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Switch to Forum Live View H1-H3: Demon Prince of Undeath Conversion
10 months ago  ::  Aug 03, 2012 - 9:33AM #781
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

P3: Crypts of Umberfell

I have added the Crypts of Umberfell, where the characters will find the empty tomb of Sartine and learn her fate [Page 31]. I have also added a small puzzle outside - a writing on the wall that the adventurers might spot. It is also provided in the Player's Handout section [Page 85].
 
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10 months ago  ::  Aug 03, 2012 - 11:23PM #782
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

P3: Memory of Sartine Encounter

Finished up G10: Memory of Sartine encounter, where I also updated the map from P3, as well as the picture of the obelisk. Now the text on the floor is Draconic as the text read [Page 62-64]. A large version of the map is in the Battle Map section as well [Page 94]. I have also added a Player's Handout with the full story of Sartine, which the ghost tells them [Page 86-87].
 
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10 months ago  ::  Aug 04, 2012 - 10:50PM #783
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

P3: Izran and Amalia

I have started to put some mortar between the bricks, providing more material to the love story between Izran and Amalia, as well as providing role-playing guidance for mediating between the two warring houses [Page 29-31]. I have also started on the two encounters G10: The Undead Manor, and G1a: The Shadow House, which provides some encounters in each of the warring families manors [PAge 64-65].
 
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10 months ago  ::  Aug 10, 2012 - 2:53PM #784
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

P3: Maps for the two mansion encounters
 

Well it is always nicer with some maps, so I created two maps for the monster encounters in Barrowmere and Umberfell Mansion. [Page 64 & 66, 99-100].
 
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10 months ago  ::  Aug 14, 2012 - 11:58AM #785
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

P3: Finished mansion encounters
 

I have finished the description of the mansion encounters. [Page 64-67].
 
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10 months ago  ::  Aug 16, 2012 - 6:35PM #786
AvisKarlux
Date Joined: Mar 6, 2006
Posts: 415
Thank you for sharing your hard work.  I hope your players are enjoying it.
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10 months ago  ::  Aug 17, 2012 - 8:25AM #787
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

Aug 16, 2012 -- 6:35PM, AvisKarlux wrote:

Thank you for sharing your hard work.  I hope your players are enjoying it.




Sadly we do not play that often these days. Maybe live three times a year and then online every second or third week for just a couple of hours - so progress is slow. We are just starting up H2. So it feels a little strange to close down 4th Edition already now. I think I will try to steal some of the best elements in D&D Next and incorporate it into 4th Edition instead. 

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10 months ago  ::  Aug 21, 2012 - 12:59PM #788
dave2008
  • Dragon Slayer
Date Joined: Jan 27, 2009
Posts: 976

Aug 17, 2012 -- 8:25AM, Myrhdraak wrote:

Aug 16, 2012 -- 6:35PM, AvisKarlux wrote:

Thank you for sharing your hard work.  I hope your players are enjoying it.




Sadly we do not play that often these days. Maybe live three times a year and then online every second or third week for just a couple of hours - so progress is slow. We are just starting up H2. So it feels a little strange to close down 4th Edition already now. I think I will try to steal some of the best elements in D&D Next and incorporate it into 4th Edition instead. 


Good plan, I think I will probably do the same thing

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10 months ago  ::  Aug 24, 2012 - 10:13AM #789
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

P3: Barrowmere Mansion Maps 
I have created new maps for the final fight versus the undead dragons of Barrowmere Mansion and Caldrus study. [Page 72+75+102-103].
 
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10 months ago  ::  Aug 27, 2012 - 10:37AM #790
Myrhdraak
Date Joined: Feb 17, 2006
Posts: 621

H2: Perditazu Update 
I just played through the House of Silence encounter in H2 and realized that the perditazu (maze demon) supposed to be an elite lurker in my conversion, was not much of a challenge. It was dealing out way to little damage for an elite according to the new Monster Vault guidelines in moster design [Page 118]. I did some changes to make it better. I also made some changes in the order of the encounters in the XP Analysis, to better fit in the recommended order of playing them. This allowed me to check that my players was following the XP progression I wanted to achieve [Page 82].

If you have run through encounter where you found design errors on the monsters, please notify me so I might change it for other DMs.   
 
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