM #812
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

P3: Ebony Guard Showdown text 
I have added all the encounter description. I believe this is the last encounter, so now its just some material to tie together the flow in a nice way that is needed.
P3 is finally coming to an end, which feels good. It became much bigger than I first anticipated. But in the end I think it became quite good adventure, with a lot of interesting roleplaying possibilities and interesting information for the players about the Raven Queen which they will meet in E1.      
 
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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES


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9 months ago  ::  Sep 19, 2012 - 11:15PM #813
Jacktannery
Date Joined: Aug 26, 2007
Posts: 89

Congrats for that Myrhdraak.


I'm not sure how you feel about this, but I think that it would be worthwhile to go back over some of those modules and recommend some of the base encounters to remove. Some of the combat encounters in H1-3 (and especially P3) add nothing to the module and can be safely removed.


For example, a few of the combat encounters in H1 can be easily removed: turn slime/cube into non-combat skill-challenge encounters; turn combat just in front of final showdown into roleplaying challenge, and remove one of the hobgoblin encounters,


In H2:- remove the refrectory encounter C3 (Chamber of Eye);
-turn W2 
Gnoll barracks (well of demons) into a roleplay challenge;
-turn 
side-trek 4 court of bones  into a roleplay challenge;
-turn 
H7 slave pits (horned halem)  into a roleplay challenge).

In addition I will probably turn about 80% of the core combat encounters into H3 into roleplay challenges. 

Recommendations like this would probably assist new GMs in particular. 





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9 months ago  ::  Sep 20, 2012 - 1:59AM #814
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

Sep 19, 2012 -- 11:15PM, Jacktannery wrote:


Congrats for that Myrhdraak.


I'm not sure how you feel about this, but I think that it would be worthwhile to go back over some of those modules and recommend some of the base encounters to remove. Some of the combat encounters in H1-3 (and especially P3) add nothing to the module and can be safely removed.


For example, a few of the combat encounters in H1 can be easily removed: turn slime/cube into non-combat skill-challenge encounters; turn combat just in front of final showdown into roleplaying challenge, and remove one of the hobgoblin encounters,


In H2:- remove the refrectory encounter C3 (Chamber of Eye);
-turn W2 
Gnoll barracks (well of demons) into a roleplay challenge;
-turn 
side-trek 4 court of bones  into a roleplay challenge;
-turn 
H7 slave pits (horned halem)  into a roleplay challenge).

In addition I will probably turn about 80% of the core combat encounters into H3 into roleplay challenges. 

Recommendations like this would probably assist new GMs in particular. 





Nice idea. Could you write a proposal targetting other DMs playing these encounters, and then I could insert those into the conversion guide. It sounds like you have played the adventures so maybe you can give some advice to new DMs on how to turn them into a roleplaying encounter (based on how you did it). Send it to me and I will include it.

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9 months ago  ::  Sep 20, 2012 - 12:05PM #815
Jacktannery
Date Joined: Aug 26, 2007
Posts: 89
I can do this - I'm running H1-H2 online so its all saved (I previously provided a link in this thread). I will put some short notes together and post them up here. What format would suit you best - a google document link?
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9 months ago  ::  Sep 20, 2012 - 12:38PM #816
primarch1
Date Joined: Aug 17, 2007
Posts: 32
Hi!

Myrhdraak. As I go through the updated XP totals to update my Fantasy Grounds modules, I notice a possible calculation error in P1: King of the TrollHaunt Warrens, specifically the Drasyae's Escape Ecnounter.

It lists an Encounter level 12 at 3500xp's that includes:

Dresya Tlathlyn 700 XP
4 Eladrin Blackguards at 2800 XP (700 XP each x 4)
1 Eladrin Twilight Enforcer 700 XP

The total should be: 4200XP (700+2800+700=4200) not the 3500 listed.

The corrected XP total after the 20% should then be 3360 not 2800 as listed.

Let me know if this is correct or I missed something.

On a separate note I have been running your conversions for the last two years in two separate groups. One starting H3 Pyramid of Shadows, the other at P1 King of theTrollhaun Warrens.

Having run the adventures more than once as I cycle through the two groups I have seen the conversions in action and was wondering how would you like the feedback to be related to you. I have a lot of thoughts and experiences I'd like to share but would appreciate knowing what format such feedback would be easiest to you.

Thanks!

Primarch
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9 months ago  ::  Sep 20, 2012 - 12:53PM #817
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

Sep 20, 2012 -- 12:05PM, Jacktannery wrote:

I can do this - I'm running H1-H2 online so its all saved (I previously provided a link in this thread). I will put some short notes together and post them up here. What format would suit you best - a google document link?




That would work fine. I have it all in Word so it is just copy and paste for me.

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9 months ago  ::  Sep 20, 2012 - 1:21PM #818
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

Sep 20, 2012 -- 12:38PM, primarch1 wrote:

Hi!

Myrhdraak. As I go through the updated XP totals to update my Fantasy Grounds modules, I notice a possible calculation error in P1: King of the TrollHaunt Warrens, specifically the Drasyae's Escape Ecnounter.

It lists an Encounter level 12 at 3500xp's that includes:

Dresya Tlathlyn 700 XP
4 Eladrin Blackguards at 2800 XP (700 XP each x 4)
1 Eladrin Twilight Enforcer 700 XP

The total should be: 4200XP (700+2800+700=4200) not the 3500 listed.

The corrected XP total after the 20% should then be 3360 not 2800 as listed.

Let me know if this is correct or I missed something.

On a separate note I have been running your conversions for the last two years in two separate groups. One starting H3 Pyramid of Shadows, the other at P1 King of theTrollhaun Warrens.

Having run the adventures more than once as I cycle through the two groups I have seen the conversions in action and was wondering how would you like the feedback to be related to you. I have a lot of thoughts and experiences I'd like to share but would appreciate knowing what format such feedback would be easiest to you.

Thanks!

Primarch




Yes, that was a fault. I have updated it. Thanks for spotting it.

If you could share you advice on how to run or adjust the adventure as Jacktannery pointed out, I was thinking on adding a "DM's Advice Appendix" in each adventure with general recommedations to other DM's how the adventure could be further improved. Either you write your proposed text in the message system of this site or share a link as Jacktennery suggest. What ever work best for you.

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9 months ago  ::  Sep 22, 2012 - 5:21AM #819
Jacktannery
Date Joined: Aug 26, 2007
Posts: 89
Here are my suggested changes to H1. docs.google.com/document/d/16urp_LtzjcL8...

I am recommending removing 2,500XP of combat encounters, which is exactly the amount of XP you added in, so a GM going with my recommendation will be giving out the correct amount of XP (no need to reduce by 10%).

EDIT: and now H2: docs.google.com/document/d/15OLQxS8DTQqk....
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9 months ago  ::  Sep 25, 2012 - 12:10PM #820
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

Sep 22, 2012 -- 5:21AM, Jacktannery wrote:

Here are my suggested changes to H1. docs.google.com/document/d/16urp_LtzjcL8...

I am recommending removing 2,500XP of combat encounters, which is exactly the amount of XP you added in, so a GM going with my recommendation will be giving out the correct amount of XP (no need to reduce by 10%).

EDIT: and now H2: docs.google.com/document/d/15OLQxS8DTQqk....




H1: DM's Role-playing Advice 
I have added your suggestions for H1 into the document. However, I have some questions:
1. Who is Dave? How did he become a ghost? Why is he punished? What was his relation to Sir Keegan? It would be good if Dave fit in to the overall story, as well as provided a background as to his nature. And maybe a more knightly name than Dave?
2. The solo monster you provided feels like a boss encounter. I do not think an encounter with Dave should feel like a boss encounter, rather a quite simple fight (the boss monster you provide would fit better with Sir Keegan). Could you make him an Elite and then maybe add some ghostly armor minions that he animates?       
 
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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE - DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES


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